Abu Dhabi-based Brazilian designer and artist Fábio Araujo has a fascination with abandoned places – the mystery of where the man made clashes with the natural to create unique colors, textures and compositions.
These places are the subject of his series, aptly titled “Abandoned Places,” in which he uses a series of digital manipulations to create small islands floating within and contrasting with their clean, solid backgrounds.
Other works by Araujo include “Favela,” where the Brazilian housing typology has been reimagined as located within the sky, and miniature models of scenes and buildings including the Burj al Arab hotel in Dubai.
The ever-growing realm of “post-digital” drawing is currently at the forefront of a healthy dosage of discourse, appreciation and even criticism, as professionals and students alike continue to push the envelope of accepted architectural representation and exchange a waning hyperrealism for the quirks and character of alternative visual narratives. Central to this new wave of illustration is the inclusion and appropriation of specific icons and characters from famous pieces of modern art, selected in particular from the works of David Hockney, Edward Hopper and Henri Rousseau, whose work undoubtedly remains at the forefront of their individual crafts and styles.
Digital technologies were supposed to kill the drawing. And in an obvious way they did, with CAD displacing hand draughtsmanship long ago. But drawing is more than mere delineation—measured construction drawings—or even the rendering, which has devolved into a mere marketing tool. Indeed, as Sam Jacob writes, it constitutes a fundamental “architectural act” that lies at the core of the discipline’s self-understanding.
Jacob describes a new “post-digital” mode of drawing that incorporates narrative cues, art historical allusions, and software-enabled collage techniques. It recalls Mies’s sparse one-point perspectives and de Chirico’s metaphysical paintings as well as the affected irreverence of Postmodernism. It’s a style popularized by blogs such as KoozA/rch, which was founded by architect Federica Sofia Zambeletti three years ago. We spoke to Zambeletti about the resurgence of architectural drawing and how the style could soon exhaust itself.
Today, app developer Morpholio has unveiled the newest addition to its collection of architectural aids. Ava, short for Automated Visual Assembly, aims to streamline the interior design process by allowing the user to navigate seamlessly between visually-appealing presentation boards and detailed, editable data spreadsheets.
Ava seeks to reform the status quo for interior design projects, which often involves the separate creation of visual presentation boards for clients, cut sheets and specs for drawing sets, and product lists for purchasing. Ava has been invented to package images and information more intelligently, optimizing beauty, clarity, and ease, and allowing designers to navigate neatly from process, to presentation, to project delivery.
Apple has unveiled a new version of their professional-level portable computer, the MacBook Pro, making steps towards defining the laptop as a tool for those in the creative industries. With a full 500 days since these devices were last refreshed by the company, the standout feature of this latest incarnation is a new, application-specific Touch Bar – a touch-sensitive display band at the top of the keyboard which becomes an “intuitive” part of the user interface, which also includes a Touch ID fingerprint sensor. Oh – and there’s still a headphone jack!
http://www.archdaily.com/798287/apple-releases-macbook-pro-with-integrated-touch-bar-that-works-seamlessly-with-photoshopAD Editorial Team
One of the most controversial stories to hit the architectural news last week was the revelation by Blair Kamin of the Chicago Tribune that one of the winners of the AIA Chicago chapter's Design Excellence Awards was given on the basis of an image in which unsightly elements of the building's design had been removed in Photoshop.
The "war on reality" (as one commenter ironically referred to it) is a topic that polarizes even the most level-headed people, with many arguing over the effect that such Photoshop trickery has on our perception of our world. However, with many people unaware of what goes on behind the scenes, we decided to reach out to some photographers for a candid look at exactly what role Photoshop has in the everyday processes of architectural photography, and where they draw the line regarding the ethical documentation of buildings. Read on to find out what they had to say.
How much editing is acceptable in architectural photographs? And what if those edited photographs are the basis of judging a design competition? Chicago Tribune architecture critic Blair Kaminexplored these questions in a recent column after an altered photo led to a Design Excellence Award from the Chicago chapter of the AIA. The building in question, the El Centro campus of Northeastern Illinois University designed by Juan Moreno, was one of five recipients of the chapter's honor award, the highest level of recognition. But one of photos submitted to the award jury had been digitally altered by the photographer to remove a prominent row of large air handling units on the roof that marred one of the best views of the building.
This article is part of ArchDaily Essentials, a series of articles which give you an overview of architecture's most important topics by connecting together some of our best articles from the past. To find out more about ArchDaily Essentials, click here; or discover all of our articles in the series here.
http://www.archdaily.com/773836/ad-essentials-renderingAD Editorial Team
In a world where architects can use computers to produce representations of designs with new levels of accuracy and artistry, software fluency is becoming increasingly necessary. With that in mind, last month we asked our readers to help us develop a comprehensive list of tutorials. After studying the comments and scouring the internet for more sources, we have developed this improved list, which we hope will help you to discover new work techniques and better ways to apply different programs.
Of course, it's unlikely that any list of internet resources will ever be complete, so we're hoping to continually update this list with the web's best learning resources. If there are any tutorials sites we've missed which you found helpful, let us know in the comments!
These days, the production of architectural renderings is something of a digital arms race, as the more sophisticated visualization becomes, the more of a disservice you do to your designs if you're not able to present clients with increasingly photo-realistic imagery. In this post, originally published by ArchSmarter as the first in their "Pro Smarts" series which features tips and tricks from seasoned professionals, Jonn Kutyla from PiXate Creative describes his seven-step process for creating more realistic renders.
Creating photo-realistic architectural renderings requires careful planning and attention to detail. Adding minor details to your renderings can be time consuming, but it is certainly worthwhile. Some of the smallest details have the greatest impact on the realism of the rendering. Today we’re going to focus on the site around your building. This isn’t going to be a tutorial for specific software, but rather a guide to using nature to make your renderings more believable.
In contemporary architecture practice, proficiency in an ever-widening array of architecture software is becoming increasingly important. For almost every job in the field, it is no longer enough to bring a skilled mind and a pencil; different jobs may require different levels of expertise and different types of software, but one thing that seems universally accepted is that some level of involvement with software is now a requirement.
While software has opened a huge range of capabilities for architects, it also presents a challenge: universities have taken wildly different approaches to the teaching of software, with some offering classes and access to experts while others prefer to teach design theory and expect students to pick up software skills in their own time. New architecture graduates therefore already face a divide in skills - and that's not to mention the many, many architects who went to school before AutoCAD was even an industry standard, and have spent the past decades keeping up with new tools.
The internet has therefore been a huge democratizing effect in this regard, offering tutorials, often for free, to anyone with a connection - as long as you know where to look. That's why ArchDaily wants your help to create a directory of the internet's best architecture tutorial websites. Find out how to help (and see our own short list to get you started) after the break.
Astropad, an app for iOS and Mac, transforms your existing iPad into a professional graphics tablet without the need for additional hardware. Having been developed by Matt Ronge and Giovanni Donelli - both former Apple engineers - the app allows for the iPad to act as a extended trackpad as well as work with most third-party styluses.
This past week, Adobe Photoshop turned 25 years old. That’s right: at an age where us mere mortals are often still embarrassingly reliant on our parents, Photoshop is taking the opportunity to look back on how it became one of the world’s most ubiquitous pieces of software, and how in just a quarter-century it has transformed our very conceptions of beauty and even reality itself.
Of course, to the general public Photoshop is probably best-known for the role it has played in the fashion and advertising industries. Serving up heavily processed, idealized images of anatomically dubious models, its effect in our wider culture is well-known, but Photoshop has had its impact on the architecture profession as well. Join us after the break as we look at 25 years of Photoshop in architecture.
Adobe has unveiled a major update to Photoshop CC (Creative Cloud) with the hope that a "radically simplified 3D printing process" will make their software the "go-to tool for anyone who wants to print a 3D model." Their new software allows for designers to create a model from scratch or refine an existing design leading to perfect print ready 3D models. Since one of the most common problems with 3D printing is the human errors in virtual modeling, Photoshop includes automatic mesh repair and will insert a support structure if necessary to ensure that the model will print reliably and without faults.