For architects, schools are often complex structures to design. They must provide a variety of spaces for education, and also consider sports and recreational activities. But beyond its size or surface, the greatest challenge is to design an area that fosters a positive pedagogical environment for children. Below, a selection of +70 school projects with their drawings to inspire your proposals for learning campuses.
Drawings: The Latest Architecture and News
The relationship between art and architecture is a recurring topic of discussion, seeing as architecture can be positioned at the intersection of structure, technology, and aesthetics. Despite the utilization of technical knowledge, architecture, and interior design also incorporate artistic concepts into their processes. From captivating illustrations during the design development phase to murals and artistic pieces that form an integral part of spatial conception, art plays an essential role in architectural production and society.
In the context of contemporary society, many of our activities are carried out digitally, from booking accommodation for travel to manufacturing materials and creating art exhibitions. In this sense, digitalization has also permeated the art world, conceiving initiatives like SINGULART, which challenges the traditional concept of art galleries by existing in a digital format. This platform combines works from various sources of inspiration and artistic techniques, encompassing everything from sketches and paintings to architectural photography. It fuses multiple influences from various contexts, including architectural work.
World War II left a profound influence on the evolution of society, introducing significant changes in the fields of urban planning and architecture. During the 1930s, the Congrès Internationaux d'Architecture Moderne (CIAM) promoted modernism on an international scale. After the war, this architectural movement became firmly established as the dominant one, driven by the imperative of reconstruction and technological advancements. Influential figures like Le Corbusier and Alvar Aalto spearheaded this movement.
In 1959, the same year as the final CIAM meeting, Japanese architects like Kenzō Tange, Kishō Kurokawa —the designer of the Nakagin Capsule Tower—, and Kiyonori Kikutake began to explore new approaches to urban design and architecture, known as the Metabolist movement. This exploration was particularly significant in the context of Tokyo's rapid repopulation after the war and the scarcity of resources for reconstruction. Innovative concepts such as Marine City, The City in the Air, and the 1960 plan for Tokyo emerged, which proposed the city as a constantly evolving organism and emphasized the relationship between humans and their built environment. These ideas shaped the concept of "megacities" and reflected Japan's creative response to its challenging postwar situation.
Designing the interior of an apartment when you have very little space to work with is certainly a challenge. We all know that a home should be as comfortable as possible for its inhabitants, but when we have only a few square meters to work with and the essential functions of the home to distribute, finding an efficient layout is not easy. Following our popular selection of houses under 100 square meters, we've gone one better: a selection of 30 floor plans between 20 and 50 square meters to inspire you in your own spatially-challenged designs.
‘One House Per Day no.001-365’ collects the first 365 drawings from Andrew Bruno’s project One House Per Day, along with a foreword by Keith Krumwiede and essay contributions by Malcolm Rio, Alessandro Orsini & Nick Roseboro, and Clark Thenhaus. The drawings are high quality 1:1 reproductions of the originals, and the 7.5” trim size matches the size of the sketchbooks that the originals were drawn in. The drawings are each given a full page, with a subsequent section including a brief description of each drawing. While the drawings themselves are mute, and their descriptions relatively deadpan, the essays contemplate the place of the detached house in American culture from social, political, and economic perspectives. The book is 392 pages long and is softbound in gray recycled paper. The front cover features 365 debossed circles to represent the 365 houses; these give the book a unique tactile quality.
Curb-scale Hong Kong is about the infrastructural objects that constitute the street in Hong Kong. Through drawing and text, the book renders these objects visible and argues for their relevance as storytellers and civic protagonists. The book opens an alternative imagination of infrastructure and asserts the importance of the ground to Hong Kong’s urban realm.
In recent years hair salons and barbershops have begun to incorporate different activities - a programmatic hybridization almost necessary in today's service economy.
Several architects have been commissioned to propose alternatives to the standard beauty salon/barbershop to not only address an efficient configuration but stunning interior aesthetics.
Take a look at 10 barbershops and beauty salons with their plan and section.
Earlier this year, I witnessed an intriguing situation. I followed, via an architect friend, the negotiation for the contracting of an architectural project for a single family home. The land owner, a public school teacher, sought professional help to build her dream home, estimated at about 60 square meters. It was a challenging terrain, with specific cutouts and a very steep topography that was compensated by the view of the city. The limited budget and the owner's history indicated that this would be the seaside version of the famous Vila Matilde House by Terra e Tuma.
Manga is an umbrella term for a wide variety of comic books and graphic novels originally produced and published in Japan, and unlike western comic books that we may be more familiar with seeing printed in full color, are primarily published in black and white. Manga is the Japanese word for comics published in Japan, with the word itself comprising of two kanji characters: man (漫) meaning 'whimsical' and ga (画) meaning 'pictures'.
Not to be confused with the popular Japanese medium of anime, manga is print media whilst anime stands as visual media that is either hand-drawn or computer-produced, combining graphic art, characterization, cinematography, and other forms of creative and individualistic techniques. It is most notable that a lot of anime is developed as a result of a successful franchise that began as mere manga novels, but what continually unites the medium of manga and anime is the use of diverse art styles throughout various narratives that have been constructed for us consumers to follow.
If today technologies are emerging for different forms of representation and interaction with drawing, understanding how architects communicate through hand-drawn strokes can be essential to delve into the topic of architectural visualization. Through the simplicity of gestures, small texts or a collage of references, it is possible to translate ideas in an innovative way, unlike the ways that a render can present. For this reason, we highlight here the work of great names such as Lina Bo Bardi, Renzo Piano, Pezo von Ellrichshausen and Mikkel Frost, who, using different techniques, reveal different ways of representing a project.
With an increasing amount of architectural visualizations being published on social media, it’s easy to get overwhelmed. Adding this to how the famous algorithm works, we end up always being exposed to social media publications that are, in many ways, similar to each other. But for us as architects, designers, and students, social media is not only a platform for networking and sharing our works. It also serves as a source of inspiration. If the algorithm isn’t helping us to discover new and different ideas, then it’s up to us to go out of our way and look for them.
This article was originally published on Common Edge.
In an age of ebooks and web-first publishing, Louis Kahn: The Importance of a Drawing (Lars Müller Publishers) is a defiant throwback: a lavish, 500-plus-page book, very much an object befitting its subject, whose buildings had a weight, both literal and figurative, that was part of their power and appeal. Conceived and edited by Michael Merrill, the book is both a deep examination of Kahn’s creative process, as told through the medium of the hand drawing, as well as a revealing portrait of the man behind those buildings and illustrations. Merrill is an architect and educator and currently serves as director of research at the Institute for Building Typology at the Karlsruhe Institute of Technology in Germany. He’s also the author of two previous books on the master architect, Louis Kahn: Drawing to Find Out and Louis Kahn: On the Thoughtful Making of Spaces.