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Augmented Reality: The Latest Architecture and News

Draw Perfectly At Any Scale With This Augmented Reality App

The ability to draw well is one of the most coveted skills in architecture. Unfortunately for those without an innate gift for sketching, it's also one of the most difficult to learn—even if it can, contrary to popular opinion, be learned with commitment and practice. But for those poor souls without such talents, there is now a fix: an app called SketchAR.

Available for iPhone and Android devices that incorporate Google's Tango technology, SketchAR can take photographs or other images, convert them into sketchable line drawings, and then use augmented reality to overlay them onto real-world surfaces.

WaPo's New Augmented Reality Series Begins With a Virtual Look at the Ceiling of Herzog & de Meuron's Elbphilharmonie

The Washington Post (WaPo) has launched a new architectural augmented reality series that will provide readers with an in-depth look at the details behind some of the world’s most innovative new buildings. For its first edition, architecture critic Philip Kennicott narrates an AR projection of the unique ceiling of the main concert hall at Herzog & de Meuron’s recently completed Elbphilharmonie in Hamburg, Germany.

Artist Miguel Chevalier Projects Imaginary Starscapes onto the Ceiling of a Gothic Cathedral in Paris

Digital artist Miguel Chevalier has transformed the ceiling of the Saint-Eustache Church into a dynamic, imaginary sky chart for the 2016 Nuit Blanche Festival in Paris. The installation, titled Voûtes Célestes, illuminates the soaring ceilings with 35 different colored networks to create glowing webs of light that highlight the church’s gothic architecture.

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Limelight Projects Psychedelic Augmented Reality Lightshow onto the Romanian Parliament Building

Installation art collective Limelight has transformed the Parliament Building of Romania into a eye-popping, psychedelic light show for the iMapp Bucharest International Video Mapping Competition. Titled “Interconnection,” the video utilized projection mapping (also known as spatial augmented reality) techniques to render the world’s third largest building in a blaze of shape-shifting, technicolor graphics and animations. Taking home top honors at the event, the projection required the use of 104 video projectors to cast the 23,000 square meter surface of the Parliament’s front facade in over 1 million ANSI lumens.

According to its creators, “the projection mapping shows the interconnectedness of all things from micro to macro as well as the outer and the inner universe. Conjuring emotions and feelings, the amazing display of color, light and sound aims to reopen the dialogue between the internal and the external, through a cinematic journey from the state of separation to the state of eternal openness.”

Check out animation stills and the full video performance after the break.

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21st Century Nolli: How Pokemon GO and Augmented Reality Could Shape Our Cities

A photo posted by yesi (@mskittenk) on

Augmented reality is not a new piece of technology. The term has existed in some form since the early 90s, and it has had practical effects for architects since at least 2008, when ArchDaily posted its first AR article about a plugin for Sketchup that allowed users to rotate a digital model around on their desk using just their bare hands. But these past few weeks, society was given its first glimpse of augmented reality’s potential to affect the way we interact with the places we occupy.

That glimpse, of course, has been provided by Pokemon GO, the location-based augmented reality mobile game that allows players to capture virtual creatures throughout the real world. With more many active daily users as Twitter and a higher daily usage time than social media apps like Snapchat, Instagram and Whatsapp, it cannot be denied that the game has captured our attention unlike anything that has come before it.

Bringing Design to a Broad Audience: The 7th New York Architecture and Design Film Festival

October has become a busy month in the design world. If you’re living in the United States, New York specifically, it means Archtober: a portmanteau that means the city is flooded with architecture activities, programs and exhibitions, piled onto an already rich design calendar. One of these events is the New York Architecture & Design Film Festival, which started on Tuesday night and runs through Sunday October 18th, and will screen 30 films from around the world in 15 curated, themed programs.

This week, I was able to visit the festival to absorb the atmosphere and speak to the festival's director Kyle Bergman, to learn the ins and outs of this year’s festival, how things got started, and where it will go in the future.

Hacking the Biennale: "Project Source Code" Uses Augmented Reality to Stage a Rebel Exhibition

This year at the Venice Biennale, not all of the exhibitions are visible. Ozel Office of Los Angeles have "hacked" the Venice Biennale with the help of some major architecture firms: Asymptote Architecture, Greg Lynn Form, Neil M. Denari Architects, Murmur, and Oosterhuis Lenard. Together, these firms have created a rogue digital addition to the Biennale only accessible through a virtual portal revealing a world of levitating models, movable objects, and much more, activated by physical components of the Koolhaas-curated central pavilion.

Find out how you can hack the Biennale after the break.

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Digitally Connected Smart House

Openarch

Give Me More / EPFL+ ECAL Lab

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The DMY International Design Festival Berlin Award annually highlights the most exceptional works in contemporary product design, with strong consideration of the teams’ approaches, rather than just their final results. This year, a facet of the Ecole Polytechnique Fédérale de Lausanne - EPFL + ECAL Lab – was named one of the winners for their exhibition ‘Give Me More’. Eight installations depicted augmented reality scenarios, combining analogue materials and digital applications to “turn technology into a new medium.”

More about the winning exhibit after the break.

Augmented reality on your desktop, thanks to Sketchup

Augmented Reality is a new technology that is starting to spread. Basically, it consists on mixing 3D model with live footage in real time. This concept has been applied to futuristic interfaces, and it can be very helpful for architects as it allows you to take 3D Models a step further, placed on the real world and show it to your clients.

Thanks to the AR-media Plugin for Sketchup, you can start playing with Augmented Reality. This plugin allows you to place the 3D Model over live video from your webcam, and move it around as you can see on the above video. The plugin calculates the planes on the live footage thanks to a sheet you need to print out, which allows the software to calculate the distance and inclination.

So, all you need is Google Sketchup (free), a webcam, then download the trial version of the AR-Media Sketchup plugin (limited to 30 seconds), print the sheet and you can start playing with your models.

We just did it at the office with Aravena´s ORDOS 100 model, and it´s very impressive. Try to use a small model to start, since the 30 sec countdown starts running when the software launches and it can take a while to start completly, depending on the model.

Another video after the break.