It is nearly impossible nowadays not to present accompanying renders when proposing a new project. No matter the method, software or style that is used, it is a valuable reference that bares more practical weight than one might think. Not only can it be one of the closest possible representations of the architect's vision, if approved, it can also become a promise to clients, investors, and the general public.
Renders: The Latest Architecture and News
Which Came First, the Drawing or the Building? Understanding the World's First Architectural Processes
In the most fundamental sense, it can be said that architecture emerged due to the basic human need for shelter. The construction of the primitive hut was realized long before the conceptual Primitive Hut was described by Marc-Antonie Laugier and drawn by Charles Eisen in 1755. Laugier theorized that man wants nothing but shade from the sun and shelter from storms- the basic requirements of a human for protection from the elements. The pieces of wood that are raised perpendicularly give us the idea of columns, the horizontal pieces laid across them give us the idea of entablatures, and the branches that form a sloping incline are covered with leaves and give us the first roof. Although humans have been inhabiting the earth for millions of years, why was it only 265 years ago that Laugier’s theory was penned and made into an architectural cannon?
Australia’s most iconic landmarks have had their facade peeled off to reveal their interior, in order to make these spaces more recognizable to the general public and cater to the curiosity of people.
Swedish creative firm Studio Esinam has launched a new package from their cutout shop, offering an aid to architects and designers seeking to enliven renders and visualizations. The studio’s products, including these print elevations of iconic landmarks, are made in Sweden with an emphasis on eco-friendly materials.
The digital package, containing a diverse mix of 1000 cutouts, was created to cover a range of scenarios in daily life, including people biking, families, kids, business people as well as people dressed for all seasons. This week, ArchDaily readers are being offered a discount of £400 on the package that costs £695 by using the discount code ARCHDAILYSPECIAL at checkout here.
With its intricate ornamentation and complex ribbed vaulting, Gothic architecture introduced a slenderness and exuberance that was not seen before in medieval Europe. Epitomized by pointed arches, flying buttresses, and tall spires, Gothic structures were easily identifiable as they reached new heights not previously achievable, creating enigmatic interior atmospheres.
Several centuries later, a new appreciation for Victorian-era architecture was reborn in the United States with the Gothic Revival movement most famously depicted by Chicago's Tribune Tower. A series of computer-graphics (CG) renderings done by Angie's List reinterpret some of America's iconic architecture from the 20th century to mirror buildings from the Middle Ages. View the republished content from Angie's List complete with each building's informative descriptions below.
The results confirmed what many of us have suspected—real-time rendering is on the rise in architecture, media and entertainment, and manufacturing. But the survey also revealed a few surprising details about real-time rendering and its uses.
If you are trying to approach the representation of architecture through postproduction in Photoshop, the YouTube channel Show It Better can be very useful. The following tutorials allow you to maximize the effectiveness of photoshop by providing both technical and visual tips.
Here we have selected examples that address axonometric representation, plans, sections, elevations, diagrams, and others.
We hope you enjoy the following tutorials. What other kinds of drawing tips would you like to see?
Swedish creative firm Studio Esinam has launched a new cutout shop, offering an aid to architects and designers seeking to enliven renders and visualizations. The studio’s products, including these print elevations of iconic landmarks, are made in Sweden with an emphasis on eco-friendly materials.
In celebration of the launch, the studio is offering a mixed pack of 50 diverse, high resolution cuts outs for free, normally priced at £100. Users can gain access to the offer using the discount code “archdaily” on the cutout shop here during the purchasing process.
This article was originally published by RenderPlan as "9 Powerful Photoshop Tips for an Effective Workflow."
A powerful software like Photoshop can turn an average looking image or drawing into a stellar asset for a project. The trick is to learn to use some of its best features and optimize your workflow for maximum efficiency.
Over the years Photoshop has become the go-to tool for architects for any kind of image-based editing. The software has become indispensible thanks to its versatile features. It is a powerful tool for tweaking renderings or create them from scratch. Some of the most renowned visualization artists rely heavily on Photoshop and use very crude masses done in 3d programs as a starting point. From photorealistic renderings to editing photographs of built projects and beautifying line work, Photoshop can be an architect’s best friend.
This article was originally published by The Architect's Newspaper as "Rendering LOL: How architects are absurdly using Calder sculptures."
Why do so many architects use Alexander Calder sculptures in their renderings, even when the works have nothing to do with the institution or project depicted? The Calder Foundation has been tracking this phenomenon, and the results are featured in the images for this article.
A new exhibition at the Whitney Museum in New York explores mobiles—kinetic sculptures in which carefully balanced components reveal their own unique systems of movement—created by American sculptor Alexander Calder from 1930 until 1968, eight years before his death.
Despite the insistence of some, vinyl records haven’t undergone a resurgence because of their supposed superior sound quality. Instead, the impractical medium remains cherished for its quirk and ambiguity. As of late, the collage has made a has made a comeback as a representational strategy for the very same reason, sparking a recent debate around the potential emergence of "post-digital drawing."
Intentionally fantastical compilations empower architects to create clear narratives to supplement their work. In response to this growing popularity, a number of websites have popped up to bolster the trend. Image hosting hub ARTCUTOUT is a curated collection of meticulously detailed, public domain .PNGs nabbed from works of art that were “mostly created several centuries ago by European painters and cartographers.” Serving as a something akin to a “post-digital” version of famed render hub SKALGUBBAR, ARTCUTOUT has the potential to be a go-to resource for the next wave of designers.
It's a well-known fact that everything is better with puppies. Your renders are no different. Fortunately, the website Viz-people is here to help, offering a free set of 6 cut-out cat and dog .PNGs. Pets aren't the only cut-outs on offer (just the cutest—sorry, cut-out kids); in addition, Viz-people has a whole raft of free stuff for 3D modeling and rendering, including 2D cutouts of people, textures, and skies, and 3D models of cars, trees, chairs and more.
Did you know Pngimg has a large number of free images available for download in .png. The best part? They are perfectly clipped and background-free! The collection is divided into categories that includes trees, people, objects, appliances, sports, clothing, and a host of other strange but perhaps useful animals/things. Just when you needed fresh trees in your renders, Pngimg comes to the rescue.
Adding contextual objects and scale figures can really give life and added value to project visualizations. See the .pngs here here and check out other tools that might be helpful, below.
In a recent article on Vice (in Dutch) and on his research platform website Failed Architecture, architecture writer Mark Minkjan comments on the phenomenon of architectural renders, arguing that “digital visualizations and hollow sales pitches hide the ugly sides of architecture.” In the article, Minkjan takes MVRDV's proposal for Ravel Plaza in Amsterdam as a “case study” to discuss the misleading quality of the render. This criticism – of renders in general and MVRDV's renders specifically – is a returning point of critique: on ArchDaily in 2013, Tim De Chant begged in an opinion piece “Can We Please Stop Drawing Trees on Top of Skyscrapers?” Though that article did not mention MVRDV in the text, our Peruri88 project in Jakarta was given the dubious distinction of being the article's most prominent image.
We'd like to discuss this common critique. The point of the role of visualizations in our communication is relevant but, even though we fully understand where the criticism comes from, arguments such as these are in our opinion not correct.
Digital architectural renderings and their hand-drawn counterparts both serve the purpose of allowing clients and investors to envision a building or space well-before ground has even been broken on a project.
But while renderings can provide amazingly accurate depictions of buildings, a rendering done in the wrong style can create unrealistic expectations for the end client, leaving them disappointed with the architect and the builders, creating tension and distrust. For that reason, among others, many people in the architectural profession have condemned the use of renderings, especially digital renderings. However, renderings are simply tools and nothing more; if you ask two separate rendering artists to create a rendering for your project, the results would also depend upon the skill and vision of that person. Today I am going to show you that when used correctly, digital architectural renderings should be an architect’s best friend.
As an architect you have spent countless hours designing, modifying, and refining what you believe to be the very best possible layout for a building. The numerous projects you have imagined, designed, and then seen as a finished building have given you the ability to visualize it with incredible accuracy. Unfortunately, your clients often lack the ability to visualize a space before it is built.
3D rendering seeks to solve that problem by accurately depicting what a building will look like with photo-realistic quality long before it exists – but there is a huge difference between showing your building and selling the concept of your building. Showing your building does just what the name implies: generally the camera is pulled back and the focus is on the entire building. When you want to sell the concept of a building you want to focus on a very small aspect of the building that is incredibly interesting to look at.
Are your animated shrubs looking a little tired? Has your digital flora dried up? Are you looking to remedy perennial render problems? Look no further: we've found a solution that will truly make your renders bloom. With the help of a botanist, OneCommunity, an open source software website, has released a list of the most realistic plants optimized for SketchUp. The archive includes everything from palm trees to an array of water and bog plants, bamboo shoots, and tropical evergreen trees. The best part? It's free.
It's time to breathe new life into your wilted renders. Find out how to make yours blossom after the break!
In recent years, we've reached a point where visualizations have become all-prevalent in the architectural profession. Whether we like it or not, stylized imagery is seen as a commodity, and ultimately, renderings win competitions and commissions. Architects have become enamored with beautiful renderings because clients understand pictures better than plans, and yet, the tools used to produce these glitzy images are changing faster than our industry can keep up. But with technology constantly evolving, we may face a new wave of visualization techniques, as the same render engines used to produce the tantalizingly realistic visuals in movies and video games are, for the first time, easily within our reach.
The lines across industries are blurring and companies behind the rendering engines for the most popular video games are now marketing their software directly to architects. This year, the original developers of the game Gears of War have made their proprietary rendering software Unreal Engine 4 free to architects, and many other video game render engines are available for less than the cost of those used by architects. Founder Tim Sweeney believes that the world of visualization is changing, telling The Verge "We’re realizing now that Unreal Engine 4 is a common language between all these common fields." Creating a common language between the presently disparate fields of architecture, film, and video games, for example, suggests that the industries themselves may begin to hybridize and learn from one another. For instance, video game developers may look to architects to understand how to construct 3D buildings, while architects may learn from the navigable virtual environment of video games in order to discover new means of representation. Add to this the fact that these software packages are capable of producing lifelike animated walkthroughs and we are left wondering, why is this not an industry standard? Read on after the break for the pros and cons of being an early adopter.