If you're looking to upgrade your standard architecture presentation, SENTIO VR's tutorials can be very useful. They allow you to accurately use Revit, SketchUp, V-ray, 3Ds Max, Lumion and Cinema4D to create 360 renders and perform virtual reality experiences, with both technical and visual advice.
Join Rios Clementi Hale Studios and Cal Poly Tech for an investigation of virtual reality in architecture on Sunday, December 9 at the Rios Clementi Hale Studios offices.
A jury will judge final presentations from architecture students taught by Frank Clementi and other RCHS team members. The virtual reality projects all aim to evaluate the essential conventions of architectural spaces and adapt them to the reduced conditions of simulated environments. Attendees are invited to experience the students' plans firsthand followed by a roundtable discussion investigating the evolution of architecture and how it behaves.
Fusing augmented reality with the physical space, Fologram seeks to facilitate the construction of complex designs (for example, parametric designs that require a series of measurements, verification, and specific care) through digital instructions that are virtually superimposed into the workspace, directing a step-by-step guide for bricklayers during the construction process.
'Research institutions and large companies are working with industrial robots to automate these challenging construction tasks. However, robots aren’t well-suited for unpredictable construction environments, and even the most sophisticated computer vision algorithms cannot match the intuition and skill of a trained bricklayer,' stated their creators.
Virtual reality offers benefits that, just years ago, were hardly even imaginable. Projects can be walked through before being built; the interiors fully visualized before all the details are decided. It allows architects and clients the ability to work as true collaborators in the design of a project.
In the exhibition, visitors have the chance to engage with Project Correl in real time, transported to a virtual environment to collaborate with each other on an ever-evolving structure. The design will be periodically captured and exhibited in the gallery as scaled 3D printed models to further demonstrate the design process encouraged by Correl.
When you see new software that can speed up your workflow, it’s fun to imagine what you can do with it. But in reality, many of us don’t want to be among the first to try it out, especially if documentation is lacking. No one wants to spend countless hours fighting with mysterious features only to go back to the old workflow because you just need to get things done.
Maybe you’ve been thinking about trying out photoreal real-time rendering for your workflow, but you’re concerned that that on-ramp is too steep. Real-time rendering requires you to import your CAD scene into a game engine, and anytime you import to a new piece of software, there are going to be issues to solve. If you have to figure it out on your own, it’s going to be a long, hard road.
Design visualization just keeps reaching new heights. While renderings remain a common part of design presentation, advances in technology have made new types of media not only possible but within the reach of even small teams and firms. These newer types of media require a change in workflow. Is it worth it?
A recent independent survey of more than 2000 architectural visualization professionals revealed an intriguing trend. More than 20% of these designers and architects are using real-time rendering as part of their presentation workflows right now, with another 40% trying it out for adoption.
Fologram has recently built the world’s first pavilion-scale steel structure using the HoloLens, displaying the possibilities of integrating standard CAD workflow with augmented reality. By displaying the generative design model through holographic instructions rather than traditional 2D drawings, it explores the potential of revolutionizing the bridge between design and construction.
Communicating design intent and conveying space to non-technical clients has always been a challenge for architects. Fortunately, advancements such as virtual reality (VR) are starting to pave the way for new tools to address this challenge. The most immersive and effective solutions are ones that empower you to fully navigate 3D models, like Prospect by IrisVR. Created by architects, Prospect enables designers to easily jump into a 1:1, true to scale VR version of their 3D model.
In partnership with a 3D laser-scanning nonprofit called CyArk, Google Arts & Culture began the Open Heritage Project, a new chapter for historic preservation in the form of virtual reality. By using advanced 3D laser scanning technology, high-res drone photography, and DSLR cameras, CyArk can virtually recreate historic architecture to be more easily explored and restored.
2018 should prove to be a pivotal moment in how the design community uses virtual reality to deliver work. With leading firms exploring the introduction of mult capabilities, the technology will experience a breakthrough shift from purely enabling new modes of consumption to one that empowers design.
Today, VR essentially allows designers, clients, and stakeholders to consume models in dynamic new virtual environments. One by one, individuals can put on VR goggles and experience spaces that only exist digitally as others watch, listen to their reactions, and wait their turn. This implementation of VR technology has already strengthened design outcomes by enhancing strong communication throughout the design process, translating to less risk and stronger confidence in the eventual built product for clients.
The tenth Case Study House wasn’t actually intended for the Arts & Architecture programme. It was added on its completion in 1947, to fill out the roster, as many houses remained unbuilt. Clearly, the Nomland design earned its place on the list, having many features in common with other Case Study homes and, most importantly, meeting the stated aims of economy, simplicity, new materials and techniques, and indoor/outdoor integration. The different departure point, however, can be seen in the layout. Whereas Case Study homes were designed primarily for families, this plan is for “a family of adults”—which is to say, a childless couple.
Even with tech like virtual reality, augmented reality, 3D printing, computational design and robotics already reshaping architecture practice, the design community is just scratching the surface of the potential of new technologies. Designers who recognize this and invest in building skills and expertise to maximize the use of these tools in the future will inherently become better architects, and position themselves for entirely new career paths as our profession evolves. It is a uniquely exciting moment for architecture to advance through innovative use of technology. Even just a decade ago, designers with interests in both architecture and technology were essentially required to pursue one or the other. Now, with architecture beginning to harness the power of cutting-edge technologies, these fields are no longer mutually exclusive. Rather than choose a preferred path, today’s architects are encouraged to embrace technology to become sought-out talent.
As part of their "Daily 360," The New York Times has released a series of immersive videos exploring the New Seven Wonders of the World, offering viewers the experience of visiting the architectural marvels themselves without having to fly 5000 miles. Back in 2007, the seven monuments were announced after a seven-year poll that included votes by 100 million people who recognized the structural and innovative significance of these masterpieces across the planet.
In order to be successful in any field, professionals must stay ahead of the curve—though in architecture nowadays, technology progresses so quickly that it’s difficult to be on the front lines. Virtual Reality can transport architects and their clients into unbuilt designs and foreign lands. Smart Cities implement a network of information and communication technologies to conserve resources and simplify everyday life. Responsive Design will give buildings the ability to be an extension of the human body by sensing occupants' needs and responding to them.
With the technology boom, if architects want to stay in the game they will inevitably have to work alongside not only techies but scientists too. Neuroscientist Colin Ellard works “at the intersection of psychology and architectural and urban design.” In his book, Places of the Heart: The Psychogeography of Everyday Life, Ellard examines how our technology-based world impacts our emotions and behavior to try to figure out what kind of world we should strive to create.
In this essay British architect and academic Dr. Timothy Brittain-Catlin presents the work of Space Popular, an emerging practice exploring the meaning of and methods behind deploying virtual reality techniques in the architectural design process.
Architectural practice, especially in the UK, is moving fast into a realm where history plays as much a part as medium. But the ways in which architects work have been transformed entirely from those of the past, generating a fundamental conflict: how in practice does design through virtual reality use history? In the earliest days of fly-throughs we all realised that we could show our work to clients in a way that even the least plan-literate could understand. We could develop details three-dimensionally and from different angles, even representing different times of day. But what next? How do we engage historical knowledge and experience of buildings?