The roof of Euston Station in London is the large-scale architectural setting for the virtual application of the comprehensive Metaplas system, created by students from the Bartlett School of Architecture, UCL. As part of an investigation carried out in Research Cluster 8 (RC8) of the Master's program in Architectural Design, students developed a 3D printed multimaterial system from biodegradable and recyclable thermoplastics. Transforming a series of flat panels into complex three-dimensional forms, students created a structural system with geometric folds that allows for passive control of the lighting of interior spaces.
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According to the United Nations’ latest report on populations in cities, by 2030, “urban areas are projected to house 60 percent of people globally and one in every three people will live in cities with at least half a million inhabitants”. Growing in both size and number, cities are hubs of government, commerce, and transportation, and in 2021, the world’s 20 largest cities are home to half a billion people. In fact, one in five people worldwide lives in a city with more than 1 million inhabitants.
Below, we have rounded up the top 20 megacities in the world of 2021, according to the number of people that live in their metropolitan area. While Tokyo is the largest city on a global level, with a total of more than 37 million residents, the majority of the most populous cities in the world are in the two most populated countries, China and India. Among these, we have 5 metropolises in China, Shanghai, Beijing, Chongqing, Tianjin, and Guangzhou, and 3 in India, Delhi, Mumbai, and Kolkata. The largest city in the American continent is Sao Paulo in Brazil with 22 million people, followed by Mexico City and Buenos Aires in Argentina. Istanbul takes the 13th position with one part of the city lying in Europe and the other part in Asia.
Designed by SPF:architects, the Michelle and Barack Obama Sports Center in Baldwin Hills, Los Angeles, celebrates the center’s rich history and community commitment in an eco-friendly, prefabricated facility. Formerly known as the Rancho Cienega Sports Complex, the center will expand the pre-existing structure and provide additional recreational facilities but in a cost-effective way. Construction has been ongoing since 2018 and is set to be complete mid-summer of 2021.
Liam Young, The Zero Waste Weavers of Planet City, 2021. Photo by Driely S
This year's Shanghai Biennale, themed Bodies of Water, examines the interconnectivity and interdependency of people, climates, ecosystems and technologies, exploring the idea of collectivity in the light of accelerating climate change and the current global pandemic. The 13th edition of the oldest biennial in China features works by 64 participating artists exploring the intricate web of interferences and connections in the contemporary world.
In a 2016 survey of 400 employees in the U.S., Saint-Gobain found that office building occupants commonly complained about poor lighting, temperature, noise, and air quality, leading the company to deduce a need for improved lighting and thermal comfort in buildings while also maintaining low energy consumption and freedom of design for architects and clients. Their solution was SageGlass, an innovative glass created first in 1989 and developed over the course of the past three decades. The glass, which features dynamic glazing protecting from solar heat and glare, simultaneously optimizes natural light intake. A sustainable and aesthetic solution, SageGlass’ adaptability to external conditions dispels the need for shutters or blinds.
https://www.archdaily.com/957605/more-daylight-but-less-glare-and-heat-how-does-automatically-tintable-glass-workLilly Cao
Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present inside a space, without actually being there? Ultimately, designers resorted to the virtual world, a vast realm of interactive built environments that can be accessed from the comfort of one's home. Even the tools utilized, such as headsets and goggles, have become more accessible to the vast majority of the public and are being sold at a lower price than they initially were. We have become accustomed to build, modify, and navigate between different environments, going back and forth between what is real and what isn't. Truth is, virtual has become the new normal.