If you search the web for information on MVRDV's Glass Farm, you'll find plenty of people writing about the project's 33-year history, and about its context in the small town of Schijndel. You'll even find plenty of people theorizing on the nature of those glass walls, and the relationships between image and authenticity and between modern technology and modest tradition. But strangely, you'll find almost no information on how the project made use of Digital Ceramic Printing, a relatively new process which was able to handle the many colors, variable transparency and fine tolerances required to display an entire farmhouse facade across a thousand glass panels.
In this new installment of our Material Minds series, presented by ArchDaily Materials, we spoke to MVRDV's project leader on the Glass Farm Gijs Rikken, and to Niv Raz, an Architect at Dip-Tech - the company who produces the printers, ink, software and support required for the process.
With a recently released animation entitled “We Start the Future of Construction,” Coop Himmelb(l)au announced their intention to take digital fabrication to a radical new scale, demonstrating how technology is impacting almost every aspect of the architectural profession. The advent of building information modeling and other modeling software has transformed how architects and engineers navigate the construction process, allowing us to achieve increasingly complex forms that can be modeled with the aid of CNC machining and 3D Printing, but still there remains a wide gap between the technologies available to architects and those employed by builders. When it comes to a building’s actual construction we have been limited by the great costs associated with non-standard components and labor - but now, the automated practices that transformed manufacturing industries could revolutionize how we make buildings.
Last week, ArchDaily sat down with co-founder, Design Principal and CEO of Coop Himmelb(l)au, Wolf D. Prix for his thoughts on the future of construction and the role of the architect in an increasingly technological practice. Read on after the break to find out how robots could impact architectural design, construction, and the future of the profession.
Yesterday afternoon, I was able to visit the University of Arkansas exhibition “Fay Jones and Frank Lloyd Wright: Organic Architecture Comes to Arkansas” - without purchasing a ticket or leaving my apartment. This extensive exhibition on the life and development of these two notable architects was made possible through a collaboration between University of Arkansas Libraries’ Special Collections and Crystal Bridges Museum of American Art Library and Archives. Exhibitions such as this are part of a broader movement in recent years towards making archived content more easily accessible to the public through web platforms. The concept of the online exhibition, however, is still in its infancy and there remains significant room for innovation.
Long after earth’s first journey to the moon, the idea of space colonization has continued to fascinate us. It is a subject repeated in countless science fiction works and even architectural proposals. For designers, this new frontier is seen as a tantalizing subject for exploration and will likely generate entirely new typologies for inhabitation. These fascinations formed the basis for Luis Daniel Pozo’s Diploma Project at the University of Applied Arts Vienna, from which he developed possible prototypes for “the city above the skies.”
A version of this article originally appeared on the Percolate Blog.
In spring of 2009, I graduated from architecture school. At the time, the post-recession economy was rough and not much was happening for architects. With an interest in entrepreneurship and technology, I took a risk and decided to try working at a tech startup. Much to my surprise, I fell in love with the industry and 5 years later, I’m now a Product Designer at Percolate in NYC, a company which produces web and mobile marketing software.
Since my career pivot, I’ve noticed many interesting parallels between architecture and product design. Although the mediums are different, it’s amazing to see how many of the design principles and processes are the same. To some degree, even the tools can be applied to both design industries. In this post, I will discuss hand-drawing, and learn how we apply architecture tools to product design at Percolate.
What is the draw of the aerial view? Whereas architects and designers often find solace in this particular spatial perspective there is a more inclusive, universal appeal to this way of seeing. The ease of access to online mapping services has increased our collective reliance on understanding our world from above.
Maps condense the planet into a little world inside our pocket, the commodification of which has universalised the ‘plan-view’ photograph. The question of whether or not their ubiquitous availability, having now been assimilated into our collective consciousness, is a positive step for the status of the plan is a discussion ongoing. Yet, in the face of this dilemma, architectural photographers are pushing the boundaries of drone technology in order to find new meaning.
At their Windows 10 Event today in Redmond, Washington, Microsoft unveiled features for its forthcoming operating system that it feels could revolutionize computing, particularly for people who want to design, make or fix something in the real world: holographics. The company revealed both the Windows Holographic features that will be built into Windows 10 and HoloLens, an in-house designed headset that will be capable of placing holographic elements into the world around you - think of it as a combination of the flat augmented reality overlay in Google Glass, and the immersive yet virtual-only presentation of Oculus Rift.
The video trailer above shows the far-reaching implications for a variety of designers, both professional and amateur (including a nod to the architecture profession at the 50-second mark), with TechCrunch explaining how the technology "offers a way for architects to survey and present their designs alongside clients even when separated by great distances."
Wouldn’t it be nice to have a time machine - to skip ahead into a future when technology has solved all of our problems, or perhaps to go back to a simpler time when we didn’t have to deal with the complications that modern technology brings? However, in the wise words of Archibald, the animated architect: “Architecture is not a final destination in time; it is a journey through life.” As architects and builders, we are constantly imagining and designing for the future, while attempting to deal with reality as it exists in the present.
https://www.archdaily.com/588463/blueprints-printing-the-architect-s-time-machineSponsored Post
A version of this article originally appeared on the Percolate Blog.
In spring of 2009, I graduated from architecture school. At the time, the post-recession economy was rough and not much was happening for architects. With an interest in entrepreneurship and technology, I took a risk and decided to try working at a tech startup. Much to my surprise, I fell in love with the industry and 5 years later, I’m now a Product Designer at Percolate in NYC, a company which produces web and mobile marketing software.
Since my career pivot, I’ve noticed many interesting parallels between architecture and product design. Although the mediums are different, it’s amazing to see how many of the design principles and processes are the same. To some degree, even the tools can be applied to both design industries. In this post, I will discuss how circulation is a fundamental property in the usefulness of both buildings and products.
One of the greatest lessons I learned in architecture school is the importance of circulation systems in the design of buildings.
One of the most hyped stories in the world of technology is the development of powerful, affordable virtual reality headsets for the commercial market. For architects, the ability to immerse yourself in an imaginary world is an enticing prospect, for both professional and recreational uses - but at $200 and upwards for what is still a product under development, devices like Oculus Rift are not for the faint-hearted.
But now Google, ever the ambassador for the more fiscally-cautious tech junkie, has a solution that won't break the bank. Their contribution to the emerging virtual reality market is "Google Cardboard," which creates a simple headset from an Android-powered smartphone and - you guessed it - some cardboard. Read on to find out how it works.
How will technology that began in Silicon Valley change global urbanism and the elements of architecture? In this video from the 2014 Venice Biennale, inventor, designer and entrepreneur Tony Fadell discusses technology and its emerging impact on architecture with Rem Koolhaas. As a co-founder of Nest Labs, Fadell played a major role in developing the first Apple iPod and has taken his knowledge of interactive user interface with him to change one of the most basic interface elements in our homes – the thermostat. With adaptive technologies becoming increasingly prevalent in our daily lives, Koolhaas discusses the potential ramifications of technological architecture with concerns ranging from privacy to individual freedoms and more.
One of three runners-up in the 2014 Audi Urban Future Award, the Berlin Team of Max Schwitalla, Paul Friedli and Arndt Pechstein proposed a futuristic and innovative concept for an entirely new type of personal transport. Drawing inspiration from sources as diverse as elevator technology and biomimicry, their designs offer a thought-provoking alternative to our existing transportation systems that could revolutionize the city as we know it.
Though their proposal ultimately lost out to Jose Castillo's Team Mexico City, the work of the Berlin team correlates closely with the aims of Audi's Urban Future Initiative, offering a compromise between the convenience and status of personal transport and the civic benefits of public transport. Read on to find out how this was achieved.
Many have come to associate drones with the looming unmanned aircraft deployed in the defense industry, but as technology continues to improve drones have gotten smaller and progressively less expensive. Consumers can now purchase their very own drone for as little as $600 or less and the technology is already proving to be useful for a wide variety of purposes, including possible uses for architects in everything from site analysis to construction.
However, this technology could have much broader consequences on not only the airspace above our streets, but also in how we design for increasing civilian and commercial drone traffic. Just as other technologies such as cars and security surveillance have shaped our urban infrastructure, so too will an emerging network of infrastructure for pilotless technology. Particularly as drones become ever more precise and nimble, opportunities arise for their increased use in urban areas. If these devices can be programmed to learn from repeated maneuvers with the use of cameras and sensors, it is not unrealistic to say that they could soon learn how to navigate through increasingly complex vertical cities. But if drones become fixtures of our urban environment, what impact will they have on exterior spaces? And could they become as ubiquitous in our city’s skies as cars on our streets?
For many architects, the chance to make an impression on the landscape of New York City is a sign of distinction, an indication that they have "made the big time." But it's not just architects who have this desire: for decades, the city's big industrial players have also striven to leave their mark. However in this article, originally posted on New York YIMBY as "How New York City is Robbing Itself of the Tech Industry’s Built Legacy," Stephen Smith examines where it's all gone wrong for the city's latest industry players.
Strolling through the streets of Manhattan’s business neighborhoods, you can pick out the strata of the city’s built commercial heritage, deposited over generations by industries long gone. From the Garment District’s heavy pyramidal avenue office towers and side street lofts, dropped by the garment industry in the 1920s, to the modernist towers like Lever House and the Seagram Building, erected on Park and Fifth Avenues during the post-war years by the country’s giant consumer goods companies, each epoch of industry left the city with a layer of commercial architecture, enduring long after the businesses were acquired and the booms turned to bust.
But 50 or 100 years into the future, when our grandchildren and great-grandchildren stroll through the neighborhoods of Midtown South that are today thick with technology and creative firms, they are not likely to find much left over from the likes of Facebook or Google. There will be no equivalent of Grand Central or Penn Station, Terminal City or the Hotel Pennsylvania, left over from the early 20th century railroad tycoons, or SoHo’s cast iron buildings, developed by speculators seeking to feed the growing textile and dry-goods trades of the late 19th century. Perhaps unique among New York’s large industries, the tech and creative tenants that have become the darlings of the current market cycle are leaving very little behind for future generations to admire.
https://www.archdaily.com/582049/why-are-there-still-no-built-traces-of-new-york-s-tech-industryStephen Smith
Elevator manufacturer ThyssenKrupp has unveiled its latest technological advance, a cable free, multi-car, multi-directional elevator that has the potential to revolutionize the size and shape of future skyscrapers. Run using magnetic technology similar to that used by Maglev trains, with each cabin running its own individual motor, the "MULTI" elevator system opens up the potential for elevator cabins to move horizontally as well as vertically. This in turn offers the potential for multiple cabins to operate in a single system, with cabins going up one shaft and down an adjacent shaft.
Every two years Audi hosts the Audi Urban Future Award (AUFA), which challenges cities from different parts of the world to investigate future mobility trends and come up with innovative solutions. This year AUFA selected Mexico City, Boston, Berlin and Seoul to participate in the challenge and respond to the question: how will data shape mobility in the megacities of the future? These four groups were asked to create a vision for how their city could use data in a strategic way, taking into consideration innovative energy solutions, sustainability, feasibility and the potential for their ideas to be implemented in other cities.
Mexico City’s team took home first place with their “operative system for urban mobility,” which centered around a data platform that cities can use to structure their urban traffic planning. Their system was also based around the idea that citizens themselves can become “data donors” and use the system to make informed decisions on how they move about the city. The team was comprised of architect and urbanist José Castillo, researcher Carlos Gershenson and the city government’s experimental lab “Laboratorio para la Ciudad.”
Learn more about the winning project after the break.
Sustainable lighting design offers various well-being and environmental benefits in addition to economic advantages for clients and users. Although daylight provides a free lighting source, for most spaces the amount and time of daylight is not sufficient and electrical lighting is necessary. A focus on sustainability becomes essential for minimizing energy consumption and improving the quality of life. Even though efficiency has significantly increased with LED technology, electrical lighting is still more widely used. Often the ambition for renovations or new applications goes along with a higher quantity of lighting instead of finding a better lighting quality with an adequate amount of energy.
Read on after the break for Light Matters’ 7 fundamental steps to achieve sustainable lighting.
A new technology developed by researchers at Ohio State University has the potential to increase the efficiency and decrease the cost of generating and storing the sun's energy. Led by professor of chemistry and biochemistry Yiying Wu, the team has created a combined solar cell and lithium storage battery with an efficiency of electron transfer between the two components of almost 100%, in a design which they believe will reduce costs by up to 25%.
“The state of the art is to use a solar panel to capture the light, and then use a cheap battery to store the energy,” Wu said. “We’ve integrated both functions into one device. Any time you can do that, you reduce cost.”