During July, we delved into the Design Process as our monthly topic. Inspired by practices that intersect various uncommon layers in their creations, we talked with architect Guto Requena. When designing, his studio experiments with different digital technologies through a sustainable lens and with a keen eye on social issues, aiming to deliver innovative and emotional experiences. Today, the architect boasts numerous national and international awards, including the ArchDaily Building of the Year and the UNESCO Prix Versailles.
In the interview, Requena shares his journey, highlighting the diversity of his team as a critical innovation point in his firm. He also addresses crucial questions about fostering innovation and creativity with new materials in architecture, among other topics.
Artificial Intelligence (AI) is poised to shape the future of architecture. As the AEC (Architecture, Engineering, Construction) industry rapidly evolves, AI matches the momentum. With these simultaneous evolutions, a burning question arises: will architects continue to be the primary creators of our built environment, or will AI dominate?
This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Of all the attributes that will define the Metaverse the single most important is that of experience. As we move more deeply into the Anthropocene Era humans seem to be shifting their interests from collecting things to collecting experiences. As the demand for experiences grows more intense and detailed, the need for content, and the clever and effective use of that content, will rise exponentially. From a more detailed perspective, the management and quality of those experiences will determine the initial success of the Metaverse. This is where the concept of a Responsive AI Concierge comes into play.
Architecture is a multifaceted discipline influenced by diverse sources of data and information, which play a fundamental role in shaping architectural production. In the past, horological instruments like the sundial were used to obtain data, such as time, and gain knowledge of solar incidence at different times of the year and geographical locations. This made it possible to determine the optimal orientation of buildings, resulting in benefits such as better use of sunlight and greater thermal comfort.
Although cultural, social, and even religious factors can influence architectural design, quantitative factors are especially relevant when making decisions in the early stages of the creative process, during construction, and throughout the life cycle of a building. Therefore, it is important to collect and process relevant information, such as location, solar incidence, occupancy capacity, occupant interactions, energy performance, and carbon emissions, among other aspects.
https://www.archdaily.com/1003902/data-driven-architecture-delving-into-4-building-information-toolsEnrique Tovar
This article is the second in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
For architects, one of the most captivating aspects of AI and the Metaverse is that of placemaking. How do we create compelling places that bring people to this new world and enable them to enjoy their experience there, getting them to return once the novelty has worn off? How much of this digital world needs to connect back with our day-to-day physical environs for it to feel meaningful and how do these artificial cities, towns, and neighborhoods come to life?
We are witnessing a major shift in the process of generating images. The recent influx and growth of machine learning and artificial intelligence raises questions about the way in which creative processes evolve and develop through technology. Systems like DALL-E, DALL-E 2, and Midjourney are AI programs trained to generate images from text descriptions using a dataset of text-image pairs. The diverse set of capabilities includes creating anthropomorphized versions of animals and objects, combining unrelated concepts in plausible ways, and applying transformations to existing images.
This article is the fifth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Science fiction writers inspire us with bold and provocative visions of the future. Huxley, Orwell, Assimov, and Bradbury easily come to mind. They have imagined great advances in technology and oftentimes predicted shifts in social structure that were a result of the human need to open Pandora's Box. A large part of the charm and allure of science fiction is the bold audacity of some of these predictions. They seem to defy the laws of nature and science, and then, faster than you might have thought, the spectrum of human inventiveness makes it so.
Architecture as a profession is both deeply rooted in the past and driven by innovation. During the past few years, we have seen technology advancing at an unprecedented pace, developing tools and systems that change the way we understand the world. Digital spaces are becoming an accessible reality, as the metaverse is promising to enhance human interaction. Other digital tools such as robotic construction technologies, AI-generated images, and immersive virtual-reality equipment are likely to have a direct impact on the construction industry.
These topics are addressed by forward-looking architects, designers, and building industry professionals. Among others, contemporary artist Krista Kim talks about the economy of the metaverse, architect Alper Derinboğaz draws attention to the challenges facing the new generations of architects, and ICON founder Jason Ballard reveals the implications of technological innovations.
The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.
A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.
This week David and Marina of FAME Architecture & Design are joined by designer and educator Andrew Kudless, Founder of Matsys, to discuss the fundamentals of generative Artificial Intelligence (A.I.); how he teaches Midjourney; its potential role in the architecture profession; the evolving role of an architect; how students can make the most of the tools; and more.
Augmented reality (AR) software has been a common feature in professional design toolkits for a while. But the recent release of Apple’s Vision Pro glasses shows the mixed-reality wearables sector is making serious inroads in consumer markets too, as one of the world’s biggest names in consumer design and technology enters the market.
A major reason for the immense hype surrounding Apple’s foray into AR/VR hardware, however, is the decision to position it as ‘spatial computing.’ By taking the complexity of augmented reality, and using it to heighten a familiar consumer sector – personal computing – the Cupertino-based brand has simplified the whole experience, widening its understanding and appeal.
Recently, I resolved that I wasn’t going to be drawn into the silly posturing about how ChatGPT would take the jobs of every experienced architect on earth before 2030, but an intelligent post on this website by Geethanjali Raman and Mohik Acharya broke that resolve. What isn’t being stressed is that algorithms that sample internet-based information are only as good as the quality of that information. Architectural history suggests that all new things have a shelf life, quickly fading from view after being hyped. Only the best will persist after a lengthy period of evaluation and criticism. Any new architecture widely praised and available since the rise of the internet is likely to be untested by time and thus not worth using as a benchmark. And let’s face it: Some of the worst buildings ever designed by humans are out there in cyberspace, crowding out better ones that haven’t yet been digitized.
https://www.archdaily.com/1003243/architects-must-resist-the-ai-revolutionMark Alan Hewitt
In architecture, drawing is a technical and artistic expression that involves creating visual representations using various analog instruments. While drawing remains relevant and current in practice today, efforts have been made to carry out architectural tasks and studies more efficiently. The drafting machine, a significant development in this regard, enabled precise strokes using fewer instruments. However, the emergence of computational tools, such as computer-aided drafting (CAD), has revolutionized the workflow by leveraging the advantages offered by computers. Architects can now play a more direct and creative role in the design process, reducing their reliance on time-consuming drawing and repetitive tasks. Moreover, workflow enhancements have fostered more effective collaboration among different stakeholders in the architectural process.
https://www.archdaily.com/1001757/generative-space-design-exploring-8-transformative-tools-in-architectureEnrique Tovar
The complexity of our world is constantly increasing, and with it, the pressure and demands placed upon our built environment. Architects are faced with a monumental task: to translate society’s ever-changing needs into tangible, effective and sustainable solutions. Pressing issues such as the climate crisis, rapid urbanization, population density and housing shortages call for a new architecture –one that isn’t afraid to questionthe traditional way of working and is prepared to take on the challenge. Today the industry must adapt, evolve and innovate to cope with these challenges. The availability of data is changing the game, and as technology continues to advance, it will open new ways of thinking, creating and engaging with the built environment.
In this article, we delve into the effects of the digital transformation, how it is reshaping the industry and the questions it raises about the future role of architects.
The architecture profession is increasingly facing the pressures of a rapidly changing era marked by urbanization, population growth, and climate change. To effectively navigate the complexities surrounding architectural and urban projects, there has been an acceleration in the adoption and integration of data-driven technologies such as Artificial Intelligence (AI) and machine learning. However, valid concerns have risen regarding the potential loss of the designer's creative control, with fears that their role may be reduced to a mere "parameter adjuster." Is this a genuine possibility or merely a reflection of resistance to change?
In a conversation with Carl Christensen, Autodesk's Vice President of Product, we delve into the impact of AI on the traditional role of the architect and explore the opportunities that arise with these technological advances. As paradigms shift, forward-thinking architects and designers could find themselves especially empowered to expand their influence and shape a new future for the discipline.
On June 5, Apple launched Apple Vision Pro, a new type of spatial computer that uses augmented reality goggles to allow users to experience a blend between the digital and physical worlds. The device promises to offer its users an infinite canvas for apps, larger and more immersive than traditional displays, while allowing them to stay present and connected to others. It features visionOS, the first spatial operating system to create this new way of interacting with digital content. Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate architecture with digital environments?
It’s here! The 21st-century digital renaissance has just churned out its latest debutante, and its swanky, sensational entrance has sent the world into an awed hysteria. Now sashaying effortlessly into the discipline of architecture, glittering with the promise of being immaculate, revolutionary, and invincible: ChatGPT. OpenAI’s latest chatbot has been received with a frenzied reception that feels all too familiar, almost a déjà vu of sorts. The reason is this: Every time any technological innovation so much as peeks over the horizon of architecture, it is immediately shoved under a blinding spotlight and touted as the “next big thing.” Even before it has been understood, absorbed, or ratified, the idea has already garnered a horde of those who vouch for it, and an even bigger horde of those who don’t. Today, as everyone buckles up to be swept into the deluge of a new breakthrough, we turn an introspective gaze, unpacking where technology has led us, and what more lies in store.
Can current design and manufacturing technologies be incorporated into vernacular and traditional construction techniques? On the IE University campus in Segovia, a group of researchers from IE University, Princeton University, and the University of Bergamo built an unreinforced masonry structure called innixAR that demonstrates how digital technologies can enhance craftsmanship. This pavilion explores the intersection between the latest augmented reality (AR) innovations and 4D funicular design to allow vault craftsmen to build masonry structures without the need for physical guides and costly temporary molds.
Professionals in the AEC industry are well aware of the issues that grapple the built environment. That the construction industry is the largest consumer of materials and is responsible for 40% of all carbon emissions is a commonplace fact. Construction work is also a large waste generator and could greatly benefit from circular design principles. Almost three-quarters of all construction projects tend to be over budget, and nearly half of the spending on buildings goes into the overheads. In a fast-paced world with multi-faceted challenges, technology, and digitization seek to deliver significant solutions.