VARID A VR-AR Toolkit for Inclusive Design.. Image Courtesy of Foster + Partners
Over the last decade, architectural design has relied on 2D methods of representation, such as elevations, sections, and floor plans, paired with digital renderings of 3D models. While these tools are essential to convey geometry and intent, they remain limited by their two-dimensional format. Even the most realistic renderings, created through programs like SketchUp, Revit, or AutoCAD, still flatten space and distance the viewer from the lived experience of a project. Recently, architects have begun to explore immersive technologies as a way to bridge this gap between drawing and experience, offering new ways to inhabit and assess spatial proposals.
1180 - The Gothic Choir. Image Courtesy of Histovery
Ahead of the official reopening of Notre Dame de Paris, scheduled for December 8, a series of exhibitions are happening worldwide, aiming to use immersive technologies and augmented reality to bring to a wider audience both the restoration efforts and the wider story of the beloved monument. The event aims to present significant chapters of the history of the iconic structure, from its medieval origins to its witnessing of historical events such as the coronation of Napoleon or the marriage of Henri IV, the 19th-century restoration which added the spire designed by French architect Viollet-le-Duc, and the devastating 2019 fire.
Through the analysis of an innovative bamboo grid structure created using augmented reality by architects Kristof Crolla and Garvin Goepel in August 2023, we delve into the intricate world of bamboo architecture, focusing on its application in dome structures through a series of detailed illustrations that uncover the depth of this sustainable material's capabilities.
This article is the tenth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints. In this feature, architect John Marx questions the limits and capabilities of AI in architecture and in creating buildings that resonate deeply with people and communities.
This article is the ninth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints. In this feature, architect John Marx interviews Peter Hirshberg, chairman, and Anna Fedorova, principal at the Maker City Project.
Benetton's physical store to mimic its virtual environment. Image Courtesy of Benetton
The evolution of retail design warrants a study of architectural practice in the digital realm. While physical commercial spaces have been the conventional center of shopping experiences, the emergent frontier of the metaverse—an interconnected network of virtual 3D environments—indicates an important shift in brand-consumer interactions. For architects, this liminal space presents a unique canvas, free from the material constraints that have traditionally molded design ideations. The metaverse is a new terrain where the architecture of imagination may be fully realized, inviting a reconceptualization of retail design possibilities.
The discipline of architecture has undergone considerable change, primarily driven by advancements in the application of technology. Architects, long viewed as the futurists of the constructed world, are now utilizing progressive techniques and resources and expanding the use cases of technologies such as Augmented Reality (AR) and Virtual Reality (VR). This transition extends beyond professional practices into architectural education, bringing opportunities to redefine the approach of architects toward their craft.
Foster + Partners Applied Research + Development team has created VARID (Virtual and Augmented Reality for Inclusive Design). Designed in collaboration with City, University of London (City) and UCL’s PEARL Lab, VARID is a design toolkit that uses virtual and augmented reality technologies. Its objective is to support academics, designers, and architects in better understanding how people with vision impairments perceive their environment.
Within the shifts in architectural movements and styles, furniture design has also evolved throughout the years, transitioning from elaborate curvy lines and opulent materials to simple and functional layouts, and back again, in constant movement. As it continues to evolve, contemporary furniture design is often influenced by technological advances, exploring digital fabrication and user-centered design, while also responding to sustainable strategies. These innovations have elevated custom furniture design, crafting unique pieces tailored to individual needs, preferences, and space specifications.
With the ability to adapt to each user, bespoke furniture design creates unique pieces crafted to meet individual needs, preferences, and space specifications. Delving into augmented reality (AR) and virtual reality (VR), Tylko creates customized, long-lasting, and sustainable solutions for sideboards, wall storage, bookcases, wardrobes and TV stands. Analyzing their tech-forward approach to creating endless possibilities of made-to-measure furniture, we showcase their design process experience, along with their intuitive online configurator and augmented reality app.
For an industry that contributes 6 per cent to the global GDP, the fainting voice of the Architecture, Engineering and Construction (AEC) industry is something to ponder. The global AEC market was reported at USD 8.9 billion in 2022 and is anticipated to reach USD 16.5 billion by 2030. However, pessimism is rampant across the industry. Professionals oblivious of their options and the industry's trajectory are in a vicious cycle where the lack of access to awareness and opportunities limits their growth. While statistics forecast an optimistic prophecy, there’s a flip side to it.
While it is undeniable that the surrounding environment is changing due to human activity, the effects can be difficult to perceive directly, as they are often illustrated with unrelatable pictures of far-away places or overused graphics and statistics. Danish office Tideland Studio aims to change this. Through their work, they aim to bring forth a new type of sensible understanding of the changes happening around us. They work across disciplines, melding research, art, and architecture while employing the newest survey and fabrication technologies to give presence to the abstract phenomena that shape our planet. Because of their practical approach to research and the new perspectives that they open toward extreme environments affected by climate change, ArchDaily has selected Tideland Studio as one of the 2023 New Practices. The annual survey highlights emerging offices that use innovation and forward-looking processes to rethink the ways in which we practice architecture.
Illustrations from the Icon, where large structures provide a context for an overlapping of physical and virtual experiences. Image Courtesy of John Marx/ Form4 Architecture
This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Of all the attributes that will define the Metaverse the single most important is that of experience. As we move more deeply into the Anthropocene Era humans seem to be shifting their interests from collecting things to collecting experiences. As the demand for experiences grows more intense and detailed, the need for content, and the clever and effective use of that content, will rise exponentially. From a more detailed perspective, the management and quality of those experiences will determine the initial success of the Metaverse. This is where the concept of a Responsive AI Concierge comes into play.
This article is the fifth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Science fiction writers inspire us with bold and provocative visions of the future. Huxley, Orwell, Assimov, and Bradbury easily come to mind. They have imagined great advances in technology and oftentimes predicted shifts in social structure that were a result of the human need to open Pandora's Box. A large part of the charm and allure of science fiction is the bold audacity of some of these predictions. They seem to defy the laws of nature and science, and then, faster than you might have thought, the spectrum of human inventiveness makes it so.
This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
"I had lunch on the moon, took a swim in a shadowy lake on Mars, played croquet with the clouds, and chased rainbows under the sea, all in one glorious afternoon" ... how real and meaningful these experiences felt will be greatly influenced by how and where you interact with a Metaverse opening near you soon. While in a fundamental sense, the Metaverse can be seen as a series of overlapping economic intentions, there is a unique and important opportunity for architects and designers of space and place to influence the outcome of these efforts and to create a more humane and vibrant future.
With its unique blend of form, function, and sustainability, bamboo architecture stands out due to its complex geometries, tridimensional spatiality, and heavy reliance on craftsmanship. For many years, physical models have been central to materializing architects' visions and conveying intricate designs to the skilled craftspeople responsible for construction. Now, we are in the midst of a paradigm shift. The digital revolution is bringing computer-aided and parametric design tools to the forefront, unlocking bamboo's potential in ways never before imagined. This evolution presents exciting possibilities and new challenges for builders and craftsmen alike.
The burning question now is: Can we effectively translate these cutting-edge design innovations to the hands-on world of the craftsmen who bring these visions to life? At a recent 11 day Bamboo Build and Design Course at Bamboo U, we immersed ourselves in a world where technology meets tradition, experiencing the groundbreaking blend of bamboo construction and Augmented Reality (AR) technologies. Guided by the expertise of Dr. Kristof Crolla and Dr. Garvin Goepel from the University of Hong Kong and the Chinese University of Hong Kong, we embarked on an exciting journey to build not one, but two, charming grid shell domes, under the aid of holographic instructions. In this article, we explore this dynamic intersection of tradition and technology in the world of bamboo architecture from the perspective of Bamboo U.
Lo-tech Augmented Reality. Image Courtesy of James Corbett
Augmented reality (AR) software has been a common feature in professional design toolkits for a while. But the recent release of Apple’s Vision Pro glasses shows the mixed-reality wearables sector is making serious inroads in consumer markets too, as one of the world’s biggest names in consumer design and technology enters the market.
A major reason for the immense hype surrounding Apple’s foray into AR/VR hardware, however, is the decision to position it as ‘spatial computing.’ By taking the complexity of augmented reality, and using it to heighten a familiar consumer sector – personal computing – the Cupertino-based brand has simplified the whole experience, widening its understanding and appeal.
In parallel to this year's Venice Architecture Biennale, The European Cultural Centre (ECC) presented the sixth edition of its extensive architecture exhibition titled Time Space Existence. The 2023 iteration of the group show draws attention to expressions of sustainability in its numerous forms, ranging from a focus on the environment and urban landscape to the unfolding conversations on innovation, reuse, community, and inclusion. A total of 217 projects by established participants like Snøhetta or MADWORKSHOP and emerging players such as Urban Radicals or ACTA are currently on show through the 26th of November, 2023, at Venice's Palazzo Bembo, Palazzo Mora, and Marinaressa Gardens.
In response to climate change, the installations on show investigate new technologies and construction methods that reduce energy consumption through circular design and develop innovative, organic, and recycled building materials. Participants also address social justice by presenting living solutions envisioned for displaced communities and minorities, while others examine the tensions between the built urban environment and the nature surrounding it to identify opportunities for coexistence.
On June 5, Apple launched Apple Vision Pro, a new type of spatial computer that uses augmented reality goggles to allow users to experience a blend between the digital and physical worlds. The device promises to offer its users an infinite canvas for apps, larger and more immersive than traditional displays, while allowing them to stay present and connected to others. It features visionOS, the first spatial operating system to create this new way of interacting with digital content. Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate architecture with digital environments?