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Renders: The Latest Architecture and News

PNG Paradise: Cutouts of Furniture, People, Trees and More

Did you know Pngimg has a large number of free images available for download in .png. The best part? They are perfectly clipped and background-free! The collection is divided into categories that includes trees, people, objects, appliances, sports, clothing, and a host of other strange but perhaps useful animals/things. Just when you needed fresh trees in your renders, Pngimg comes to the rescue.

Adding contextual objects and scale figures can really give life and added value to project visualizations. See the .pngs here here and check out other tools that might be helpful, below.

In Defense of Renders and Trees On Top of Skyscrapers

In a recent article on Vice (in Dutch) and on his research platform website Failed Architecture, architecture writer Mark Minkjan comments on the phenomenon of architectural renders, arguing that “digital visualizations and hollow sales pitches hide the ugly sides of architecture.” In the article, Minkjan takes MVRDV's proposal for Ravel Plaza in Amsterdam as a “case study” to discuss the misleading quality of the render. This criticism – of renders in general and MVRDV's renders specifically – is a returning point of critique: on ArchDaily in 2013, Tim De Chant begged in an opinion piece “Can We Please Stop Drawing Trees on Top of Skyscrapers?” Though that article did not mention MVRDV in the text, our Peruri88 project in Jakarta was given the dubious distinction of being the article's most prominent image.

We'd like to discuss this common critique. The point of the role of visualizations in our communication is relevant but, even though we fully understand where the criticism comes from, arguments such as these are in our opinion not correct.

In Defense of Renders and Trees On Top of Skyscrapers - Image 1 of 4In Defense of Renders and Trees On Top of Skyscrapers - Image 2 of 4In Defense of Renders and Trees On Top of Skyscrapers - Image 3 of 4In Defense of Renders and Trees On Top of Skyscrapers - Image 4 of 4In Defense of Renders and Trees On Top of Skyscrapers - More Images+ 5

Are 3D Renderings Deceiving Architects and Clients?

"The Rendering View," is a monthly column on ArchDaily by PiXate Creative founder Jonn Kutyla which focuses on hints, tips, and wider discussions about architectural rendering.

Digital architectural renderings and their hand-drawn counterparts both serve the purpose of allowing clients and investors to envision a building or space well-before ground has even been broken on a project.

But while renderings can provide amazingly accurate depictions of buildings, a rendering done in the wrong style can create unrealistic expectations for the end client, leaving them disappointed with the architect and the builders, creating tension and distrust. For that reason, among others, many people in the architectural profession have condemned the use of renderings, especially digital renderings. However, renderings are simply tools and nothing more; if you ask two separate rendering artists to create a rendering for your project, the results would also depend upon the skill and vision of that person. Today I am going to show you that when used correctly, digital architectural renderings should be an architect’s best friend.

How to Render Your Building to Sell it, Not Just Show it

How to Render Your Building to Sell it, Not Just Show it - Featured Image
© PiXate Creative

"The Rendering View," is a new monthly column on ArchDaily by PiXate Creative founder Jonn Kutyla which will focus on hints, tips, and wider discussions about architectural rendering.

As an architect you have spent countless hours designing, modifying, and refining what you believe to be the very best possible layout for a building. The numerous projects you have imagined, designed, and then seen as a finished building have given you the ability to visualize it with incredible accuracy. Unfortunately, your clients often lack the ability to visualize a space before it is built.

3D rendering seeks to solve that problem by accurately depicting what a building will look like with photo-realistic quality long before it exists – but there is a huge difference between showing your building and selling the concept of your building. Showing your building does just what the name implies: generally the camera is pulled back and the focus is on the entire building. When you want to sell the concept of a building you want to focus on a very small aspect of the building that is incredibly interesting to look at.

Refresh the Greenery in your Renders with this Free Library of Plants for SketchUp

Are your animated shrubs looking a little tired? Has your digital flora dried up? Are you looking to remedy perennial render problems? Look no further: we've found a solution that will truly make your renders bloom. With the help of a botanist, OneCommunity, an open source software website, has released a list of the most realistic plants optimized for SketchUp. The archive includes everything from palm trees to an array of water and bog plants, bamboo shoots, and tropical evergreen trees. The best part? It's free.

It's time to breathe new life into your wilted renders. Find out how to make yours blossom after the break!

Unreal Visualizations: 3 Pros and 3 Cons of Rendering with a Video Game Engine

In recent years, we've reached a point where visualizations have become all-prevalent in the architectural profession. Whether we like it or not, stylized imagery is seen as a commodity, and ultimately, renderings win competitions and commissions. Architects have become enamored with beautiful renderings because clients understand pictures better than plans, and yet, the tools used to produce these glitzy images are changing faster than our industry can keep up. But with technology constantly evolving, we may face a new wave of visualization techniques, as the same render engines used to produce the tantalizingly realistic visuals in movies and video games are, for the first time, easily within our reach.

The lines across industries are blurring and companies behind the rendering engines for the most popular video games are now marketing their software directly to architects. This year, the original developers of the game Gears of War have made their proprietary rendering software Unreal Engine 4 free to architects, and many other video game render engines are available for less than the cost of those used by architects. Founder Tim Sweeney believes that the world of visualization is changing, telling The Verge "We’re realizing now that Unreal Engine 4 is a common language between all these common fields." Creating a common language between the presently disparate fields of architecture, film, and video games, for example, suggests that the industries themselves may begin to hybridize and learn from one another. For instance, video game developers may look to architects to understand how to construct 3D buildings, while architects may learn from the navigable virtual environment of video games in order to discover new means of representation. Add to this the fact that these software packages are capable of producing lifelike animated walkthroughs and we are left wondering, why is this not an industry standard? Read on after the break for the pros and cons of being an early adopter.

Happy 25th Birthday Photoshop; Architecture Wouldn't be the Same Without You

This past week, Adobe Photoshop turned 25 years old. That’s right: at an age where us mere mortals are often still embarrassingly reliant on our parents, Photoshop is taking the opportunity to look back on how it became one of the world’s most ubiquitous pieces of software, and how in just a quarter-century it has transformed our very conceptions of beauty and even reality itself.

Of course, to the general public Photoshop is probably best-known for the role it has played in the fashion and advertising industries. Serving up heavily processed, idealized images of anatomically dubious models, its effect in our wider culture is well-known, but Photoshop has had its impact on the architecture profession as well. Join us after the break as we look at 25 years of Photoshop in architecture.

Ask Arup: What Are the Best Ways to Use 3ds Max in Visualizations?

This article originally appeared on Arup Connect as "Ask Arup: Visualization Edition."

For our latest round of Ask Arup, ArchDaily reader Biserat Yesflgn requested tips for visualization software 3ds Max (formerly known as 3D Studio Max). We spoke to New York-based Arup visualization specialist Anthony Cortez to find out how he uses the program, what skills prospective visualization artists need, and how the field is evolving.