Architects don’t make buildings. Architects make drawings of buildings. But of course, someone has to make the building. The construction industry is one of the largest economic sectors and we all interact with the built environment on a daily basis, but the actual work of getting a building from drawing to structure has barely evolved over the decades. While the rest of the world has moved into Industry 4.0, the construction sector has not kept pace. Architecture has begun to embrace some digitalization. After all, not many of us work with mylar on drafting tables anymore. So with the architecture industry’s everlasting link to the construction industry, will the latter pick up some new technological tricks by association? And when it does, how will that change the role of the architect?
Augmented Reality: The Latest Architecture and News
Throughout history, people from all walks of life with little in common have found ways to unite in neighborhood parks and filled stadiums to put those differences aside for the sake of the sports they love. Sports, and sports fandom, is a source of global unity, and perhaps fewer events in the world can generate such a wide range of emotions quite like a live match.
This article was originally published on The Architect's Newspaper as "Architects apply the latest in fabrication, design, and visualization to age-old timber."
Every so often, the field of architecture is presented with what is hailed as the next “miracle building material.” Concrete enabled the expansion of the Roman Empire, steel densified cities to previously unthinkable heights, and plastic reconstituted the architectural interior and the building economy along with it.
But it would be reasonable to question why and how, in the 21st century, timber was accorded a miracle status on the tail-end of a timeline several millennia-long. Though its rough-hewn surface and the puzzle-like assembly it engenders might seem antithetical to the current global demand for exponential building development, it is timber’s durability, renewability, and capacity for sequestering carbon—rather than release it—that inspires the building industry to heavily invest in its future.
Shifts in technology reflect how designers are creating experiences of architecture and cities. New advances engender novel ways of working, and in turn, shape our design process. As a practice defined by pushing boundaries, experimenting with workflows, and embracing new design technologies, Morphosis has a forty-year history of enthusiastically wondering at the future.
Morpholio has unveiled a suite of new iconic furniture designs brought to life through augmented reality with Morpholio Board. Joining forces with manufacturer Knoll and one of the world’s top AR visualization companies, Theia Interactive, the team is showcasing a range of work from designers like Eero Saarinen and Marcel Breuer to Mies van der Rohe’s iconic Barcelona chair.
Morpholio has unveiled AR Sketchwalk, a new augmented reality tool geared towards helping architects bridge the gap between model and reality. Released today, AR Sketchwalk allows designers to use augmented reality to dive into their sketches to give both their clients and themselves a truer sense of the space.
The Serpentine Galleries, Google Arts & Culture and trustee David Adjaye have released a call for augmented reality (AR) architecture proposals to run alongside the 2019 Serpentine Pavilion this summer. Applicants are asked to propose "imaginary city spaces and speculations on the built environment to be developed and experienced” in AR onsite at the galleries. The call invites applicants to consider AR as a digital layer that offers new opportunities to design, visualize and experience.
Virtual reality offers benefits that, just years ago, were hardly even imaginable. Projects can be walked through before being built; the interiors fully visualized before all the details are decided. It allows architects and clients the ability to work as true collaborators in the design of a project.
Fologram has recently built the world’s first pavilion-scale steel structure using the HoloLens, displaying the possibilities of integrating standard CAD workflow with augmented reality. By displaying the generative design model through holographic instructions rather than traditional 2D drawings, it explores the potential of revolutionizing the bridge between design and construction.
This article was originally published on Autodesk's Redshift publication under the title "5 Technology Innovations Can Help Your Architecture Practice Work Smarter."
Before airplanes, it took mail carriers on horseback months to transport letters across the country. Before washing machines, it took a full day of physical exercise to wash and dry a family’s laundry. And before cranes, it took decades—sometimes centuries—to build large structures such as castles and cathedrals.
The point being: Whatever you do, technology probably gives you a better way to do it.
Even with tech like virtual reality, augmented reality, 3D printing, computational design and robotics already reshaping architecture practice, the design community is just scratching the surface of the potential of new technologies. Designers who recognize this and invest in building skills and expertise to maximize the use of these tools in the future will inherently become better architects, and position themselves for entirely new career paths as our profession evolves. It is a uniquely exciting moment for architecture to advance through innovative use of technology. Even just a decade ago, designers with interests in both architecture and technology were essentially required to pursue one or the other. Now, with architecture beginning to harness the power of cutting-edge technologies, these fields are no longer mutually exclusive. Rather than choose a preferred path, today’s architects are encouraged to embrace technology to become sought-out talent.
With much written about how technology is changing the way architects work and the products we can deliver to clients during a project’s lifecycle, there has been less focus on how technology is changing career opportunities in the profession. Architecture companies are now hiring roles that didn’t exist even three years ago. Here’s a look at five emerging career paths design technology will make possible in 2018 and the immediate future.
With the launch today of Apple's iOS 11—and with it, the release of the company's powerful system for augmented reality apps, ARKit—Morpholio has released a new update to their popular Trace app that allows users to sketch over photographs with perfect accuracy. While it has always been an option to sketch over photographs in Trace, the new "Perspective Finder" tool superimposes a scaled grid over the photograph that helps designers follow the perspective of the image and measure their drawings accurately.
A 3D visualization multiplex is a system to instantly visualize 3D models on multiple devices: desktop computers, smartphones, tablets, augmented reality gear, and virtual reality glasses.
It's an everyday tool to streamline conversations between architects, engineers, contractors, their clients, and the rest of the world.
With the formidable combination of CAD software programs - e.g. SketchUp or Revit - and a multiplex, 3D storytelling has never been simpler.
It works on both high-end immersive headsets and on smartphones with - or without - very capable $10+ glasses. Using augmented reality, a model can be directly integrated into the real world.
Named “Behaviour Morphe,” the projection display was created in collaboration with composer Max Cooper and leading digital artists Andy Lomas and Mubbasir Kapadia for the city’s 2017 Schlosslichtspiele Festival, exploring how digital spatial concepts could shape the living spaces of the future.
Apple’s fall 2017 Keynote, which at the time of publication is already underway, is the first ever event held at the new Steve Jobs Theater right at the center of the Apple Headquarters in Cupertino. Every year at its fall keynotes, the company makes it major product announcements—last year, they announced the iPhone 7, Apple Watch series 2, and Airpods. This year, most of the hype surrounded the expected announcement of the iPhone 8 (and iPhone X!).
However, we have also been eagerly awaiting the announcement of updates to iOS 11 and its release to the public. First introduced on June 5, 2017 at the Worldwide Developers Conference, the discussion of the new Apple operating system will feature user updates but also developer updates—and it's here where we find the true star of the show: ARKit, the back-end tools which developers can use to create next-generation augmented reality (AR) apps for users of iOS 11 devices.
This article was originally published by Archipreneur.
Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life.
From being a novelty a few years ago, VR/AR solutions are slowly becoming a medium that’s transforming the way professionals in the AEC industry communicate, create and experience content. Offering a more immersive experience of architectural designs, but also products and areas related to space building, VR and AR tools are becoming an industry standard that offers rapid iterations and opportunity to refine designs in collaboration with clients and colleagues.
Zaha Hadid Architects to Project Augmented Reality Light Show onto Karlsruhe Castle at 2017 Schlosslichtspiele Festival
Zaha Hadid Architects, collaborating with digital artists and computer science researchers Andy Lomas and Mubbasir Kapadia, have been selected to create a projection mapping light show at the 2017 Schlosslichtspiele Festival in Karlsruhe, Germany. Titled ‘Behaviour Morphe,’ the dynamic light display will be projected onto the city’s 18th century baroque palace, simulating how users move throughout and interact with the building’s interior spaces.