Diego Hernández

Creative Strategist of ArchDaily and Co-director of the Building of the Year Awards

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Online Architectural Drawing Workshop with Narinder Sagoo and Jason Parker

Next August 9th at 17:00 BST (12:00 EST) ArchDaily and The Architecture Drawing Prize will be hosting a free-to-attend, live drawing workshop on Zoom with Narinder Sagoo, Art Director at Foster + Partners heading up the practice’s Design Communications team and Jason Parker, Director at Make Architects who initiated The Architecture Drawing Prize to give an international platform to the topic.

Worldbuilding: Architecture from Comics

Today, worldbuilding is an important part of creative thinking in a wide array of activites. From successful film franchises, to video games, and to comics, worldbuilding is what draws in audiences and allows multi-part productions to cohere around a shared setting. Of course, architecture factors into this too, it is the creative and technical discipline concerned with building the world, after all. This video breaks down how worldbuilding applies to architecture and focuses on comics as a case study to explore the opportunities in its consideration. Lastly, the video includes an interview with the designer of the exhibition ‘Chicago Comics’ currently on display at the Museum of Contemporary Art. Thomas Kelley discusses how worldbuilding factored into the relationship between architecture and comics in the design of the show with regards to scale, entry sequences, and color.

RIBA Announces 16 Winning Projects for the RIBA International Awards for Excellence 2021

The Royal Institute of British Architects (RIBA) has today revealed the 16 winners of the RIBA International Awards for Excellence 2021. The Awards, which take place every two years, recognize the most significant and inspirational projects around the world.

Exploring Chicago’s Lost Walkway System

Chicago was home to a massive elevated walkway dubbed the “pedestrian highway.” It connected buildings on the East Campus of the University of Illinois at Chicago and created a multilevel network of human activity. It was designed by the architect Walter Netsch, the architect of the Air Force Academy Campus and famous chapel in Colorado Springs. The walkway was gigantic and monumental. It was even featured in the horror film Candyman from the early 1990s. But, over time, the walkway fell into disrepair and the decision was made to demolish this piece of iconic urban infrastructure.

Apart Hotel Dolgorukovskaya 25 / APEX Project Bureau

Apart Hotel Dolgorukovskaya 25 / APEX Project Bureau - Exterior Photography, Hotels, FacadeApart Hotel Dolgorukovskaya 25 / APEX Project Bureau - Interior Photography, Hotels, Facade, BeamApart Hotel Dolgorukovskaya 25 / APEX Project Bureau - Exterior Photography, Hotels, FacadeApart Hotel Dolgorukovskaya 25 / APEX Project Bureau - Exterior Photography, Hotels, FacadeApart Hotel Dolgorukovskaya 25 / APEX Project Bureau - More Images+ 10

Moskva, Russia
  • Area Area of this architecture project Area:  7650
  • Year Completion year of this architecture project Year:  2021
  • Manufacturers Brands with products used in this architecture project
    Manufacturers:  Engels Baksteen, Idealnyi dom, Schüco, Sevalcon

TOPOTEK 1, Openfabric and PPS Discuss Post-Pandemic Transition of Public Spaces

Live stream of a panel discussion organized by Milan-based studio untitled architecture as part of Triennale di Milano's summer public program. TOPOTEK 1, Openfabric and Project for Public Spaces, three leading firms in the world of public spaces, will address the issues of the post-pandemic cities and share their views on how to approach them.

When Architects Copy

Copying happens all the time in architecture. From students copying the lessons of established examples, repeating model houses, overtly referencing elements from the past, to literally making blueprints, the act of copying is an important tool for architects. Rarely is copying seen as a truly negative or forbidden activity like it might be in other creative disciplines. This video breaks down the how and why architects copy. It covers some postmodern precedents like the Sainsbury Wing, Vanna Venturi House, Villa Dall'Ava by Rem Koolhaas, as well as the more recent examples like the Eyebeam competition and the David Childs lawsuit. All of these examples serve to highlight the wide range of copies in architecture, from the creative and clever to the lazy and malicious.

WAFX 2021 Prize Winners Announced

Twelve big-picture architectural initiatives addressing some of the world’s most pressing challenges have won the first of this year’s World Architecture Festival (WAF) Awards. The 2021 WAFX Awards celebrate project proposals from across the world tackling today’s global issues, ranging from pandemic control and the climate emergency, to social equity, cultural identity, aging populations, and food supply.

Design Disruption Episode 10: Designing the Hospitals of the Future

The COVID-19 Pandemic is a disruptive moment for our world, and it’s poised to spur transformative shifts in design, from how we experience our homes and offices to the plans of our cities. The webcast series Design Disruption explores these shifts—and address issues like climate change, inequality, and the housing crisis— through chats with visionaries like architects, designers, planners and thinkers; putting forward creative solutions and reimagining the future of the built environment.

The Architecture Drawing Prize 2021 Open for Entries Until 1st October

Now in its fifth year, the Prize celebrates the importance of drawing as a tool in capturing and communicating architectural ideas. In the spirit of many great architects of the past, from Palladio and John Soane to Le Corbusier and Cedric Price, it's an ideal platform for reflecting on and exploring how drawing continues to advance the art of architecture today.

Architectural Vocabulary Defined A to Z

This video introduces and defines common architecture terms from A to Z. It is no secret that architecture is full of jargon. This can be the subject of jokes and memes but it can also lead to confusion and frustration. The reliance on jargon is somewhat forgivable — the task of translating complex spatial, geometric, and compositional principles into verbal language is difficult. However, it means that one must invest in learning the language to fully grasp written and verbal communication about buildings. This video helps by providing definitions for 26 common architectural terms in alphabetical order. Terms include aesthetic, buttress, circulation, diagrammatic, enfilade, fenestration, geodesic, hierarchy, iconic, jamb, kitsch, legibility, morphology, node, ornament, program, quoin, rustication, stereotomy, tectonics, urbanism, yurt, and zeitgeist. Armed with this fundamental vocabulary, you’ll be able to keep up with any architectural conversation.  

The Architecture of Cantilevers

As a design feature, cantilevers can exist for any number of reasons, as rational results of form-making, impressive feats of engineering, or just unnecessary spectacles. Either way, they often result in buildings that appear both heavy and light at the same time and they present safely precarious situations for their inhabitants. The video describes what cantilevers are as well as some of the structural principles which govern their design like tension, compression, moment, and shear. It also goes over some great examples by architects like MVRDV, Rem Koolhaas, Ensemble Studio, and Richard Rogers. Finally, it concludes with appreciation for structural engineers and lists a few of the ones responsible for some of the most daring of delicate dangles.

Inside a Demolished Brutalist House: the Lincoln House

The first house ever built in the United States made entirely out of only concrete and glass is no longer standing. It was demolished in 1999, but that doesn’t mean we can’t visit it virtually to witness what it would have been like to be inside. This video and link below focuses on a single house — the Lincoln House — designed by Mary Otis Stevens to resurrect and explore. It uses the program Enscape to walk through the building and resurrect the experience of what it would have been like to be inside. The video offers a timeline to contextualize the role of the house in the career of the architect and the evolution of Brutalism in Architecture, an analysis of the building, and initial reactions to walking through the building for the first time. What magic and other lessons are lurking in the design, hidden until we could experience it?

Fire and Architecture: How Fire Shapes the Design of Buildings

Fire is an important consideration in the design of buildings. From material assemblies, to room layouts, to egress, and fire suppression systems, fire is a powerful force shaping the spaces we inhabit. This video talks about some of those factors while the host, Stewart Hicks, builds a campfire at a cabin in Northern Michigan. Over the course of choosing logs, building, lighting, and enjoying the fire, he breaks down how the construction of buildings relates to principles of constructing a good campfire. He covers theories by Gottfried Sempter, the evolution of fire in the home, considerations in wood frame construction, Bernoulli’s Principle, fire suppression systems, and much more. Grab a seat, bring ingredients for making s’mores, and enjoy some fun fire facts.

From Your Eyes to my Eyes: Winning Places Selected by Aldo Amoretti

A few weeks ago the photographer Aldo Amoretti launched an unusual call inviting his and ArchDaily's followers to share their favorite places so that he could later photograph them, in a sense of a collective perspective and with the objective of discovering places. Last week we showed the finalists and today Amoretti has already chosen the places that he will go to document, which will be published on ArchDaily in the coming weeks.

Indecent Proposal: Architectural Tips for Making Proposals Decent

This video uses the architect character from the movie Indecent Proposal — named David Murphy and played by Woody Harrelson — to offer professional practice tips. David Murphy engages in a series of risky business practices and repeatedly makes decisions that lead to glaring firm mismanagement. However, his most egregious oversight, and the real ‘indecent proposal’ is meeting a billionaire without cultivating him as a client. This error in judgement leads the wealthy businessman, played by Robert Redford, to purchase Murphy’s design right out from under him. In addition to the practical lessons for avoiding these pitfalls, the video also offers a character analysis that breaks down fundamental principles of Deconstructivist Architecture and other architectural references from the movie.

Lost Architecture: Exploring Unbuilt Masterpieces, Goldenberg House by Louis Kahn

The Goldenberg House was designed in 1959 by the architect Louis Kahn for Morgan and Mitzi Goldenberg. While the house was never constructed, it was cited by Kahn as holding important lessons for his design process that would be deployed in a number of later structures. These lessons are specifically related to how the outside of the house is irregular while the heart of it, the atrium is a perfect square. While we can see this discovery in the plan drawing for the house, there are likely nuances to its design that are more difficult to understand without being able to visit it in person. But, what if we can visit the Goldenberg House as if it had been built? This video explores the Goldenberg House, its history and design intentions, and uses the findings to construct a digital model of the house to explore in real-time.

Lost Architecture: Resurrecting the U House by Toyo Ito

The U House is widely regarded as one of the masterpieces of Pritzker Prize winning architect Toyo Ito. It was designed specifically to nurture his sister and two daughters after they lost their father to cancer. Decades later, the house sat empty once the family had eventually moved on from the grips of their grief. In 1997, the house was demolished to clear the site for sale and today the building only lives on in memory, drawing, and images. In this episode of Architecture with Stewart, he reconstructs the U House to simulate what it would have been like to visit in real-life. After a forensic investigation and a close analysis of its program and geometry, he builds a 3D model and navigates it in the real-time render engine Enscape and offers a link for you to explore as well. What hidden treasures are lurking inside this important building lost to the wrecking ball?