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Augmented Reality: The Latest Architecture and News

Foster + Partners Designs VARID: A VR/AR Toolkit for Inclusive Design

Foster + Partners Applied Research + Development team has created VARID (Virtual and Augmented Reality for Inclusive Design). Designed in collaboration with City, University of London (City) and UCL’s PEARL Lab, VARID is a design toolkit that uses virtual and augmented reality technologies. Its objective is to support academics, designers, and architects in better understanding how people with vision impairments perceive their environment.

Exploring Cutting-Edge Technologies in Bespoke Furniture Design

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Within the shifts in architectural movements and styles, furniture design has also evolved throughout the years, transitioning from elaborate curvy lines and opulent materials to simple and functional layouts, and back again, in constant movement. As it continues to evolve, contemporary furniture design is often influenced by technological advances, exploring digital fabrication and user-centered design, while also responding to sustainable strategies. These innovations have elevated custom furniture design, crafting unique pieces tailored to individual needs, preferences, and space specifications.

With the ability to adapt to each user, bespoke furniture design creates unique pieces crafted to meet individual needs, preferences, and space specifications. Delving into augmented reality (AR) and virtual reality (VR), Tylko creates customized, long-lasting, and sustainable solutions for sideboards, wall storage, bookcases, wardrobes and TV stands. Analyzing their tech-forward approach to creating endless possibilities of made-to-measure furniture, we showcase their design process experience, along with their intuitive online configurator and augmented reality app.

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BIM and Augmented Reality: Bridging the Gap Between Design and Construction

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For an industry that contributes 6 per cent to the global GDP, the fainting voice of the Architecture, Engineering and Construction (AEC) industry is something to ponder. The global AEC market was reported at USD 8.9 billion in 2022 and is anticipated to reach USD 16.5 billion by 2030. However, pessimism is rampant across the industry. Professionals oblivious of their options and the industry's trajectory are in a vicious cycle where the lack of access to awareness and opportunities limits their growth. While statistics forecast an optimistic prophecy, there’s a flip side to it.

Navigating the Metaverse with your AI Concierge

This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

Of all the attributes that will define the Metaverse the single most important is that of experience. As we move more deeply into the Anthropocene Era humans seem to be shifting their interests from collecting things to collecting experiences. As the demand for experiences grows more intense and detailed, the need for content, and the clever and effective use of that content, will rise exponentially.  From a more detailed perspective, the management and quality of those experiences will determine the initial success of the Metaverse. This is where the concept of a Responsive AI Concierge comes into play.

Next Generation Goggles: Augmented Reality Meets Virtual Reality

This article is the fifth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

Science fiction writers inspire us with bold and provocative visions of the future. Huxley, Orwell, Assimov, and Bradbury easily come to mind.  They have imagined great advances in technology and oftentimes predicted shifts in social structure that were a result of the human need to open Pandora's Box. A large part of the charm and allure of science fiction is the bold audacity of some of these predictions. They seem to defy the laws of nature and science, and then, faster than you might have thought, the spectrum of human inventiveness makes it so.

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Experiencing Reality in the Metaverse from Life-Like to Surreal

This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

"I had lunch on the moon, took a swim in a shadowy lake on Mars, played croquet with the clouds, and chased rainbows under the sea, all in one glorious afternoon" ... how real and meaningful these experiences felt will be greatly influenced by how and where you interact with a Metaverse opening near you soon. While in a fundamental sense, the Metaverse can be seen as a series of overlapping economic intentions, there is a unique and important opportunity for architects and designers of space and place to influence the outcome of these efforts and to create a more humane and vibrant future.

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10 Structural Installations by Snøhetta, MADWORKSHOP, and others at the ECC's 'Time Space Existence' Exhibition at Venice

In parallel to this year's Venice Architecture Biennale, The European Cultural Centre (ECC) presented the sixth edition of its extensive architecture exhibition titled Time Space Existence. The 2023 iteration of the group show draws attention to expressions of sustainability in its numerous forms, ranging from a focus on the environment and urban landscape to the unfolding conversations on innovation, reuse, community, and inclusion. A total of 217 projects by established participants like Snøhetta or MADWORKSHOP and emerging players such as Urban Radicals or ACTA are currently on show through the 26th of November, 2023, at Venice's Palazzo Bembo, Palazzo Mora, and Marinaressa Gardens.

In response to climate change, the installations on show investigate new technologies and construction methods that reduce energy consumption through circular design and develop innovative, organic, and recycled building materials. Participants also address social justice by presenting living solutions envisioned for displaced communities and minorities, while others examine the tensions between the built urban environment and the nature surrounding it to identify opportunities for coexistence.

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What is the Impact of Apple’s Vision Pro Augmented Reality Goggles on the Field of Architecture?

On June 5, Apple launched Apple Vision Pro, a new type of spatial computer that uses augmented reality goggles to allow users to experience a blend between the digital and physical worlds. The device promises to offer its users an infinite canvas for apps, larger and more immersive than traditional displays, while allowing them to stay present and connected to others. It features visionOS, the first spatial operating system to create this new way of interacting with digital content. Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate architecture with digital environments?

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When Digital Technologies Enhance Craftsmanship: How to Build a Domed Pavilion with Augmented Reality

Can current design and manufacturing technologies be incorporated into vernacular and traditional construction techniques? On the IE University campus in Segovia, a group of researchers from IE University, Princeton University, and the University of Bergamo built an unreinforced masonry structure called innixAR that demonstrates how digital technologies can enhance craftsmanship. This pavilion explores the intersection between the latest augmented reality (AR) innovations and 4D funicular design to allow vault craftsmen to build masonry structures without the need for physical guides and costly temporary molds.

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“I Believe that Architecture is Never Finished”: In Conversation with FAR, Creator of the First Generative Project for the Metaverse

The promise of the metaverse, this new type of three-dimensional and immersive digital space, is proving to become more and more appealing to architects eager to explore the new realm of virtual creations. As it currently stands, the metaverse does not have a singular definition but is composed of many narratives and explorations. This unknown land is however fruitful ground for architects, who have to opportunity to shape not only the new environment but also the experiences of future users. The SOLIDS project represents one response to these conditions. Developed by FAR, an architect and engineer working with digital environments, SOLIDS uses a generative process to design unique, metaverse-compatible buildings.

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Can Architecture Be Immaterial?

The new technologies of the digital world caused changes in architecture and urbanism. New materials, new construction techniques, and new ways of manufacturing and building have changed how we design and think about construction. Besides, these technologies reveal possibilities of interaction between society and architecture, transforming the understanding of architecture and its purpose.

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The Metaverse in Practice: How to Build in the Digital Space

“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.

What is Urban Gamification?

Everyone’s experience of a city is unique. Whether one is visiting a place for the first time or has lived there all their life, their experiences are shaped by their personal interactions with the built environment. Buildings, landscapes, and streets come together to offer an opportunity for sensory stimulation, however, most of them are unable to provide inspiration. While a city’s infrastructure accounts for livability, equal importance isn’t given to enjoyability. Play and games embedded in the city’s fabric can help improve user engagement with urban spaces.