The Museum of Architecture and Design (MAO) in Ljubljana, Slovenia has announced that the project, Home at Arsenale, will be presented in the Slovenia Pavilion at the 15th International Biennale in Venice.
The project, curated by Aljosa Dekleva and Tina Gregoric, responds to the Biennale’s title, Reporting From the Front, by creating a "curated library" that addresses topics of home and dwelling as social and environmental issues.
Construction workers are one of the most critical yet underrepresented groups of people in the architecture industry. Often times, the safety of labor conditions are pushed aside in favor of budget constraints and strict deadlines. The Fair Building, an exhibition hosted by the Polish Pavilion at the 2016 Venice Biennale, will address these issues and ask: “why don’t buildings come with ‘fair trade’ marks?”
Responding to the theme of “Reporting from the Front”, the curatorial team, Martyna Janicka, Dominika Janicka, and Michal Gdak, based their pavilion design around the idea that “construction sites represent the frontline in architecture.”
Anna Puigjaner has been selected from nearly 200 applications as the winner of the Harvard University Graduate School of Design 2016 Wheelwright Prize. The $100,000 travel grant was awarded for her proposal, Kitchenless City: Architectural Systems for Social Welfare, for which she will study “exemplars of collective housing in Russia, Brazil, Sweden, China, Korea, and India, which reflect a variety of approaches to organizing and distributing domestic spaces.” Puigjaner notes that this typology is "deeply understood as a tool for social transformations," and through her investigation, she hopes to apply new thinking to the housing dilemmas of today. The prize will fund her travel and research over the next two years.
As the 2016 Venice Biennale is set to begin this upcoming Saturday, May 28th, the first glimpses of the pavilions have begun to roll in through the social media wires. In addition to the event’s main exhibition, curated by this year's Pritzker Prize winnerAlejandro Aravena, there will be 63 exhibitions held in country pavilions throughout the grounds responding to this year’s theme of “Reporting From the Front.” We've taken to Instagram to round up the best sneak peeks of the exhibitions coming together at architecture’s preeminent event—read on to take a look.
David Chipperfield has chosen to mentor Swiss architect Simon Kretz as part of the Rolex Mentor and Protégé Arts Initiative for 2016-2017. Launched in 2002, but working with architects only since 2012, the venture is a biennial philanthropic programme created by Rolex to “ensure that the world’s artistic heritage is passed on from generation to generation, across continents and cultures.”
In this new collaboration, originally titled "Architecture for the system and systems for architecture," Spanish architect and cofounder of the blog MetaSpace, Manuel Saga, reflects on the experience of developing (and taking on) a game where architecture plays a key role for the designer, and for the player. The case studies? No less than four major titles of our times: Starcraft, Age of Empires, Diablo and Dungeon of the Endless.
On MetaSpace we have introduced a general overview of the challenges that video game designers face when creating buildings, cities and even maps. This time we will go one step further: what happens when a game doesn’t offer a narrative or a fixed, open map, but rather an architectural system that the player can take control of? How does a design team respond to something like that?