Mars House designed in May 2020 by Artist Krista Kim, has become the first sold digital NFT home in the world. The 3D digital file that can be experienced in virtual reality, was just acquired. Rendered using Unreal Engine, a software used to create video games, the house can be experienced in VR, but could also be experienced through augmented reality (AR) environment in apps. A structure comprised of light, Mars House generates a healing atmosphere, with a musical accompaniment by Jeff Schroeder of The Smashing Pumpkins.
Vr: The Latest Architecture and News
The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.
A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Alessio Grancini, Prototype Engineer at Magic Leap and former Head of XR at Morphosis to discuss how VR can be used in architecture offices. The three cover basic terminology, software, workflows, costs, learning curves, using VR in the design process and for client presentations, the pros and cons of different headsets, controls, different types of rendering, the social implications of VR, and how he transitioned from architecture to the technology space. Enjoy!
Like most functions in recent months, this year’s Digital FUTURES, which is held annually since 2011 at Tongji University in Shanghai, had to move online due to the pandemic. The organizers took this as an opportunity to give the event a global dimension, turning the festival into what they rightfully call the most significant worldwide event for architectural education ever staged, with a 24/7 display of workshops, lectures and panel discussions involving some of the most prominent architects and educators. Here is an overview of the festival, together with a selection of lectures from Digital FUTURES World.
RIBA presents its first virtual reality (VR) exhibition, exploring moments across 500 years of aesthetics in architecture.
What makes a style? How is a style collectively agreed upon and shared? Drawing on RIBA’s world-class collections, Space Popular uses virtual reality to examine styles of the past and to consider the technology’s impact on contemporary spaces and buildings. Historic artefacts will be displayed alongside newly commissioned content, inviting you to enter a beguiling virtual universe to experience how popular cultures and technologies impact architecture and its style evolution.
Making connections across mass media and style, Freestyle takes the visitor on a journey through
A new application takes visitors into the virtual world of the Palace of Versailles. A first in the cultural scene, the VR application offers a detailed tour of the Royal Grand Apartments, the Chapel and the Opera amongst others. With photogrammetry, a 3-dimensional universe is reconstructed from 2D images of the 24 emblematic rooms of the palace.
Design company Kilograph has announced the release of “Imagined Landscapes,” a new virtual reality experience exploring the unbuilt work of architect Michael Graves. Based on Graves’ personal paintings, “Imagined Landscapes” offers the first chance to add VR watercolors to an architectural project, turning a conceptual resort into an interactive experience for visitors.
"By Design" Season 3 Explores How Architects and AEC Professionals Push the Boundaries of Creativity
Four episodes of the third season of “By Design”, GRAPHISOFT’s multi-award-winning digital content series have led viewers on a path of discovery. By Design: Metamorphosis, takes an unflinching look at the fear many firms have when it comes to technological change, and what it takes to overcome it to unlock their true potential, elevate their role and better ensure their future.
Join Rios Clementi Hale Studios and Cal Poly Tech for an investigation of virtual reality in architecture on Sunday, December 9 at the Rios Clementi Hale Studios offices.
A jury will judge final presentations from architecture students taught by Frank Clementi and other RCHS team members. The virtual reality projects all aim to evaluate the essential conventions of architectural spaces and adapt them to the reduced conditions of simulated environments. Attendees are invited to experience the students' plans firsthand followed by a roundtable discussion investigating the evolution of architecture and how it behaves.
This event is open to the public.
Virtual reality offers benefits that, just years ago, were hardly even imaginable. Projects can be walked through before being built; the interiors fully visualized before all the details are decided. It allows architects and clients the ability to work as true collaborators in the design of a project.
Presenting designs to third parties can be a challenging task. Architects may find it difficult to describe spaces to their clients, therefore more firms are incorporating virtual reality into their workflows and project presentations.
Below are 5 architecture offices using SentioVR to present their designs. To see the content in 360º, click on the image and move the mouse.
Communicating design intent and conveying space to non-technical clients has always been a challenge for architects. Fortunately, advancements such as virtual reality (VR) are starting to pave the way for new tools to address this challenge. The most immersive and effective solutions are ones that empower you to fully navigate 3D models, like Prospect by IrisVR. Created by architects, Prospect enables designers to easily jump into a 1:1, true to scale VR version of their 3D model.
A 3D visualization multiplex is a system to instantly visualize 3D models on multiple devices: desktop computers, smartphones, tablets, augmented reality gear, and virtual reality glasses.
It's an everyday tool to streamline conversations between architects, engineers, contractors, their clients, and the rest of the world.
With the formidable combination of CAD software programs - e.g. SketchUp or Revit - and a multiplex, 3D storytelling has never been simpler.
It works on both high-end immersive headsets and on smartphones with - or without - very capable $10+ glasses. Using augmented reality, a model can be directly integrated into the real world.
Located a few meters from the terminal of Naoshima, the Japanese island better known as the "Art Island", Sou Fujimoto's Pavilion appears as a translucent and lightweight diamond perched on the coastal edge of Kagawa, visible from SANAA's ferry terminal welcoming the visitors to the island.
The Naoshima Pavilion was part of the 2016 Setouchi Triennial. Fujimoto has created its structure with a white painted stainless steel framework, acting as a mesh that gives the polyhedron it's irregular shape and light appearance as if it was levitating from the ground.
Augmented reality provides us with new research field of architecture. Now you do not need architectural models. We can see the building as it is with all the details as a virtual model. These properties of augmented reality give us new opportunities. For example, we can compare the buildings from different regions of the world, from different eras in the same scale. We can make collections of buildings, unimaginable compositions.
At Apple's Worldwide Developers Conference (WWDC) today, the US-based tech giant announced the latest slate of performance updates to their software and hardware products. Targeting software developers and other high-end users, the event was highlighted by the announcement of significant upgrades to their computer’s graphics and processing capabilities—or in architect’s terms—the components required to work on projects like creating content within a VR experience or real-time 3D rendering.
Over fifty years ago, Bob Dylan sang the words that we still know so well today, “the times, they are a changin’.” He was right.
We’ve seen change happen all around us. Architecture looked pretty different 50, 30, and even 10 years ago. And the technology powering the industry has evolved to keep pace. First, with a move from the drafting table to the computer screen with 2D CAD, and now to Building Information Modeling (BIM) where information-rich 3D models allow architects to create in unprecedented ways.
With virtual reality technology becoming a more and more common tool in architecture offices, engineers have already begun thinking about the next wave of advancements that could add even more functionality into their products. One of these advancements is through the use of one of the information age’s biggest revolutions: analysis of user feedback.
Lauching today, 3D visualization company InsiteVR has implemented these features into their software for the first time – allowing architects to learn about how people are viewing their models in real time.
For years people have presaged the game-changing aspects of Virtual Reality in the field of architecture. Head-mounted displays like Oculus Rift, Hololens and others can trick your body and mind into thinking you are somewhere else--standing on the edge of a cliff, riding a rollercoaster, or walking around a building you haven't constructed yet.