Damien Chazelle’s La La Land (2016) is an ode to the Technicolor musicals of Hollywood by way of Jacques Demy and Paul Thomas Anderson. The film is less of a musical and more of a love story with music, as its rich color palette and Cinemascope presentation create an idealized world that strips away its artificiality over the course of its runtime, ultimately becoming more and more realistic.
La La Land uses its filmmaking—particularly its long, unbroken takes—to bring its audience into its world and its spaces. The opening sequence, for instance, where helpless drivers stuck in a traffic jam hop out of their cars and break into a synchronized dance number, was filmed on the 105/110 freeway interchange and was edited to appear as one take, ultimately resulting in an immersive experience that highlights the architecture of the scene.
"The Architect", directed by Jonathan Parker, is a film that moves between drama and comedy. It features a humorous (and some would say believable) satire of architects. In the film an egocentric, and grandiose architect named Miles Moss, played by actor James Frain, works with a couple who wants to build their dream home.
Floor plans of favourite television shows tell an interesting story, offering the viewer an extra dimension of a world they are already familiar with. A new series of poster-ready plans from Homes.com continues this with some of the most followed television shows both old and new—featuring Gilmore Girls, Buffy the Vampire Slayer, Arrested Development, Breaking Bad, Mr Robot, It's Always Sunny in Philadelphia, Sherlock and Stranger Things, there's something in this set for TV viewers of all tastes.
For this edition of Section D, Monocle 24's weekly review of design, architecture and craft, the team turn their attention to the crossroads where design and architecture meet film. From a documentary about Pruitt-Igoe, the St. Louis housing project, to a new reading of the title sequence of Superman, this episode investigates the role of architecture in film – and visa versa.
http://www.archdaily.com/798683/monocle-24-pays-homage-to-the-role-of-architecture-in-filmAD Editorial Team
Patrick Bateman’s apartment from American Psycho is one of the most iconic locations in recent film history – his bone-white business card writ large. The sterile set design, by Gideon Ponte, is as impersonally creepy as Christian Bale’s performance (sure, put a telescope by the window, why don’t you; a serial killer without voyeurism just isn’t scary enough.) Archilogic’s interactive 3D model invites you to experience the apartment from the inside – without fear of an axe to the head.
In the canon of great Dutch architects sit a number of renowned practitioners, from Berlage to Van Berkel. Based on influence alone, Rem Koolhaas—the grandson of architect Dirk Roosenburg and son of author and thinker Anton Koolhaas—stands above all others and has, over the course of a career spanning four decades, sought to redefine the role of the architect from a regional autarch to a globally-active shaper of worlds – be they real or imagined. A new film conceived and produced by Tomas Koolhaas, the LA-based son of its eponymous protagonist, attempts to biographically represent the work of OMA by “expos[ing] the human experience of [its] architecture through dynamic film.” No tall order.
The visual medium of film has meant that style has always played a significant role in cinema. It’s one of the reasons why film and architecture have gone hand in hand for the past hundred years. In some sense, both mediums display complementary qualities; film as photography captures the structural aspects of architecture, while architectural design dictates cinematic space.
The same can’t be said for television – because even though television has undergone an aesthetic transformation in the past few years, with shows like The Sopranos, Mad Men, Breaking Bad, True Detective, and The Knick, it’s still very much a character-based medium. The format itself allows for the close examination of characters over the course of many hours.
Through interdisciplinary master class studios the CAFx SUMMER SCHOOL explores relationships of architecture and film during eleven days in August 2016. Six upcoming architects and filmmakers under 40 years old will co-teach three thought provoking master class studios in Aarhus. The architects and filmmakers have been selected by an international jury on the basis of their recent submissions to the Future Architecture submissions (see here).
Perhaps the most enduring appeal of Star Wars for its fans is not simply its compelling storyline or its dramatic space battles - it is instead that this universe is, in fact, a universe, with all the complexity and depth that entails. One of the best ways to reveal that depth is through architecture, which offers the most visually striking combination of history, culture and technology available. As a result, the Star Wars universe is littered with a huge variety of fascinating architecture, from ancient temples to futuristic floating cities.
Today is the most holy day in the Star Wars fanatic’s calendar, and thanks to pages like Star Wars Architecture on Facebook and Wookieepedia, we’re celebrating the event with seven of the most interesting, astonishing and iconic architectural structures from the franchise. Enjoy, and May the 4th be with you.
The Museum of Modern Art (MoMA) in New York has acquired all 16 films produced by directors Ila Bêka and Louise Lemoine. Their films, collectively titled “Living Architectures,” focus on the unseen inhabitants of famous buildings –housekeepers, window washers, concierges and more – fighting the long standing stereotype that architectural criticism is the sole domain of the intellectual elite. The collection, which is less than 10 years old, has remained in the spotlight for its contemporary commentary on architecture.
The love affair between architecture and film has been well documented. From huge breathtaking sets to small spaces for intimate conversations, the architecture in a film often plays as strong a role as any character in translating the director’s vision to his/her audience. In constructing the environments of their narratives, the great filmmakers could even be considered architects in their own right—that's the claim presented in this video from the British Film Institute, which looks at the work of celebrated director Jean-Luc Godard and how the architecture in his films transforms to suit their tone. In pictures such as À bout de souffle (1960), Le Mépris (1963) and Week End (1967), Godard uses streetscapes to convey optimism or pessimism, uses walls to emphasize the emotional distance between lovers, and even includes a cameo from the particularly photogenic Villa Malaparte. Watch the video to learn more about the techniques used to achieve these moods.
About twenty years after the last documentary on Kevin Roche was released, London-based film company Wavelength Pictures will produce an updated look at the life and work of the Pritzker Prize-winning architect, with a section of the film focusing on his projects in Columbus, Indiana, reports local paper The Republic. Wavelength Pictures plans to come to Columbus in 2016, filming buildings that Roche designed and conducting interviews.
Star Wars (1977) is more than a film. It’s a worldwide phenomenon. The Star Wars saga is its own universe, and with such distinct characters and mythology, even talking about Star Wars: Episode IV - A New Hope as a standalone film (which is part of such a larger whole) is a fascinating exercise. It’s quite remarkable that for a film that takes place in space, in worlds outside of ours, it still holds up, architecturally.
Fogo is a small, rocky outcrop off the coast of Newfoundland, Canada, with a population of just over 2000 people. Its sub-arctic natural landscape of lakes, rivers and mountains is interspersed by eleven small settlements and has now become the scene for a collection of follies, studios and residences designed by Norwegian practice Saunders Architecture. Most recently, Fogo's rocky wilderness and contemporary architectural interest—reminiscent of the land around Todd Saunders' current home city of Bergen—has been captured in a one-hour documentary film directed by Marcia Connolly and Katherine Knight, entitled Strange & Familar: Architecture on Fogo Island.
Over the past 20 years, Pixar’s films have attracted vast audiences around the globe. In worldwide box office sales its first film, Toy Story (1995) boasted $362 million, followed by A Bug’s Life (1998) $363 million, Toy Story 2 (1999) $485 million, Monsters, Inc. (2001) $525 million, and Finding Nemo (2003) a whopping $865 million. Factoring in additional home theater movie rentals and purchases, along with cable, theme parks, and consumer products, the influence of Pixar on generations of children and their parents around the world has been enormous. In terms of global impact, no educator, no author, and no architect even come close.
While Pixar’s pioneering role in the world of cinema, storytelling, and digital rendering is already well documented, its links with architecture have yet to be fully explored. One of Pixar’s greatest, and perhaps overlooked, talents is its ability to create convincing architectural worlds adjacent to and within the human world we inhabit every day. Pixar worlds could become a new tool to encourage critical thinking about our environment.
http://www.archdaily.com/771987/4-lessons-pixar-films-can-teach-us-about-architectureAnastasia Sekalias and Kathryn H. Anthony
After spending five-figure sums on their education, you might think that architectural students would, at the very least, continue in the architectural profession. However, as investigated in a new BBC Business article, many students of architecture “are using their newly-learned digital animation and design skills to break into the world of film.” With a growing demand for both architectural and all other kinds of animations, the number of film careers built from architectural foundations seems to be burgeoning. Architects-turned-filmmakers now work on a wide variety of projects, from special effects in Beyoncé videos to Oscar-winning films, to visualization films of future architectural projects.
Learn more about how digital animation has created a “two-way street” between architecture and film, here.
The nation’s largest film festival celebrating architecture and design will return to NYC in two brand new locations in Chelsea. Opening night will be held at the SVA Theatre, and the duration of the ADFF, from October 14-18, 2015, will be held at the Bow Tie Chelsea Cinemas - a newer, bigger and more central location to accommodate a large expected audience and allow for exciting new programming. The seventh edition of the festival will present a curated selection of 30+ intriguing feature-length and short films in addition to panel discussions and Q&As with design thought leaders and filmmakers from around the world. The films explore the human elements of art, fashion, architecture and design in our everyday lives, while making the topics relatable, entertaining, and engaging for a broad audience.
Are you looking for the perfect walled city to lay down your roots? Look no further than Minas Tirith, J.R.R. Tolkien's fictional capital of Gondor, located in mountainous and remote Middle Earth. Except, if an ambitious group of British architects get their way, it might not be fictional for much longer. With their plans to construct a replica of Minas Tirith in the non-fictional hills of southern England, the Lord of the Rings-inspired community promises to be a bustling center of activity occupied by the most diehard Middle Earth supporters. This is only possible, of course, if the founders of Realise Minas Tirith are able to fundraise £1.85 Billion ($2.86bn USD) within 60 days on Indiegogo.