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Interview: The Latest Architecture and News

The Pursuit of an Identity for Angolan Architecture: Interview with Grupo BANGA

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Investing in virtual projects has probably never been more timely, after all, we have been partially deprived of contact with the concrete world. Exploring the singularities of the present moment and the power of online engagement, a group of architects from Angola started an ambitious work: pursuing a new identity for Angolan architecture.

Formed by Yolana Lemos, Kátia Mendes, Mamona Duca, Elsimar de Freitas, and Gilson Menses, Grupo BANGA is responsible for the project Cabana de Arte (Art Hut), which combines the efforts of young architects and artists from Angola in virtual works that seek to bring visibility to emerging professionals and bring architecture closer to people's daily lives.

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The Beauty of Construction Details: A Conversation with @the_donnies

Facades are the first barrier outside a building. They weather rain, snow, winds, sun, and temperature changes. Their primary function is to keep interiors free of water, thermal bridges intact, and internal atmospheres as comfortable as possible. This reality is why the detailing of facades is usually done by experienced architects or specialized companies, who understand materials and construction methods well and are able to select the best solutions for each circumstance. But some projects have facades with such complex detailing, encompassing thousands and thousands of lines, hatches, and dimensions, that they inspire a particularly awestruck response. Making these drawings didactic, technical, and, above all, beautiful, is a task few can achieve to perfection. We spoke with Troy Donovan, the creator of the 188,000 follower Instagram account @the_donnies, who does this job like few others. Read the interview below.

In conversation with Anastasia Elrouss: Architect, Activist, and Founder of Warch(ée) NGO

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I’ve known since I was a child that change would never happen on its own. My dream was to make a positive change as a woman architect and urban planner.” Architect, Activist, and Founder of Warch(ée) NGO, Anastasia Elrouss has been involved in architecture and advocating for women in the field, for nearly 15 years. Through her own practice, she is always seeking to create interventions that are constantly adapting to the users and the environment, “putting the human layer at the center of the architectural experience”. Through her platform, she is encouraging an ongoing conversation about gender equality and the role of women in the workplace and the world.

Archdaily’s Hana Abdel, project curator and Christele Harrouk, senior editor, had the chance to sit with Anastasia to discuss her journey, her creative process, her deeply-rooted involvement with women in the field and the inception of both her NGO and architectural practice.

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Free Metropolitan Opera Documentary Stream of "The Opera House"

The Metropolitan Opera offers a free stream each night on the Met website for a period of 23 hours, from 7:30 p.m. EDT until 6:30 p.m. EDT the following day.

Beginning on Saturday, May 9 at 7:30 p.m. EDT, the Met will present a free stream of "The Opera House" by award-winning filmmaker Susan Froemke.

The 2017 documentary is about the fascinating creation of the new Metropolitan Opera House at Lincoln Center, which opened in 1966. Through rarely seen archival footage and recent interviews, discover the untold stories of the artists, architects, and politicians who shaped the cultural life of New

Blizzard Entertainment's Philip Klevestav on Designing Built Environments in Video Games

Realistic images and walk-throughs have become an integral part of project presentations. Designers are using cutting-edge softwares and constructing precise 3D models to showcase their work as authentically as possible. As for the world of video games, it is not just about the quality of the graphics or how accurate these graphics are, but rather the immersive experience of visual designs and how the players are communicating with the virtually-built environment.

In an exclusive interview with ArchDaily, Philip Klevestav, principle artist at Blizzard Entertainment, the gaming development company known for Warcraft, Overwatch, and Diablo, shares his insights on video game designs and the influence of architecture on the designing process.

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Co-creating Architecture no. 1 – Nord Architects

Co-creating Architecture is a bookseries project that takes a look at the vast potential and use of co-creation within Danish architecture.
It portrays a generation of Danish architects who set a new international standard for Danish architecture with their ability to offer sustainable answers to societal and social challenges in the shape of innovative and lasting design solutions. The key to this was and still is co-creation: a collaborative approach that opens up the creative process, inviting users, decision-makers and experts from a wide range of fields to participate in and inform the development of projects. Co-creation stimulates interest, sense of

Co-creating Architecture no. 2 – Effekt

Co-creating Architecture is a bookseries project that takes a look at the vast potential and use of co-creation within Danish architecture.
It portrays a generation of Danish architects who set a new international standard for Danish architecture with their ability to offer sustainable answers to societal and social challenges in the shape of innovative and lasting design solutions. The key to this was and still is co-creation: a collaborative approach that opens up the creative process, inviting users, decision-makers and experts from a wide range of fields to participate in and inform the development of projects. Co-creation stimulates interest, sense of

In Praise of Tokyo: in Conversation With Junya Ishigami

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In this short video by Louisiana Channel, Junya Ishigami talks about Tokyo and what he sees as the defining traits of the vibrant and diverse metropole. Discussing what he likes about the city, the renowned Japanese architect underlines Tokyo’s polycentrism and explains how being made up of different small town allows the city to preserve its very local characteristics.

On the Process of Architecture with Piers Taylor of Invisible Studio

The first episode of Practice, a new series of documentaries about the process of architecture, takes an in-depth look into the design thinking of Invisible Studio's founder, Piers Taylor. The short film follows the architect as he builds a small cabin, alternating visually compelling imagery with pieces of conversation about his early years in the profession and the beginning of Invisible Studio. Taylor also shares his thoughts about building with volunteers and working with wood. The rhythm, the sound design (created by Simon James) and the cinematic quality of the film make of the short documentary an immersive experience.

Working with Contradictions: In Conversation with Alireza Taghaboni

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In this interview by Parametric Architecture, NEXT Office's founder, Iranian architect Alireza Taghaboni, talks about his approach to design, describing how he reinterprets the principles of traditional Iranian architecture and translates the cultural and climatic context into his work. The interview covers the conceptual thinking behind several projects, as the architect discusses dichotomies such as mass-void, introversion-extroversion as being the recurrent themes of his designs.

Where Will the Children Play? How to Design Stimulating and Safe Cities for Childhood

'Cities for Play' is a project whose main objective is to inspire architects and urban planners to create stimulating, respectful, and accessible cities for children.

Natalia Krysiak, its creator, is an Australian architect who believes that children's needs should be placed at the center of urban design to ensure resilient and sustainable communities. In 2017, she produced 'Cities for Play,' studying examples of cities that are concerned with providing environments that are capable of promoting the health and well-being – physical and emotional – of children through a focus on play and "active mobility” in public spaces.

Flores & Prats: "We Draw with the Responsibility to Build"

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When we approached the Flores & Prats firm, we wanted to focus on their precise drawing just as much as their detailed mock-ups. We wanted to see a project that not only "values the time invested and accumulated in it but also sees said time as a virtue and not a defect;" an indication of paying attention to the process as well as the unexpected. (In this sense, it reminds me of reading about how to draw a forest, among other things, in "Las tardes de dibujo en el estudio Miralles & Pinós").

We conducted a long-distance interview with the Eva Prats and Ricardo Flores studio for this reason; to get a better idea of their thoughts on the impact of drawing on architectural representation.Their input makes clear the "why" of their decisions, and explains not only how they operate in a contemporary context but also indicates their relationship with construction among other disciplines.