How many software tools and platforms are involved today in developing a contemporary project? From designing a single-family house to a public library, relying on just one or two programs is no longer common. Instead, multiple tools combine, overlap, and interact throughout various stages, including analysis, design, rendering, coordination, and construction. This widespread use of software in the virtual world reflects not only the technical complexity of today's practice but also a more subtle yet equally significant shift: software has become less a specific tool and more an environment that accompanies and even challenges the process.
https://www.archdaily.com/1031629/architecture-in-the-age-of-platforms-what-role-does-software-play-in-practice-todayEnrique Tovar
"Out of the Box" tower exterior render. Image Courtesy of MVRDV
MVRDV has released images of "Out of the Box", a 12,025 sqm residential tower in Tianmu, one of Taipei's northernmost neighborhoods. Designed for Win Sing Development Company, the project began in 2019 and was developed using a system of standardized elements digitally distributed based on criteria such as habitability, efficiency, and access to community services. These elements are expressed in the tower's irregular, gridded façade, which features a layered marble cladding.
Modernism, a movement that sought to break away from traditional forms and embrace the future, laid the groundwork for many technological and digital advancements in contemporary architecture. As the Industrial Revolution brought about mass production, new materials, and technological innovation, architects like Le Corbusier, Walter Gropius, and Mies van der Rohe championed the ethos of "form follows function" and a rational approach to design. Their principles resonate in the digital age, where computational design and high-tech materials redefine form and construction.
The 20th century's modernist ideals — efficiency, simplicity, and functionality — created a foundation for architects to experiment with structural clarity and material honesty. High-tech architecture, which emerged in the late 20th century, evolved from these principles, merging modernism's clean lines with advanced engineering and technology. This paved the way for parametricism and algorithm-driven design processes, revolutionizing architecture and enabling complex forms previously thought impossible.
German-based architecture and design studio Beta Realities has developed the “Collective Parts” initiative, a design and technology platform for enabling the construction of affordable 3D printed housing. The project has been recognized as one of the winners of Inititative99by ICON, a global architecture competition aimed at reimagining affordable housing that can be built for under $99,000. The other winners of the open category are MTspace Studio from New Zealand and For Everyday Life from the United Kingdom. The competition also highlights contributions from students as a separate category, featuring Casa Fami by IAAC from Spain, Juan Felipe Molano from Colombia, and Victoria Roznowski from Germany.
The complexity of our world is constantly increasing, and with it, the pressure and demands placed upon our built environment. Architects are faced with a monumental task: to translate society’s ever-changing needs into tangible, effective and sustainable solutions. Pressing issues such as the climate crisis, rapid urbanization, population density and housing shortages call for a new architecture –one that isn’t afraid to questionthe traditional way of working and is prepared to take on the challenge. Today the industry must adapt, evolve and innovate to cope with these challenges. The availability of data is changing the game, and as technology continues to advance, it will open new ways of thinking, creating and engaging with the built environment.
In this article, we delve into the effects of the digital transformation, how it is reshaping the industry and the questions it raises about the future role of architects.
Michael Beneville opened his studio in the Flatiron district of New York City a decade ago. The renovated two-floor office has 20-foot-high ceilings, custom furniture, and a wall of arched windows that look out onto 19th Street. Beneville and his team haven’t been inside the studio together on a regular basis for months—at least not physically. The employees of the small creative studio, known for its design work on immersive experiences like Las Vegas’s mega–entertainment complex AREA15, are scattered across the country due to the pandemic, but they regularly gather in a virtual replica of the studio for meetings, sitting around a digital table, their avatars carrying digital cups of coffee.
Henning Larsen has been creating projects that address cross-cultural design, tackle diverse climatic zones, and try to achieve ambitious sustainability objectives. All of this wouldn’t be possible without the use of technology and specially crafted digital and generative design tools that allow architects to treat any element as a parameter in design.
In a special interview with ArchDaily, Jakob Strømann-Andersen, Partner and Director of Henning Larsen’s Innovation and Sustainability Department talks about digital tools and their incorporation in the design process. Focusing specifically in this conversation on Sandworm, a new modeling program that uses sandboxes, Anderson explains how they have achieved to scan and directly transfer manipulated landscapes into a 3D model.
Responding to artistic director and curator Es Devlin's theme ‘Resonance’, designers from different countries, territories, and cities showcased how they envision new perspectives and solutions to global issues, exploring topics such as sustainability and the environment, globalization, migration, and the future of humanity. The diversity of the contributing curators was not only present in the solutions they presented, but in how they displayed them as well. While some opted for the tactile experience of exploring natural elements, others relied on one of the most prominent themes of the 21st century: digitalization and the virtual world.
Mars House designed in May 2020 by Artist Krista Kim, has become the first sold digital NFT home in the world. The 3D digital file that can be experienced in virtual reality, was just acquired. Rendered using Unreal Engine, a software used to create video games, the house can be experienced in VR, but could also be experienced through augmented reality (AR) environment in apps. A structure comprised of light, Mars House generates a healing atmosphere, with a musical accompaniment by Jeff Schroeder of The Smashing Pumpkins.
Reparametrize Studio has followed up their ongoing research “Re-Coding Post-War Syria”, with a project that focuses on analyzing the damaged fabric of post-war cities through 3D scanning technologies. Taking a Street in Zamalka Town in Damascus, Syria as a case study, the investigation can distinguish the areas in need of reconstruction from the areas in useful conditions.
Craftmanship is back. Following a century of mass production and industrial development, crafts are starting to be revalued and reinterpreted. A new sensitivity towards raw materials, the recovery of local techniques and the defense of small-scale trade are a few of the claims that this comeback represents. Materials such as earth and ceramics, textiles and wood are being reinterpreted by designers, artists, and architects around the world, in search of both their own style and the representation of collective nostalgia.
Reparametrize Studio and Digital Architects have created an exhibition combining photography and 360-degree projection mapping, to showcase destroyed cities, part of the 2019/2020 Bi-City Shenzhen Biennale of Urbanism/Architecture. As Ziwar Al Nouri, Founder of Reparametrize Studio stated, the project underlines the different possibilities “when numbers meet Architecture and Culture and help us improve human life and the future of our city”.
New digital advancements and technologies are redefining how we design. Looking at how these tools are becoming more ubiquitous and pervasive, IKEA's research and design lab SPACE10 published The Digital in Architecture report to explore the impact of digital technology and its larger movements. Authored by architecture theorist Mollie Claypool, the report illustrates these changes through data research, concepts, and visualisation by Pentagram.
The recent availability of automated design and production techniques is changing the development of building details. With parametric and algorithmic design methods and the use of digital fabrication, new abilities are required from architects for the design of details, at the same time as new players are beginning to take part in their development.
Although not always given the necessary attention, architectural details are of extreme importance for many aspects of a building. They can define its theoretical expression and technical character, and impact its production process, its assembly method and even its ecological footprint. Contemporary architecture shows a new interest in detailing, which should not be confused with a return to the appreciation of artisanal work.[1] This new interest is related to the recent re-involvement of the architect with the physical making of buildings, as a result of the use of digital technologies.[2] The new “digital master builder” [3] counts on file-to-factory processes, in which the morphology of construction details is directly related to the knowledge of the available production processes.
What do a lot of recent architecture college grads have in common besides their degree? Student loans and disillusionment (see point 1 in Megan Fowler’s 11 Things You Learn at Your First “Real” Architecture Job to understand what we mean by "disillusionment"). But with the emergence of the digital age and “side-hustle economy,” millennials are learning how to monetize their passions, and now 1 in 4 Americans are making money digitally. Side-hustling has become so popular that there is even a school for it. The difference between a side-hustle and a second job is that side-hustles aren’t just about giving yourself a raise. Your side-hustle is something you truly love to do, and would probably do anyway, but now you get to share it with the world and make a little extra cash in the process. So what side-hustle is right for you? Here is a list of side-hustles which suit the skillset of architects and designers.
Designing and building an 831,000 square foot hospital in 30 months is no easy feat. In fact, the Denver Saint Joseph Hospital project, owned by SCL Health Systems, is actually one of the fastest hospital builds ever completed in the US. Innovative methods of design, construction and collaboration among project partners throughout all phases of the project — from planning to construction — were critical for the team to open the hospital doors on time.
“The document management was tough—a million square feet of anything is going to generate a lot of documentation,” said Dale Clingner, an associate with Davis Partnership Architects, who partnered with H+L Architecture and ZGF Architects on the project, which was built by Mortenson Construction. To avoid the type of document management confusion that could slow progress, all project partners established a tacitly agreed-upon BIM execution plan and decided to incorporate digital design review in live collaborative sessions to successfully meet the condensed timeline on or under budget.
https://www.archdaily.com/614169/how-digital-design-review-enabled-one-of-the-fastest-us-hospital-buildsSponsored Post
Autodesk has launched the Autodesk Foundation, an organization which will "invest in and support the most impactful nonprofit organizations using the power of design to help solve epic challenges." In an effort to aid those tackling global issues such as "climate change, access to water, and healthcare," the foundation will provide select design-oriented grantees with software, training and financial support.