Fologram has recently built the world’s first pavilion-scale steel structure using the HoloLens, displaying the possibilities of integrating standard CAD workflow with augmented reality. By displaying the generative design model through holographic instructions rather than traditional 2D drawings, it explores the potential of revolutionizing the bridge between design and construction.
This article was originally published on Autodesk's Redshift publication under the title "5 Technology Innovations Can Help Your Architecture Practice Work Smarter."
Before airplanes, it took mail carriers on horseback months to transport letters across the country. Before washing machines, it took a full day of physical exercise to wash and dry a family’s laundry. And before cranes, it took decades—sometimes centuries—to build large structures such as castles and cathedrals.
The point being: Whatever you do, technology probably gives you a better way to do it.
Even with tech like virtual reality, augmented reality, 3D printing, computational design and robotics already reshaping architecture practice, the design community is just scratching the surface of the potential of new technologies. Designers who recognize this and invest in building skills and expertise to maximize the use of these tools in the future will inherently become better architects, and position themselves for entirely new career paths as our profession evolves. It is a uniquely exciting moment for architecture to advance through innovative use of technology. Even just a decade ago, designers with interests in both architecture and technology were essentially required to pursue one or the other. Now, with architecture beginning to harness the power of cutting-edge technologies, these fields are no longer mutually exclusive. Rather than choose a preferred path, today’s architects are encouraged to embrace technology to become sought-out talent.
With much written about how technology is changing the way architects work and the products we can deliver to clients during a project’s lifecycle, there has been less focus on how technology is changing career opportunities in the profession. Architecture companies are now hiring roles that didn’t exist even three years ago. Here’s a look at five emerging career paths design technology will make possible in 2018 and the immediate future.
With the launch today of Apple's iOS 11—and with it, the release of the company's powerful system for augmented reality apps, ARKit—Morpholio has released a new update to their popular Trace app that allows users to sketch over photographs with perfect accuracy. While it has always been an option to sketch over photographs in Trace, the new "Perspective Finder" tool superimposes a scaled grid over the photograph that helps designers follow the perspective of the image and measure their drawings accurately.
A 3D visualization multiplex is a system to instantly visualize 3D models on multiple devices: desktop computers, smartphones, tablets, augmented reality gear, and virtual reality glasses.
It's an everyday tool to streamline conversations between architects, engineers, contractors, their clients, and the rest of the world.
With the formidable combination of CAD software programs - e.g. SketchUp or Revit - and a multiplex, 3D storytelling has never been simpler.
It works on both high-end immersive headsets and on smartphones with - or without - very capable $10+ glasses. Using augmented reality, a model can be directly integrated into the real world.
Named “Behaviour Morphe,” the projection display was created in collaboration with composer Max Cooper and leading digital artists Andy Lomas and Mubbasir Kapadia for the city’s 2017 Schlosslichtspiele Festival, exploring how digital spatial concepts could shape the living spaces of the future.
Apple’s fall 2017 Keynote, which at the time of publication is already underway, is the first ever event held at the new Steve Jobs Theater right at the center of the Apple Headquarters in Cupertino. Every year at its fall keynotes, the company makes it major product announcements—last year, they announced the iPhone 7, Apple Watch series 2, and Airpods. This year, most of the hype surrounded the expected announcement of the iPhone 8 (and iPhone X!).
However, we have also been eagerly awaiting the announcement of updates to iOS 11 and its release to the public. First introduced on June 5, 2017 at the Worldwide Developers Conference, the discussion of the new Apple operating system will feature user updates but also developer updates—and it's here where we find the true star of the show: ARKit, the back-end tools which developers can use to create next-generation augmented reality (AR) apps for users of iOS 11 devices.
This article was originally published by Archipreneur.
Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life.
From being a novelty a few years ago, VR/AR solutions are slowly becoming a medium that’s transforming the way professionals in the AEC industry communicate, create and experience content. Offering a more immersive experience of architectural designs, but also products and areas related to space building, VR and AR tools are becoming an industry standard that offers rapid iterations and opportunity to refine designs in collaboration with clients and colleagues.
Zaha Hadid Architects to Project Augmented Reality Light Show onto Karlsruhe Castle at 2017 Schlosslichtspiele Festival
Zaha Hadid Architects, collaborating with digital artists and computer science researchers Andy Lomas and Mubbasir Kapadia, have been selected to create a projection mapping light show at the 2017 Schlosslichtspiele Festival in Karlsruhe, Germany. Titled ‘Behaviour Morphe,’ the dynamic light display will be projected onto the city’s 18th century baroque palace, simulating how users move throughout and interact with the building’s interior spaces.
Augmented reality provides us with new research field of architecture. Now you do not need architectural models. We can see the building as it is with all the details as a virtual model. These properties of augmented reality give us new opportunities. For example, we can compare the buildings from different regions of the world, from different eras in the same scale. We can make collections of buildings, unimaginable compositions.
This article was originally published on Autodesk's Redshift publication as "Augmented Reality in Construction Lets You See Through Walls."
Imagine you’re part of a crew constructing a new office building: Midway through the process, you’re on-site, inspecting the installation of HVAC systems. You put on a funny-looking construction helmet and step out of the service elevator. As you look up, there’s a drop ceiling being installed, but you want to know what’s going on behind it.
Through the visor on your helmet, you pull up the Building Information Model (BIM), which is instantly projected across your field of vision. There are heating ducts, water pipes, and electrical boxes, moving and shifting with your point of view as you walk along the corridors. Peel back layers of the model to see the building’s steel structure, insulation, and material finishes. It’s like having comic book-style X-ray vision—and soon, it could be a reality on a construction site near you.
At Apple's Worldwide Developers Conference (WWDC) today, the US-based tech giant announced the latest slate of performance updates to their software and hardware products. Targeting software developers and other high-end users, the event was highlighted by the announcement of significant upgrades to their computer’s graphics and processing capabilities—or in architect’s terms—the components required to work on projects like creating content within a VR experience or real-time 3D rendering.
The ability to draw well is one of the most coveted skills in architecture. Unfortunately for those without an innate gift for sketching, it's also one of the most difficult to learn—even if it can, contrary to popular opinion, be learned with commitment and practice. But for those poor souls without such talents, there is now a fix: an app called SketchAR.
Available for iPhone and Android devices that incorporate Google's Tango technology, SketchAR can take photographs or other images, convert them into sketchable line drawings, and then use augmented reality to overlay them onto real-world surfaces.
WaPo's New Augmented Reality Series Begins With a Virtual Look at the Ceiling of Herzog & de Meuron's Elbphilharmonie
The Washington Post (WaPo) has launched a new architectural augmented reality series that will provide readers with an in-depth look at the details behind some of the world’s most innovative new buildings. For its first edition, architecture critic Philip Kennicott narrates an AR projection of the unique ceiling of the main concert hall at Herzog & de Meuron’s recently completed Elbphilharmonie in Hamburg, Germany.
Artist Miguel Chevalier Projects Imaginary Starscapes onto the Ceiling of a Gothic Cathedral in Paris
Digital artist Miguel Chevalier has transformed the ceiling of the Saint-Eustache Church into a dynamic, imaginary sky chart for the 2016 Nuit Blanche Festival in Paris. The installation, titled Voûtes Célestes, illuminates the soaring ceilings with 35 different colored networks to create glowing webs of light that highlight the church’s gothic architecture.
Installation art collective Limelight has transformed the Parliament Building of Romania into a eye-popping, psychedelic light show for the iMapp Bucharest International Video Mapping Competition. Titled “Interconnection,” the video utilized projection mapping (also known as spatial augmented reality) techniques to render the world’s third largest building in a blaze of shape-shifting, technicolor graphics and animations. Taking home top honors at the event, the projection required the use of 104 video projectors to cast the 23,000 square meter surface of the Parliament’s front facade in over 1 million ANSI lumens.
According to its creators, “the projection mapping shows the interconnectedness of all things from micro to macro as well as the outer and the inner universe. Conjuring emotions and feelings, the amazing display of color, light and sound aims to reopen the dialogue between the internal and the external, through a cinematic journey from the state of separation to the state of eternal openness.”
Check out animation stills and the full video performance after the break.
Augmented reality is not a new piece of technology. The term has existed in some form since the early 90s, and it has had practical effects for architects since at least 2008, when ArchDaily posted its first AR article about a plugin for Sketchup that allowed users to rotate a digital model around on their desk using just their bare hands. But these past few weeks, society was given its first glimpse of augmented reality’s potential to affect the way we interact with the places we occupy.
That glimpse, of course, has been provided by Pokemon GO, the location-based augmented reality mobile game that allows players to capture virtual creatures throughout the real world. With more many active daily users as Twitter and a higher daily usage time than social media apps like Snapchat, Instagram and Whatsapp, it cannot be denied that the game has captured our attention unlike anything that has come before it.
Unless you've been living under a Geodude for the past few days, you'll have heard about the launch of Pokémon GO, the latest release from the world-conquering Pokémon franchise and Niantic, the people behind the groundbreaking 2013 game Ingress. The game's central premise is that, using augmented reality, the classic creature-capturing game that we've known for the past 20 years can be overlaid onto the real world, requiring players to get out and explore their surroundings to find the Pokémon lurking in the streets and parks of their neighborhood.
Of course, the game's augmented reality element allows for some interesting juxtapositions between the real world and the game world, and opens up a new kind of "wildlife photography"—as exemplified by the above image of a Krabby at Sydney Harbor, captured on a mass "Pokémon GO walk" that was organized in the city over the weekend. We'd like to see our readers' best snaps of Pokémon alongside famous landmarks. Have you seen a Staryu at the Statue of Liberty? A Grimer at the Golden Gate Bridge? A Weepinbell at the Washington Memorial? We want to see it!
Upload your very best shots in the comments, and we'll feature our favorites in an upcoming article.