Argentine firm Estudio Arzubialde and Chilean architect Verónica Arcos led a Material Experimentation Workshop in Rosario, Argentina, during which six different groups of students designed and built projects using a variety of brick laying techniques.
Each project used different brick patterns based on simple rules, resulting in a structure with a certain degree of geometric complexity.
Imagine having input in the design process for your custom apartment built alongside the second largest river in Europe. T2.a Architects has unveiled their design for DANUBIO, a new residential development in Budapest, which aims to do just that.
The driving concept behind the development of DANUBIO is to give the freedom of design back to the residents, inviting them to give input into the configuration of units within the building. Using Grasshopper, a Rhinoceros plug in, a script was developed to allow creative flexibility in the design of each resident’s future home. This algorithm is altered every time a new resident enters the community by allowing them to define the typology, orientation, and location of their future home during the design process.
The objective of the program is to generate tangible prototypes and solutions along the theme of "DESIGN H(ij)ACK - When Art & Design Meet Public Space". Cross-disciplinary collaboration is a necessity, combined with strong knowledge integration from research, concepts, design, to execution, “DESIGN H(ij)ACK” encourages all participants to think differently, design efficiently, and work economically, mostly important: collectively.
The Design by Data Advanced Master® in Computational Design, Digital Manufacturing and Building Technologies provides attendees with a cross-disciplinary culture of computational design and a comprehensive knowledge of cutting-edge technologies in the fields of parametric architecture, robotics, digital manufacturing and 3D printing for the construction industry.
Update: We've added a video of the process to the article!
This year's Architectural Association (AA) Summer DLAB program culminated in Weave.X, the final working prototype of three-dimensionally interwoven concrete structures. Designed and fabricated by 21 participants from 11 countries in July and August, the prototype explores computational design, geometry rationalization, material behavior, and robotic fabrication as applied to concrete and robotic rod-bending techniques. The result is a network of self-supporting concrete branches that envelop an amorphous enclosure.
These days, nearly every architect uses a computer. Whether it’s for 3D modeling, documentation or even creating a program spreadsheet, computers are well entrenched within the profession. Architects now need to know almost as much about software as they do about structures, building codes, and design.
As our tools become more powerful and sophisticated, we need to evolve and develop our working methods in order to stay competitive. I’ve written previously about how architects should learn to code. A lot of the problems we need to solve don’t fall within the capabilities of off-the-shelf software. We need to tweak and customize our tools to work the way we work. Creating our own tools and software is one way to do this.
That said, the reality is that not everyone has the time or the inclination to learn how to code. It’s time-consuming and you’ve got projects to run, show drawings to review, and buildings to design. Fortunately there are new tools available that deliver the power of programming without the need for all that typing.
Enter computational design and visual programming.
We’ve always been a profession of hackers. Every building is a one-off made up of countless elegant hacks, each bringing disparate materials and systems together into a cohesive whole. But when it comes to the software that designers have come to rely on, most of us have been content with enthusiastic consumerism, eagerly awaiting the next releases from software developers like Autodesk, McNeel (Rhino) and Bentley (MicroStation).
It’s been 5 years since we officially launched our research program at the Yazdani Studio of Cannon Design, and during that period we’ve come to understand the evolution of our process reflects the larger, changing relationship architects have with their means of production. Specifically, we've noticed that in late 2007 something changed. McNeel introduced a visual programming plugin called Grasshopper, and more and more architects began to hack their tools as well as their buildings.
Today over 3 billion people live in urban areas, composing 50% of the world population. By 2050, it is estimated that the world population will grow to between 9 and 11 billion people, and over 70% will be living in urban areas. This means within 35 years, we will need to house an additional 3 billion people within cities by the most conservative estimates. Even if we could build large apartment complexes that house 500 people each, we would need to construct 500 buildings each day every day for the next 35 years to meet that demand.
In a world where architects can use computers to produce representations of designs with new levels of accuracy and artistry, software fluency is becoming increasingly necessary. With that in mind, last month we asked our readers to help us develop a comprehensive list of tutorials. After studying the comments and scouring the internet for more sources, we have developed this improved list, which we hope will help you to discover new work techniques and better ways to apply different programs.
Of course, it's unlikely that any list of internet resources will ever be complete, so we're hoping to continually update this list with the web's best learning resources. If there are any tutorials sites we've missed which you found helpful, let us know in the comments!
In contemporary architecture practice, proficiency in an ever-widening array of architecture software is becoming increasingly important. For almost every job in the field, it is no longer enough to bring a skilled mind and a pencil; different jobs may require different levels of expertise and different types of software, but one thing that seems universally accepted is that some level of involvement with software is now a requirement.
While software has opened a huge range of capabilities for architects, it also presents a challenge: universities have taken wildly different approaches to the teaching of software, with some offering classes and access to experts while others prefer to teach design theory and expect students to pick up software skills in their own time. New architecture graduates therefore already face a divide in skills - and that's not to mention the many, many architects who went to school before AutoCAD was even an industry standard, and have spent the past decades keeping up with new tools.
The internet has therefore been a huge democratizing effect in this regard, offering tutorials, often for free, to anyone with a connection - as long as you know where to look. That's why ArchDaily wants your help to create a directory of the internet's best architecture tutorial websites. Find out how to help (and see our own short list to get you started) after the break.
To advance this heated conversation, two weeks ago we reached out to our readers to provide their thoughts on this topic in an attempt to get a broad cross-section of opinions from architects from all walks of life. Read some of the best responses after the break.
Launched in May of 2014, ThinkParametric is an online platform for learning the tools of the digital architecture trade. Gaining access to their video tutorials and the benefit of their online community would usually set you back $29 per month, or $269 for an entire year. However, to celebrate a successful first year, on March 12th they announced an "Open Class Season," a full month for people to enjoy their courses for free.
Created for AA DLAB 2014 - the annual summer workshop undertaken by the Architectural Association at their Hooke Park facility - the 4.4 metre wide "CALLIPOD" pavilion blends perfectly into the wooded surroundings, appearing as though the roots of nearby trees have sprung from the ground to create a dome in the depths of the Dorset woodland. However, despite its natural outward appearance, the process of creating CALLIPOD was highly technical, combining a detailed algorithmic exploration of form and structure with both digital and traditional methods of fabrication.