On June 5, Apple launched Apple Vision Pro, a new type of spatial computer that uses augmented reality goggles to allow users to experience a blend between the digital and physical worlds. The device promises to offer its users an infinite canvas for apps, larger and more immersive than traditional displays, while allowing them to stay present and connected to others. It features visionOS, the first spatial operating system to create this new way of interacting with digital content. Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate architecture with digital environments?
Architects often face the challenge of effectively communicating their designs to clients, as architectural design is a complex process that involves numerous technical details and decisions. Current methods of presenting architectural designs, such as 2D drawings or renders can be limiting. In addition, clients may not have the same level of understanding of architectural concepts and may find it difficult to envision the final outcome leading to misunderstandings, delays and costly revisions.
To overcome these challenges, architects have increasingly turned to Virtual Reality (VR). However, the limitations of most Virtual Reality software to show photorealistic designs without requiring complicated VR setups has been a challenge.
Can current design and manufacturing technologies be incorporated into vernacular and traditional construction techniques? On the IE University campus in Segovia, a group of researchers from IE University, Princeton University, and the University of Bergamo built an unreinforced masonry structure called innixAR that demonstrates how digital technologies can enhance craftsmanship. This pavilion explores the intersection between the latest augmented reality (AR) innovations and 4D funicular design to allow vault craftsmen to build masonry structures without the need for physical guides and costly temporary molds.
Illustrations from the Icon, where large structures provide a context for an overlapping of physical and virtual experiences. Image Courtesy of John Marx/ Form4 Architecture
This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Of all the attributes that will define the Metaverse the single most important is that of experience. As we move more deeply into the Anthropocene Era humans seem to be shifting their interests from collecting things to collecting experiences. As the demand for experiences grows more intense and detailed, the need for content, and the clever and effective use of that content, will rise exponentially. From a more detailed perspective, the management and quality of those experiences will determine the initial success of the Metaverse. This is where the concept of a Responsive AI Concierge comes into play.
A look inside Plethora Project's Common'hood, an immersive multiplayer game focused on building a new community within an abandoned factory after an economic collapse. Image via Plethora Project
This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
"I had lunch on the moon, took a swim in a shadowy lake on Mars, played croquet with the clouds, and chased rainbows under the sea, all in one glorious afternoon" ... how real and meaningful these experiences felt will be greatly influenced by how and where you interact with a Metaverse opening near you soon. While in a fundamental sense, the Metaverse can be seen as a series of overlapping economic intentions, there is a unique and important opportunity for architects and designers of space and place to influence the outcome of these efforts and to create a more humane and vibrant future.
Meta City Hall / CAA LAB. Image Courtesy of CAA LAB
The promise of the metaverse is proving to be a fertile ground for research and experimentation for architects. This new realm is currently undefined, consisting of many narratives, explorations, and opportunities for architects and designers to shape a new type of environment. Generative engines, such as AI image-generators, are contributing to the feeling of open possibilities. While they are not yet part of the standard practice, they bring the promise of a shift in the production of architecture. Conceptual projects such as the ones presented in this list serve little to no external purpose. Still, they are essential in conducting an understanding of the possibilities of the new technologies which are likely to have a significant effect on the profession.
This week's curated selection of Best Unbuilt Architecture highlights projects submitted by the ArchDaily community that experiment with a new medium and integrate novel technologies. From abstract buildings created to be experienced through virtual reality in the metaverse to investigations into the ability of AI image generator engines to develop innovative architectural expressions and even research into planimetry, the following projects are pushing the boundary of what architecture could look like in the new age of technological developments.
The promise of the metaverse, this new type of three-dimensional and immersive digital space, is proving to become more and more appealing to architects eager to explore the new realm of virtual creations. As it currently stands, the metaverse does not have a singular definition but is composed of many narratives and explorations. This unknown land is however fruitful ground for architects, who have to opportunity to shape not only the new environment but also the experiences of future users. The SOLIDS project represents one response to these conditions. Developed by FAR, an architect and engineer working with digital environments, SOLIDS uses a generative process to design unique, metaverse-compatible buildings.
The new technologies of the digital world caused changes in architecture and urbanism. New materials, new construction techniques, and new ways of manufacturing and building have changed how we design and think about construction. Besides, these technologies reveal possibilities of interaction between society and architecture, transforming the understanding of architecture and its purpose.
DEADMAU5 The Metaverse Festival. Image by Duncan Rawlinson flickr under Attribution-NonCommercial 2.0 Generic (CC BY-NC 2.0).
“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.
The undisputed protagonist of the last few years has been the Metaverse. The news is already flooding the world of video games and technology. Today, architects and designers are increasingly aware of the responsibility they have in leading this construction of the virtual environment. But what is the architecture of the Metaverse, how is it designed, how is it built?
Everyone’s experience of a city is unique. Whether one is visiting a place for the first time or has lived there all their life, their experiences are shaped by their personal interactions with the built environment. Buildings, landscapes, and streets come together to offer an opportunity for sensory stimulation, however, most of them are unable to provide inspiration. While a city’s infrastructure accounts for livability, equal importance isn’t given to enjoyability. Play and games embedded in the city’s fabric can help improve user engagement with urban spaces.
Image: Elif Ayiter/Alpha Auer/..../, via VisualHunt
Imagine the daily life of an architect today. There is a demand for a new project, a blank canvas full of countless possibilities. The creative delight is about to be started. The main constraints are established: brief, analysis of the terrain and surroundings, solar orientation and prevailing winds. The first sketches are created, always combined with structural knowledge, even if basic, fundamentally determining for those who live in the gravitational acceleration of 9.807 m/s².
But what if only the brief remains among these basic premises?
We live in a world where the experienced, remembered, and imagined, as well as different moments in space and time concerning the past, present, and future are inseparably blended. As of recent, we are being offered various mediums to gain access to other planes of existence, utilizing immersive technologies like virtual and augmented reality (VR and AR), creating a pathway to the metaverse in which we are transported to spaces that are capable of feeling more ‘real’ than anything we presently experience.
Architecture as a profession is both deeply rooted in the past and driven by innovation. During the past few years, we have seen technology advancing at an unprecedented pace, developing tools and systems that change the way we understand the world. Digital spaces are becoming an accessible reality, as the metaverse is promising to enhance human interaction. Other digital tools such as robotic construction technologies, AI-generated images, and immersive virtual-reality equipment are likely to have a direct impact on the construction industry.
These topics are addressed by forward-looking architects, designers, and building industry professionals. Among others, contemporary artist Krista Kim talks about the economy of the metaverse, architect Alper Derinboğaz draws attention to the challenges facing the new generations of architects, and ICON founder Jason Ballard reveals the implications of technological innovations.
The metaverse promises to revolutionize our way of life. By integrating immersive technologies like virtual and augmented reality (VR and AR), it hopes to add another layer to the way we experience everyday life. It is suggested that the metaverse will create virtual spaces where people can meet and share experiences regardless of geographical constraints. The possibilities seem endless: exchanging knowledge, encouraging professional collaboration, developing and democratizing art, education, culture, and even enabling political engagement. Social interactions are at the core of the idea of a metaverse. This raises the question: how can the new, virtual spaces acquire the properties of public spaces?
Everybody talks about Metaverse, but hardly anyone agrees on what it is. For the moment, it is still enigmatic, however, it seems like its ambiguity is its strength. Not a day goes by without a new article or a video on this subject, trying to convince people that Metaverse will inevitably become a part of our daily lives soon. Architects and designers are essential parties to the ongoing discussion as it is a spatial innovation that requires the Internet to be redesigned as a 3D environment.
Architecture shapes our lives every day, but how can it be decentralized? At the core of efforts to design extended reality (XR) environments is a desire to make these projects more human and more relatable. As technologists, architects, and users themselves develop new tools for the metaverse, as well as augmented and virtual spaces, new projects are increasingly democratized and open source. At the same time, the design process is being reimagined.
ZHA_RAS_Architecting the Metaverse. Image Courtesy of ZHA
Dongdaemun Design Plaza (DDP) has collaborated with Zaha Hadid Architects (ZHA) for the 'Meta-Horizons: The Future Now' exhibition in Seoul, Korea. Designed by ZHA to promote the instigation and exchange of new ideas and to showcase innovative technologies and media, the inaugural exhibition of DDP’s new Design Museum explores ZHA’s work across multiple fields, from digital technology to artificial intelligence and virtual reality, featuring the firm's recent designs, process, and research that incorporates immersive technologies and new fabrication techniques. The exhibition will be on display from 26 May - 18 September 2022.