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Human Scale: The Latest Architecture and News

Children's Scale: A Brief History of Kid's Furniture

Montessori Kindergarten in Xiamen / L&M DesignPhoto: 1931, Kaunas, Lithuania. Two children working on reading/writing words at Maria Varnienė's Children's House. The child on the left is Stasys Ragaišis, who later became a medical doctor.. Image via @montistory101Mi Casita Preschool and Cultural Center / BAAO + 4Mativ Design Studio. Image © Lesley UnruhPeter Keler - Puppenwagen, 19xx. Image via Wikimedia+ 53

Children's furniture is all furniture –fixed or mobile– that is designed according to the ergonomic guidelines and anatomical dimensions of children specifically. Following this definition, we can identify two types of furniture: (1) those that facilitate a relationship between the caregiver and the child, and (2) those that allow the child to use them independently.

The big difference between these two types is that the first has dimensions that mainly adapt to the ergonomics of the adult, while the second is designed to meet the ergonomic needs of the child at each stage of their development. Since the growth of children occurs relatively quickly, it is common for the furniture of this second group to be multifunctional or even extendable.

The Human Scale: India At Eye Level

The human scale can best be described as the relationship between a body and its surroundings and a body is nothing if not the undeniable connection between our sensorial experience within the material world and how we perceive it within our own minds.  

"The Section Is Where the Exterior and the Interior Comes Together": An Interview With Neri&Hu

During the latest Design Indaba Festival, we have the chance to interview Lyndon Neri and Rossana Hu, from Neri&Hu Design and Research Office, a Shanghai-based inter-disciplinary architectural design practice, about their work and way of thinking about architecture.

Representation of the Human Scale in 20 Architectural Sections

Rendered floor plans and sections are a kind of translation of technical construction drawings into a language more accessible to people who are not familiar with architectural design. In other words, they are responsible for introducing the human scale to the project, not only through the human figure but also by displaying furniture, textures, and other aspects of architecture that are more realistic and humanizing, making the representation more understandable.

Sperone Westwater Gallery / Foster + Partners. Courtesy of Foster + PartnersPlanter Box House / FORMZERO. Courtesy of FormzeroAS Building / Ambrosi I Etchegaray. Courtesy of Ambrosi I EtchegarayVersailles Saint Quentin University Students Headquarters / Fabienne Bulle architecte & associés. Courtesy of Fabienne Bulle architecte & associés+ 21

The Last Shall Be First: The Importance of Human Figures in Renders

In architecture, professionals must constantly deal with the challenge of representing a project clearly and understandably before it is built, making the space somehow more perceptible to people who are often not specialized in the field. Rendering is one of the most popular methods of three-dimensional representation among architects because it portrays the project more realistically. Reality, however, implies the presence of people and their ways of inhabiting spaces, which can be depicted through human figures, that must be coherent with the intended picture and interpretation of the architecture, the place it is located in, and the way it is inhabited.

© ArchstormingMUSEO EN 3 ACTOS / SMAR Architecture Studio. © Museo de Arte de Lima (MALI)© Vigliecca & Associados© Luxigon+ 8

Heatherwick Discusses Design on a Human Scale in First Episode of ReSITE Podcast

Design and the City is a podcast by reSITE, raising questions and proposing solutions for the city of the future. In the first episode, Thomas Heatherwick founder of Heatherwick Studios discusses the notion of Designing on a Human Scale, describes his conceptual approach and introduces his latest venture in the heart of historic Prague. Joining the interview is ArchDaily editor, Christele Harrouk.

Courtesy of reSITEVessel Public Landmark - Heatherwick Studio. Image Courtesy of Getty ImagesZeitz Museum of Contemporary Art Africa - Heatherwick Studio. Image © Iwan Baan© Tomas Princ+ 9

Explore the Potential of the Human Figure in Architectural Representation

© Frances Edith Cooper
© Frances Edith Cooper

© Mariacristina Agnello, Mariarosario Bruno, Massimiliano Cafagna, Inés Martín Roldán, Luca Gnisci, Irene LauloCortesía de Fala Atelier© Bakavou VasilikiCortesía de PKMN Architectures+ 24

The human figure is fundamental in order to understand scale in illustrations, hyper-realistic renders, collages and three-dimensional representations. However, it often seems to be one of the last elements to be incorporated, when it should be a thoughtful decision, intrinsically related to the project. What do human figures transmit beyond the scale of a project?

Humanscale's Ergonomic Design Templates Are the Ultimate Architect's Tool

Put away the Neufert manual and pixelated Internet searches, because scaling people just got a whole lot easier. The Chicago-based design consultancy IA Collaborative has launched a Kickstarter campaign for the reissue of Humanscale – a set of ergonomic design templates that contain over 60,000 measurements adjusted to humans of all ages, sizes and, yes, even situations.

© IA Collaborative© IA Collaborative© IA Collaborative© IA Collaborative+ 24

The Importance of Human Scale When Sketching

I prefer drawing to talking. Drawing is faster, and leaves less room for lies. (Le Corbusier)

Even with the evolution of technology and the popularization of advanced computer programs, most architecture projects still begin with a blank sheet of paper and the casual strokes of a pen. Rather than simply representing a project, the sketch allows us to examine the project, understand the landscape or topography, or communicate an idea to another team member or even the client. Its main purpose, however, is to stimulate the creative process and overcome the fear of blank paper. Sketches are usually made with imprecise, overlapping, ambiguous strokes, accompanied by annotations, arrows, and lack great technical accuracy and graphic refinement.