MAO Unveils Project for Slovenia Pavilion at Venice Biennale

06:00 - 24 May, 2016
Courtesy of The Museum of Architecture and Design (MAO)
Courtesy of The Museum of Architecture and Design (MAO)

The Museum of Architecture and Design (MAO) in Ljubljana, Slovenia has announced that the project, Home at Arsenale, will be presented in the Slovenia Pavilion at the 15th International Biennale in Venice.

The project, curated by Aljosa Dekleva and Tina Gregoric, responds to the Biennale’s title, Reporting From the Front, by creating a "curated library" that addresses topics of home and dwelling as social and environmental issues.

Courtesy of The Museum of Architecture and Design (MAO) Courtesy of The Museum of Architecture and Design (MAO) Courtesy of The Museum of Architecture and Design (MAO) Courtesy of The Museum of Architecture and Design (MAO) +13

GPO Witness History / Kavanagh Tuite

05:00 - 24 May, 2016
GPO Witness History  / Kavanagh Tuite, © Donal Murphy, Martello Media
© Donal Murphy, Martello Media

© Donal Murphy, Martello Media © Donal Murphy, Martello Media © Donal Murphy, Martello Media © Donal Murphy, Martello Media +18

  • Architects

  • Location

    1 O'Connell Street Upper, Dublin Northside, Dublin, Ireland
  • Architect Team

    Brian, Kavanagh, Joy Kearns, Fergal Ryan, Ciaran Shields
  • Area

    1550.0 sqm
  • Project Year

    2016
  • Photographs

Faculty of Fine Arts University of La Laguna / gpy arquitectos

03:00 - 24 May, 2016
Faculty of Fine Arts University of La Laguna  / gpy arquitectos, © Filippo Poli
© Filippo Poli

© Filippo Poli © Filippo Poli © Filippo Poli © Filippo Poli +26

  • Architects

  • Location

    Campus de Guajara, San Cristóbal de La Laguna, Santa Cruz de Tenerife, Spain
  • Project Team

    Juan Antonio González Pérez, Urbano Yanes Tuña, Constanze Sixt
  • Area

    32260.0 sqm
  • Photographs

Hangzhou Phoenix Creative Building / gad Greentown Design

02:00 - 24 May, 2016
Hangzhou Phoenix Creative Building / gad Greentown Design, © Zhao Qiang
© Zhao Qiang

© Zhao Qiang © Zhao Qiang © Yao Li © Zhao Qiang +36

Bangkok CityCity Gallery / Site-Specific

22:00 - 23 May, 2016
Bangkok CityCity Gallery / Site-Specific , © Spaceshift Studio
© Spaceshift Studio

© Spaceshift Studio © Spaceshift Studio © Spaceshift Studio © Spaceshift Studio +25

  • Architects

  • Location

    1 S Sathorn Rd, Khwaeng Thung Maha Mek, Khet Sathon, Krung Thep Maha Nakhon 10120, Thailand
  • Architect in Charge

    Chutayaves Sinthuphan
  • Project Architect

    Pasit Siritanaaree
  • Area

    374.0 sqm
  • Project Year

    2015
  • Photographs

Amanenomori Nursery School / Aisaka Architects’ Atelier

20:00 - 23 May, 2016
Amanenomori Nursery School  / Aisaka Architects’ Atelier, © Shigeo Ogawa
© Shigeo Ogawa

© Shigeo Ogawa © Shigeo Ogawa © Shigeo Ogawa © Shigeo Ogawa +22

Studio MOA / Atelier GOM

19:00 - 23 May, 2016
Studio MOA / Atelier GOM, © Zhang Jiajing
© Zhang Jiajing

© Zhang Jiajing  © Zhang Jiajing  © Zhang Jiajing  © Zhang Jiajing  +26

  • Architects

  • Location

    West Bund Art Demonstration Zone, Shanghai, China
  • Design Team

    Zhang Jiajing, Huang Wei
  • Area

    375.0 sqm
  • Project Year

    2015
  • Photographs

Polish Pavilion at the Venice Biennale Will Respond to the Conditions Construction Workers Face

18:00 - 23 May, 2016
Polish Pavilion at the Venice Biennale Will Respond to the Conditions Construction Workers Face, Photo taken during the making of the "Fair Building" project. Image © Michal Gdak
Photo taken during the making of the "Fair Building" project. Image © Michal Gdak

Construction workers are one of the most critical yet underrepresented groups of people in the architecture industry. Often times, the safety of labor conditions are pushed aside in favor of budget constraints and strict deadlines. The Fair Building, an exhibition hosted by the Polish Pavilion at the 2016 Venice Biennale, will address these issues and ask: “why don’t buildings come with ‘fair trade’ marks?”

Responding to the theme of “Reporting from the Front”, the curatorial team, Martyna Janicka, Dominika Janicka, and Michal Gdak, based their pavilion design around the idea that “construction sites represent the frontline in architecture.”

K Valley House / Herbst Architects

17:00 - 23 May, 2016
© Lance Herbst
© Lance Herbst

© Lance Herbst © Lance Herbst © Lance Herbst © Lance Herbst +25

  • Architects

  • Location

    Kauaeranga Valley Rd, Thames, New Zealand
  • Architect in Charge

    Herbst Architects
  • Area

    178.0 sqm
  • Project Year

    2015
  • Photographs

Harvard GSD Announces Anna Puigjaner as the Winner of 2016 Wheelwright Prize

16:00 - 23 May, 2016
Harvard GSD Announces Anna Puigjaner as the Winner of 2016 Wheelwright Prize, MAIO Studio. Image © Jose Hevia
MAIO Studio. Image © Jose Hevia

Anna Puigjaner has been selected from nearly 200 applications as the winner of the Harvard University Graduate School of Design 2016 Wheelwright Prize. The $100,000 travel grant was awarded for her proposal, Kitchenless City: Architectural Systems for Social Welfare, for which she will study “exemplars of collective housing in Russia, Brazil, Sweden, China, Korea, and India, which reflect a variety of approaches to organizing and distributing domestic spaces.” Puigjaner notes that this typology is "deeply understood as a tool for social transformations," and through her investigation, she hopes to apply new thinking to the housing dilemmas of today. The prize will fund her travel and research over the next two years.

Instagram Provides a Sneak Peek at 2016 Venice Biennale Exhibitions

15:15 - 23 May, 2016
Instagram Provides a Sneak Peek at 2016 Venice Biennale Exhibitions

As the 2016 Venice Biennale is set to begin this upcoming Saturday, May 28th, the first glimpses of the pavilions have begun to roll in through the social media wires. In addition to the event’s main exhibition, curated by this year's Pritzker Prize winner Alejandro Aravena, there will be 63 exhibitions held in country pavilions throughout the grounds responding to this year’s theme of “Reporting From the Front.” We've taken to Instagram to round up the best sneak peeks of the exhibitions coming together at architecture’s preeminent event—read on to take a look.

Porsche North America Experience Center and Headquarters / HOK

15:00 - 23 May, 2016
Porsche North America Experience Center and Headquarters / HOK, © Alan Karchmer
© Alan Karchmer

© Eric Laignel © Eric Laignel © Alan Karchmer © Alan Karchmer +24

David Chipperfield Selects Swiss Architect Simon Kretz as his Protégé

14:00 - 23 May, 2016
David Chipperfield Selects Swiss Architect Simon Kretz as his Protégé , Simon Kretz and David Chipperfield. Image Courtesy of Rolex Mentor and Protégé Arts Initiative
Simon Kretz and David Chipperfield. Image Courtesy of Rolex Mentor and Protégé Arts Initiative

David Chipperfield has chosen to mentor Swiss architect Simon Kretz as part of the Rolex Mentor and Protégé Arts Initiative for 2016-2017. Launched in 2002, but working with architects only since 2012, the venture is a biennial philanthropic programme created by Rolex to “ensure that the world’s artistic heritage is passed on from generation to generation, across continents and cultures.”

Napur Architect Designs a Bowed Building for the Ethnography Museum in Budapest

12:00 - 23 May, 2016
Napur Architect Designs a Bowed Building for the Ethnography Museum in Budapest, Courtesy of Napur Architect
Courtesy of Napur Architect

Napur Architect has won the competition to design a new building for the Museum of Ethnography in Budapest. On a site bordering Ötvenhatosok Square and adjacent to City Park, the building is one part of the Liget Budapest Project, aimed at renewing the civic space of the area with renovations to existing structures, rejuvenation of green spaces, and institutional additions. Besides the Ethnography Museum, City Park will be home to the House of Hungarian Music designed by Sou Fujimoto and a New National Gallery designed by SANAA.

Courtesy of Napur Architect Courtesy of Napur Architect Courtesy of Napur Architect Courtesy of Napur Architect +6

Tate Modern Switch House / Herzog & de Meuron

11:00 - 23 May, 2016
Tate Modern Switch House / Herzog & de Meuron, © Iwan Baan
© Iwan Baan

© Iwan Baan © Iwan Baan © Iwan Baan © Iwan Baan +8

Polytechnic University of Madrid Offers Masters Programs in Collective Housing and City Sciences

10:30 - 23 May, 2016
Polytechnic University of Madrid Offers Masters Programs in Collective Housing and City Sciences , Courtesy of Universidad Politécnica de Madrid (UPM)
Courtesy of Universidad Politécnica de Madrid (UPM)

The application period for two postgraduate architecture design programs at the Polytechnic University of Madrid (UPM) is currently open. The university offers a Master in Advanced Studies in Collective Housing MCH, which is the first double degree program between UPM and the Swiss Federal Institute of Technology (ETHZ),  and a Master in City Sciences MCS, which aims to convert its students into experts on smart cities.

The Master in City Sciences is also organizing the 2016 International Conference in City Sciences in Santiago, Chile on June 16th and 17th, following the success of last year’s conference in Shanghai, China. 

Learn more about each program after the break.

From Starcraft to Age of Empires: When Architecture Is The Game

09:30 - 23 May, 2016
From Starcraft to Age of Empires: When Architecture Is The Game, Castillos de Age of Empires 2 © Ensemble Studios - 1999. Image
Castillos de Age of Empires 2 © Ensemble Studios - 1999. Image

In this new collaboration, originally titled "Architecture for the system and systems for architecture," Spanish architect and cofounder of the blog MetaSpace, Manuel Saga, reflects on the experience of developing (and taking on) a game where architecture plays a key role for the designer, and for the player. The case studies? No less than four major titles of our times: Starcraft, Age of Empires, Diablo and Dungeon of the Endless.

On MetaSpace we have introduced a general overview of the challenges that video game designers face when creating buildings, cities and even maps. This time we will go one step further: what happens when a game doesn’t offer a narrative or a fixed, open map, but rather an architectural system that the player can take control of? How does a design team respond to something like that?

Let's take a look.

Garrison Residence / Patrick Tighe Architecture

09:00 - 23 May, 2016
Garrison Residence / Patrick Tighe Architecture, © Art Gray Photography
© Art Gray Photography

© Art Gray Photography © Art Gray Photography © Art Gray Photography © Art Gray Photography +20