Museo de transporte húngaro. Image Cortesía de Diller Scofidio + Renfro
According to Howard Gardner, human intelligence can be classified into 8 different categories. One of these is spatial intelligence, which describes the ability to mentally create and imagine three-dimensional spaces. Architecture is one of many disciplines that benefits from this ability and in this article we will explore just how visual representation in architecture has evolved throughout history--from displaying the most brilliant of ideas to capturing the wildest of dreams.
Architects don’t make buildings. Architects make drawings of buildings. But of course, someone has to make the building. The construction industry is one of the largest economic sectors and we all interact with the built environment on a daily basis, but the actual work of getting a building from drawing to structure has barely evolved over the decades. While the rest of the world has moved into Industry 4.0, the construction sector has not kept pace. Architecture has begun to embrace some digitalization. After all, not many of us work with mylar on drafting tables anymore. So with the architecture industry’s everlasting link to the construction industry, will the latter pick up some new technological tricks by association? And when it does, how will that change the role of the architect?
Throughout history, people from all walks of life with little in common have found ways to unite in neighborhood parks and filled stadiums to put those differences aside for the sake of the sports they love. Sports, and sports fandom, is a source of global unity, and perhaps fewer events in the world can generate such a wide range of emotions quite like a live match.
Every so often, the field of architecture is presented with what is hailed as the next “miracle building material.” Concrete enabled the expansion of the Roman Empire, steel densified cities to previously unthinkable heights, and plastic reconstituted the architectural interior and the building economy along with it.
But it would be reasonable to question why and how, in the 21st century, timber was accorded a miracle status on the tail-end of a timeline several millennia-long. Though its rough-hewn surface and the puzzle-like assembly it engenders might seem antithetical to the current global demand for exponential building development, it is timber’s durability, renewability, and capacity for sequestering carbon—rather than release it—that inspires the building industry to heavily invest in its future.
Shifts in technology reflect how designers are creating experiences of architecture and cities. New advances engender novel ways of working, and in turn, shape our design process. As a practice defined by pushing boundaries, experimenting with workflows, and embracing new design technologies, Morphosis has a forty-year history of enthusiastically wondering at the future.
Courtesy of Morpholio, Theia Interactive and Knoll
Morpholio has unveiled a suite of new iconic furniture designs brought to life through augmented reality with Morpholio Board. Joining forces with manufacturer Knoll and one of the world’s top AR visualization companies, Theia Interactive, the team is showcasing a range of work from designers like Eero Saarinen and Marcel Breuer to Mies van der Rohe’s iconic Barcelona chair.
Squint/Opera, BIG, and UNStudio have collaborated in the design of Hyperform, a revolutionary data-driven design tool that allows architects across the world to collaborate in augmented reality. The tool allows designers to immerse themselves in a virtual 3D environment, where site images, maps, data, and 3D models can be uploaded, viewed and altered through collaboration.
https://www.archdaily.com/919404/big-unstudio-and-squint-opera-launch-ar-design-toolNiall Patrick Walsh
A technological innovation is revolutionizing one of the oldest professions in the world. Augmented reality has just broken onto the scene and has already been transforming civil construction. The changes are seen not only in designing and modeling, but also in building. Augmented reality benefits the entire construction team: engineers, designers, architects, project managers and service providers.
Unlike virtual reality, which creates a totally new and independent environment of the real world, augmented reality includes virtual elements that interact with what already exists. It is thus possible to combine virtual architectural designs with the reality of the construction site, increasing efficiency and accuracy, reducing the occurrence of errors and saving time, money and resources.
Morpholio has unveiled AR Sketchwalk, a new augmented reality tool geared towards helping architects bridge the gap between model and reality. Released today, AR Sketchwalk allows designers to use augmented reality to dive into their sketches to give both their clients and themselves a truer sense of the space.
https://www.archdaily.com/913039/morpholio-unveils-ar-sketchwalk-an-augmented-reality-tool-to-immerse-users-in-designKatherine Allen
Augmented Reality. Image Courtesy of Matt Alderton
The Serpentine Galleries, Google Arts & Culture and trustee David Adjaye have released a call for augmented reality (AR) architecture proposals to run alongside the 2019 Serpentine Pavilion this summer. Applicants are asked to propose "imaginary city spaces and speculations on the built environment to be developed and experienced” in AR onsite at the galleries. The call invites applicants to consider AR as a digital layer that offers new opportunities to design, visualize and experience.
Virtual reality offers benefits that, just years ago, were hardly even imaginable. Projects can be walked through before being built; the interiors fully visualized before all the details are decided. It allows architects and clients the ability to work as true collaborators in the design of a project.
https://www.archdaily.com/909312/exploring-your-project-in-virtual-reality-7-tips-from-the-experts-who-make-itKatherine Allen
Fologram has recently built the world’s first pavilion-scale steel structure using the HoloLens, displaying the possibilities of integrating standard CAD workflow with augmented reality. By displaying the generative design model through holographic instructions rather than traditional 2D drawings, it explores the potential of revolutionizing the bridge between design and construction.
Before airplanes, it took mail carriers on horseback months to transport letters across the country. Before washing machines, it took a full day of physical exercise to wash and dry a family’s laundry. And before cranes, it took decades—sometimes centuries—to build large structures such as castles and cathedrals.
The point being: Whatever you do, technology probably gives you a better way to do it.
Even with tech like virtual reality, augmented reality, 3D printing, computational design and robotics already reshaping architecture practice, the design community is just scratching the surface of the potential of new technologies. Designers who recognize this and invest in building skills and expertise to maximize the use of these tools in the future will inherently become better architects, and position themselves for entirely new career paths as our profession evolves. It is a uniquely exciting moment for architecture to advance through innovative use of technology. Even just a decade ago, designers with interests in both architecture and technology were essentially required to pursue one or the other. Now, with architecture beginning to harness the power of cutting-edge technologies, these fields are no longer mutually exclusive. Rather than choose a preferred path, today’s architects are encouraged to embrace technology to become sought-out talent.
With the launch today of Apple's iOS 11—and with it, the release of the company's powerful system for augmented reality apps, ARKit—Morpholio has released a new update to their popular Trace app that allows users to sketch over photographs with perfect accuracy. While it has always been an option to sketch over photographs in Trace, the new "Perspective Finder" tool superimposes a scaled grid over the photograph that helps designers follow the perspective of the image and measure their drawings accurately.
A 3D visualization multiplex is a system to instantly visualize 3D models on multiple devices: desktop computers, smartphones, tablets, augmented reality gear, and virtual reality glasses.
It's an everyday tool to streamline conversations between architects, engineers, contractors, their clients, and the rest of the world.
With the formidable combination of CAD software programs - e.g. SketchUp or Revit - and a multiplex, 3D storytelling has never been simpler.
It works on both high-end immersive headsets and on smartphones with - or without - very capable $10+ glasses. Using augmented reality, a model can be directly integrated into the real world.
An 18th century baroque palace in Karlsruhe, Germany has become the canvas for a dazzling light mapping projection in the latest project by Zaha Hadid Architects.
Named “Behaviour Morphe,” the projection display was created in collaboration with composer Max Cooper and leading digital artists Andy Lomas and Mubbasir Kapadia for the city’s 2017 Schlosslichtspiele Festival, exploring how digital spatial concepts could shape the living spaces of the future.
Apple’s fall 2017 Keynote, which at the time of publication is already underway, is the first ever event held at the new Steve Jobs Theater right at the center of the Apple Headquarters in Cupertino. Every year at its fall keynotes, the company makes it major product announcements—last year, they announced the iPhone 7, Apple Watch series 2, and Airpods. This year, most of the hype surrounded the expected announcement of the iPhone 8 (and iPhone X!).
However, we have also been eagerly awaiting the announcement of updates to iOS 11 and its release to the public. First introduced on June 5, 2017 at the Worldwide Developers Conference, the discussion of the new Apple operating system will feature user updates but also developer updates—and it's here where we find the true star of the show: ARKit, the back-end tools which developers can use to create next-generation augmented reality (AR) apps for users of iOS 11 devices.
https://www.archdaily.com/879403/the-real-star-of-the-apple-keynote-arkit-augmented-reality-technologyAD Editorial Team