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Theory and History: The Latest Architecture and News

Before “Colonial” There Was Immigrant Architecture in North America

There is an architecture of the migrant. It is survivalist, built with what is available, made as quickly as possible, with safety as its core value. Americans romanticize that architecture as “Colonial”: simple timber buildings, with symmetric beginnings, infinite additions, and adaptations. But “Colonial” architecture is not what was built first by the immigrants to a fully foreign land 400 years ago. Like all migrant housing, time made it temporary and forgotten.

We Already Have Viable Models for Quality Affordable Housing

This article was originally published on Common Edge.

In this week's reprint, author Walter Jaegerhaus explores the U.S. housing challenge, drawing a timeline of the evolution of different architectural solutions, from around the world. Seeking to "inspire designers today to create new housing options", and hoping "that the U.S can again embrace its experimental origins and try out new ideas and methods", the article highlights examples from Europe and the Americas.

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Queer Looks On Architecture: From Challenging Identity-Based Approaches To Spatial Thinking

A growing number of theorists and practitioners have been discussing the impact of gender and race on the profession and theory of architecture. Issues linked to the relationship between the built environment, sexual orientation, and gender identity, however, remain particularly understudied, perhaps because of their relative invisibility and less clearly identifiable discriminatory consequences. Moreover, they are also completely neglected by design theory in the Francophone world. This article partially remedies the situation.

The Restroom Pavilion at the 2021 Venice Biennale Displays how Restrooms are Political Battlegrounds

"When we enter the restroom, we are never alone. Instead, we are entangled in a network of bodies, infrastructures, ecosystems, cultural norms, and regulations". Although restrooms are often overlooked facilities that cater to the needs of individuals, they are, however, spaces where gender, religion, race, hygiene, health, and the economy are defined and expressed. For the 17th International Architecture Exhibition at La Biennale di Venezia, Matilde Cassani, Ignacio G. Galán, Iván L. Munuera, and Joel Sanders designed two pavilions that exhibit how restrooms are political architectures, serving as battlegrounds for the world's disputes.

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Roberta Brandes Gratz: "Joan Davidson Showed How Little It Sometimes Took To Get Big Things Started"

This article was originally published on Common Edge as "Joan K. Davidson and the Fight for New York."

As income inequality has widened in recent years, the role of philanthropy has been called into question. Is charitable giving by wealthy individuals and powerful corporations always a positive force, or is that connection to wealth and power an inevitable compromise? Whose agenda does philanthropic giving really benefit, the grantees or the granters? These are complicated questions. But truly enlightened giving is a transformative force. It can not only fund worthy causes but if properly timed can sow the seeds of social change.

The Miasma Theory Was Wrong but Led to Smart Sanitation

American 19th-century sanitation engineer George E. Waring, Jr. was a miasmaist. He believed in the miasma theory, which holds that toxic vapors traveled through damp soil, rotted vegetation, and pools of standing water. These toxic vapors were understood to emanate from the Earth and interact with the atmosphere and cause disease in American cities.

According to Catherine Seavitt Nordenson, ASLA, a professor of landscape architecture at the Bernard & Anne Spitzer School of Architecture at the City College of New York, Waring was a “marginal figure,” but he had interesting ideas about how to “modify the climate to improve health.” In a virtual lecture hosted by the Harvard Graduate School of Design, Seavitt Nordenson said Waring was incorrect about the mechanisms for spreading disease —he didn’t understand the concept of vectors, like mosquitoes— but his drainage and sanitation solutions were “surprisingly successful.” A year into the coronavirus pandemic, it’s worth revisiting Waring’s ideas about the connections between the Earth, atmosphere, disease — and the maintenance of public spaces.

Kate Wagner: "The Age of the Architecture Critic as Galvanizing Force Is Over. It’s Done"

This article was originally published on Common Edge as "Kate Wagner on McMansion Hell, Criticism, and Her Love of Cycling."

Contrary to movie myth, there is no such thing as an overnight sensation. The moment when a cultural presence bursts upon the scene, seemingly fully formed, is almost always preceded by unwitnessed years of DIY training and single-minded obsession. Such is the case for Kate Wagner, who broke the architectural internet in 2016 with the introduction of McMansion Hell, a sharp and hilarious skewering of the bloated American home, in all its garish and desperate striving. A year later, the real estate listing site Zillow served the then-23-year-old Wagner with a cease-and-desist letter, claiming that her use of photographs violated copyright (even though they didn’t own the photographs either!). It was a clumsy move, resulting in an eventual corporate about-face and scads of free publicity for McMansion Hell.

The Case for a Feeling Architecture

This article was originally published on Common Edge.

My mother is a psychologist, so our family talks a lot about emotion. More specifically, we discuss the experience of emotion, because, as she  likes to remind me and my sisters, “We don’t think our feelings—we feel them, in our bodies.” According to my mother, it’s this experience of emotion that gives our lives a sense of meaning and vitality; as a result, her work isn’t about intellectual insight or abstract theories, but rather about giving her patients a new experience of themselves in the world.

The Architecture of Liminal Spaces

Liminal spaces are everywhere, both literally, and as a popular topic of intrigue on Reddit and other image-sharing platforms. Posting photographs of empty dilapidated spaces followed by collective reminiscing of childhood experiences is proving to be a popular activity these days. At one time or another, the spaces depicted in these eerie photos seemed like a good idea, a useful solution to the problem of providing shelter for crowds in the act of movement or commerce. Architecture had specific terms for these spaces too and defined them through theories that explained their role in our culture. In this video, architectural professor Stewart Hicks presents how architects think about liminal spaces, what goes into them, why they exist, and why some architects and artists still work to produce their effect.

The Religion of the City: Cars, Mass Transit and Coronavirus

Religion is a uniquely human reality. As are cities. As we emerge from our burrows of sequestration, the silent cities and places of worship will become human again, versus the present sad memory of what they once were.

We will recover from another human reality, the pandemic and when we do we will be forced to address some questions. Before this century, the automobile was once seen as the way Americans could create a new reality: a huge middle class that could control its life by using the freedom that cars gave them to go where they wanted, when they wanted, and to live where they wanted. Before this latest change of sequestration, that vision of what cars meant to our culture was changing —especially in cities.

Architecture and the Environmental Impact of Artificial Complexity

This article was originally published on Common Edge.

There is an astonishing degree of complexity, order, and beauty in the natural world. Even so, and especially within the realm of living things, nothing is more complex than it needs to be to sustain its existence. Every aspect of the system serves a purpose. If it does not, the unneeded component eventually ceases to exist in future generations. Even with these constraints of resource and energy efficiency, we find boundless beauty and harmony in the natural world. Contrast nature’s “just the right amount of complexity” to the way many architects design buildings today. While nature is only as complex as it needs to be, architects and designers add excessive and inessential complexity to their buildings and landscapes when none is warranted.

Endless “Sustainable” Growth is an Oxymoron

This article was originally published on Common Edge

In a Common Edge article, I briefly discussed a concept that I call the “Triple Bottom Lie,” which posits that more people, plus more consumption by each person, plus an economic system completely dependent on the aforementioned items, can just keep working forever, without consequences. Historically, the United States has accepted the economic shibboleth of endless growth because it reduced class conflict; a rising tide (supposedly) lifted all boats, rafts and yachts included. We are, however, approaching the limits of growth, from both a resource standpoint (we’re running out of raw materials) and a technological standpoint (our inventions are progressively less revolutionary).

Assault on a Sacred Place

This article was originally published on Common Edge.

For most people, calling a place “sacred” designates it as an important location, one usually associated with spirituality. It might be the setting for religious rituals (the sacred space of a church, synagogue, or mosque), a spot where some event described as “miraculous” has occurred (such as the reported sighting of the Virgin Mary in Lourdes, France, which became a pilgrimage site), or a place which held the body of deity (think of the Church of the Holy Sepulchre in Jerusalem, built upon what is believed the be the tomb of Jesus Christ). 

'Cyberpunk 2077' Is an Architecture Critique With Nothing to Say

I know what you are wondering and the answer is medium and circumcised. These are just a couple of characteristics that play a part in determining the outcome of Cyberpunk 2077, the most anticipated video game release of 2020 (and possibly ever) by CD Projekt RED. As a player, you experience the main storyline through a genderfluid avatar named V. The game’s namesake stems from a science fiction genre that at its core presents a dystopian hyper-capitalist society intended as a reflective critique of contemporary life—think Philip K. Dick’s work or Ernest Cline’s Ready Player One novel. There are plenty of well-documented issues pertaining to the game, from its perpetuation of techno-orientalism in science fiction to a buggy release resulting in too much attention on the phallic options described above. The game’s criticism of contemporary culture mostly falls flat but inadvertently it has some scathing things to say about architecture.