"A bathroom is a place where everyone is equal—there is no rich or poor, no old or young; everyone is part of humanity." This reflection was shared by Wim Wenders, exponent of New German Cinema and director of the filmPerfect Days (2023) when asked about the striking sets of his most recent work. Wenders selected Tokyo's public restrooms to craft a narrative that deeply explores themes of solitude, simplicity, and the beauty of everyday life.
The story follows Hirayama, a middle-aged man working as a public toilet cleaner in Tokyo. His life is simple and routine, yet filled with small pleasures and moments of reflection. This modest lifestyle contrasts with the technological, colorful, and innovative designs of the public restrooms he cleans every day.
The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.
A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.
This week David and Marina of FAME Architecture & Design are joined by Deborah Riley, Production Designer of Game of Thrones and Three Body Problem to discuss her background; why she studied architecture; career transition into set design; progressing from set designer to production designer; becoming a production designer on Game of Thrones; her responsibilities as a production designer; navigating physical sets versus digital or CGI sets; the challenge of working on different projects; and more.
https://www.archdaily.com/1017740/the-second-studio-podcast-deborah-riley-production-designer-of-game-of-thrones-and-3-body-problemThe Second Studio Podcast
As an architect I find it truly interesting to read cities and architecture through films, and this is why I went to see the latest film by one of my favourite directors Wim Wenders: Perfect Days. In Wenders’ cinema, his gaze over the city is always the protagonist. He possesses the remarkable ability to make the space of the photographic image the central focus of his filmmaking. It is not only the story that is important to him, but the time and space in which the story takes shape almost by chance.
In Porto Alegre, the building of the Iberê Camargo Foundation; in the city of Porto, the office of Álvaro Siza, the architect and author of the celebrated project for the institution's headquarters, inaugurated in 2008. Throughout 70 minutes, the documentary "Paisagem Concreta" or Concrete Landscape navigates between these two ports.
https://www.archdaily.com/1007293/concrete-landscape-alvaro-sizas-documentary-is-available-for-streaming-nowArchDaily Team
Colors evoke specific feelings; therefore, they are used to elicit particular effects on the surface they appear on or in the minds of observers contemplating them. In architecture, color plays a fundamental role in defining shape. Materials in their natural state already possess inherent coloration, which is perceived in a specific manner. However, when dyed, the observer's perception is altered, giving rise to associations between different sensations related to the same object. This transformation brought about by color occurs in various visual mediums, spanning from three-dimensional contexts like architecture to static and mobile two-dimensional forms such as engravings, photographs, paintings, and films.
In 2018, OMA opened the Fondazione Prada in Milan, Italy, housed within a former gin distillery established in 1910. The project which includes a statement facade cladded in 24-carat gold leaf and camouflaged mirrors, comprises the renovation of seven buildings in the Largo Isarco industrial complex on Milan’s southern outskirts, making the foundation neither a preservation project nor a new architecture. Recently, photographer Bahaa Ghoussainy captured the infamous structure in his new architectural photo series.
The Media Architecture Biennale 2023 (MAB23) takes place June 14-15 (online) and June 21-23 (in-person) in Toronto, Canada. The event, which features keynotes, roundtables, and awards, aims to offer a platform for communities of research and practice concerned with media and the built environment. MAB23 will bring together students, academics, and professionals from architecture, art, design, urban planning, media and communication, urban informatics, and public policy to share new ideas and shape this evolving field.
"The taste of the apple lies in the contact of the fruit with the palate, not in the fruit itself," Jorge Luis Borges once said. The taste is not something inherent in itself; its experience is the result of an encounter. Similarly, emotions are not contained within architecture, but are only felt through the encounter of the body with the space, when it becomes a place. How does the environment affect how we feel? This is the question that drives the duo of artists and filmmakers Ila Bêka and Louise Lemoine in their latest endeavor, the book "The Emotional Power of Space," which will be released on May 17th in an event preceding the opening of the Venice Architecture Biennale 2023.
We’re all familiar with the plot of a movie that occurs in a city still standing in a post-apocalyptic era. The streets are empty, except for a few survivors who wander aimlessly, searching for signs of life. Buildings begin to crumble and rust away after years of neglect, public transportation sits idle, and overgrown weeds spring from the cracks in the unmanaged sidewalks and streets. The scene feels eerie because we can’t imagine letting our physical environment sit in decay. It seems impossible that our built environments where we live and work each day suddenly fall silent. It’s a city without a pulse.
Simultaneously gripping, disconcerting, and chaotic, Djibril Diop Mambéty’s Touki Boukiis an exhilarating cinematic ride. The 1973 drama — the first full-length film by the Senegalese director — is the fantastical narration of a young couple in Dakar, eager to escape the Senegalese capital for the allure of Paris. It’s a character-driven film in many ways, primarily centered on the couple’s adventures, but it is also a subtle visual examination of the urbanism of post-independence Dakar, where the city and its architecture are essential fixtures in a surreal storyline.
There are many ways to get to know a place. Ask a group of people who know Venice; chances are good that everyone has some mental image of the city and its canals. Once again, ask how many have already visited the Venetian capital. Few or no one may have done so. While traveling is a complete way to experience a place, it's not the only way - images of cities, areas and buildings are everywhere, from advertising to the arts, from Instagram to cinema, and they leave deep impressions on our memory and imagination.
Of all arts, there is one that is truly capable of embracing architecture, and that is the cinema. The ability to represent spaces, moving in the course of time, brings cinema closer to architecture in a way that goes beyond the limitations of painting, sculpture, music - for a long time considered to be the art closest to ours - and even of dance. Both in cinema and in architecture space is a key subject, and although they deal with it in different ways, they converge by providing a bodily - and not only visual - experience of the built environment.
After Yang is a science fiction film written, directed, and edited by Kogonada - a South Korean-born American filmmaker known for his video essays on audiovisual content analysis. The main plot of the film follows the story of a family trying to repair their damaged artificial intelligence in a post-apocalyptic world connected by technology and nature.
Alexandra Schaller, in charge of production design and the appearance of the sets, imagined a future that translates these considerations: From the family house that recovers the original design by Joseph Eichler of the 1960s, going through the importance of outdoor space and vegetation, to each of the materials that had to be non-disposable, renewable or biodegradable.
Cinemas mirror architecture. While the coronavirus pandemic shuttered theaters across the world for months, the industry is looking to the future as it aims to rethink the movie-going experience. As crowds flocked to the cinema after the 1918 pandemic, so too will the industry change shape again as it respond to new modes of watching films together.
Fashion designer Paul Smith, British band Radiohead and Swedish film director Ingmar Bergman seem to have nothing in common, except for being constantly mentioned as major inspirations for São Paulo architect Isay Weinfeld. A multidisciplinary range of influences that says a lot about his personality and, accordingly , about his works.
Jean-Luc Godard, through his films, talks about architecture almost as easily as he talks about cinema itself. In honor of the nouvelle vague icon, who passed away today at the age of 91, we revisit How Architecture Speaks Through Cinema.
There are several ways of making films. Like Jean Renoir and Robert Bresson, who make music. Like Sergei Eisenstein, who paints. Like Stroheim, who wrote sound novels in silent days. Like Alain Resnais, who sculpts. And like Socrates, Rossellini I mean, who creates philosophy. The cinema, in other words, can be everything at once, both judge and litigant. — Jean-Luc Godard [1]
In the context of the pandemic, where several businesses were forced to close temporarily, movie theaters across the world were among the most affected. Fast forward more than two years later, and the lingering effects of COVID-19 are still present, marking a turning point in the traditional cinema experience. But even as attendance is still not close to pre-pandemic levels, certain segments of moviegoers are enjoying the benefits of the giant screen, comfortable seats, massive speaker systems and theater snacks.
One of the elements of most affinity between architecture and cinema is the scenographic project. The set designer, like the architect, starts from a concept to create spaces with a purpose. The architect designs spaces for living and the set designer designs spaces for storytelling. Many architects work with scenography because of the affinity between the activities.