Architects in general are people who like to talk about how much they influence communities through their designs, and they are actually correct in saying that. After all, spaces together with various social factors influence how each individual feels when occupying the city or a building. But do these projects respond to all users in the same way? We propose to question the way architecture deals with the LGBTQIA+ community through an open call on our social media channels, bringing in our readers' testimonies on how they experience these spaces, and how is it possible to represent the LGBTQIA+ community in the architectural field.
Anthropometric Data - Crane Cabin Operator vs Remote Control Operator. Drawing by Het Nieuwe Instituut 2017. Image Courtesy of Het Nieuwe Instituut
In 2013, Michael Osborne and Carl Benedikt Frey ranked 702 occupations according to their probability of computerisation in the near future, from least probable (“recreational therapist”) to most probable (“telemarketers”). "Architectural and Engineering Managers” was ranked seventy-third, and “architects” eighty-second, while “architectural and civil drafters” ranked three-hundred and fifth. Clearly, technological advancements in fields such as machine learning and robotics are rapidly confronting us with issues of changing professional demand and qualifications. In this essay, Maurizio Ferraris turns the table on us: what if what we should be concerned with is not maintaining the human element in labor as production, but rather recognising human labor as consumption? Expanding on the arguments of his 2012 book, “Lasciar tracce: documentalità e architettura,” the author sees in automation an extraordinary opportunity in defining a renewed centrality of the human element, as the production of value associated with digital exchange is read through the three concepts of invention, mobilization and consumption.
Durham Cathedral. Image Courtesy of Pavilion Books
The most recent edition of The Cathedrals of England brings to a new generation the classic 1930s Batsford guide to England’s religious architecture. Concisely written and speaking to a broad readership, the book serves as a practical guide today as it did almost a century ago, acting as a reference catalogue for every Church of England cathedral in the country at the time.
Due to its climate and territorial characteristics, Ecuador possesses an immense diversity of bamboos: it has 6 genera and 42 identified species, of which 11 are endemic. Among them, Guadua angustifolia cane is considered the most important species in terms of abundance and physical and mechanical properties. The indigenous term guadua was used by the native communities of Ecuador and Colombia to designate this species of "native bamboo," which was later renamed "Guadua angustifolia"—meaning "narrow leaf"—and taxonomically belongs to the Poaceae family and the Bambusoideae subfamily. The use of this material is so ancient that, according to the book *Nuevas técnicas de construcción en bambú* (1978), remains have been found in buildings in Ecuador estimated to be 9,500 years old.
Across the world, urban clusters have —to a greater or lesser extent— social and economic differences. Reflected in space, these imbalances of income and access to education, health, sanitation, and infrastructure generate ruptures more or less visible —although drastically felt.
Although a daily reality for some, socio-spatial inequalities can often go unnoticed. Photographer Johnny Miller states, "Discrepancies in how people live are sometimes hard to see from the ground... Oftentimes, communities of extreme wealth and privilege will exist just meters from squalid conditions and shack dwellings." Miller's photo series 'Unequal Scenes' seeks "to portray the most 'Unequal Scenes' in [the world] as objectively as possible."
The search for more sustainable products must begin at the design stage. In this light, it is essential for designers and everyone involved in this process to possess adequate knowledge; indeed, sustainable practices must be an integral part of the education of architects and urban planners.
Over the years, many architecture programs have increasingly integrated this discussion into their curricula in a more meaningful and in-depth manner, either through specific elective courses or within mandatory subjects.
The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Mabel O. Wilson, Bryan Lee, and Akira Drake Rodriguez to discuss racism and cities, how the built environment can be an instigator of racism, protests, the tearing down confederate monuments, housing, blackness and whiteness, the key changes needed for a more equitable society, and more. Enjoy!
https://www.archdaily.com/942251/racism-and-cities-with-mabel-o-wilson-akira-drake-rodriguez-and-bryan-leeThe Second Studio Podcast
When we hear the term visualization, it’s likely that we picture a flashy render full of lights, people, dazzling finishes, and a sense of energy about the place that we are viewing. Aside from rendering a three-dimensional space, architects also need to develop their skills in the representation of intangible ideas that help drive the narrative behind their arguments. Instead of creating one-off concepts that are presented in a traditionally linear sequence, designers need to craft a story, structure their designs like a thesis, and consider how our presentations have the power to reveal the priorities of a project.
The Mexico City-based design studio, founded in 2017 by Manu Bañó, Age Salajõe, and Héctor Esrawe, has launched its new piece titled “Aura,” a lighting fixture that continues the studio's exploration of religious elements, objects, and places of worship in Mexican culture. Following this approach, the piece emerges as an aura built from four geometric, half-moon shapes that evoke the arches of colonial-era altars and churches.
Videos
Screenshot of the series "Chernobyl", produced by HBO
One of the most engaging ways to learn about cities is through movies and series. Below, Anthony Ling from the platform Caos Planejado shares six recommendations for online series to learn about Brazilian communities, Soviet cities, and other corners of the world.
Representation of the real world is, without any doubt, in the genesis of cinema, an art originated from photography, by creating a sequence to convey the impression of movement to the viewer. In fact, the earliest known film recording is from 1895, picturing the arrival of a train at Ciolat station in France, a trivial event in the daily life of 19th-century European cities.
However, even though tangible reality plays a big role in cinema, one cannot ignore that the fascination caused by this art comes, to a great extent, from its capacity to create imaginary worlds, to activate mental spaces, and to unleash emotions. In this sense, the real world may often provide insufficient fuel, inspiration, or background for the directors' and screenwriters' storytelling, so the art direction and scenic design teams are required to create other intangible realities that serve as a basis for the narrative.
When Rashed Singaby, Principal at HOK, was contacted by a former client about how an existing stadium could be retrofitted to host esports events, he immediately knew this was an opportunity to create a blueprint for a type of space that has never existed before. Singaby and his team formulated a small research group to test and understand both the standards for each type of esports game and classify them into operational substructures. Since each game requires its own type of setup, it was important to ultimately conceptualize the design ideas and make recommendations for how existing spaces could be modified in order to best consume and be involved in the experience of esports activities.
Cloud of Luster Wedding Chapel / Tetsuya Matsumoto. Image Courtesy of A' Design Awards
It's never too early to enter for a chance to showcase your work to a global audience; enter your design now for an A’ Design Award. The international competition was "born out of the desire to underline the best designs and well-designed products" of designers, architects, and innovators from all design fields. Among other design competitions and awards, the A' Design Award stands out for its exceptional scale with over 100 design categories.
Beijing Daxing International Airport / Zaha Hadid Architects. Image by @seven7panda
In architecture and urbanism, both proximity and distance from a certain object of study, whether on a building scale or urban scale, are frequent strategies that help us better visualize details and also have a broader overall perception, both essential for understanding the object in question. Changing the point of view allows different perceptions of the same place. By moving from the ground level, or from the eye-level, which we are accustomed to in everyday life, to the aerial point of view, we can establish connections similar to those achieved through site plans, location plans, and urban plans.
Originally published as "El espacio público en asentamientos de origen informal: una construcción colectiva del espacio social" in the third edition of Revista CLEA —an annual publication of the Latin American Coordinator of Architecture Students (CLEA)—, this article argues that the most important aspect of public space is the opportunity it offers to build ourselves as citizens.
The production and meaning of public space in informal settlements are driven by the people who inhabit them. Consequently, the process of forming the concept of publicness is forged from the moment of occupying a void that lacks municipal services (Hernández, 2011). This stems from the fundamental need for shelter, which shapes this void through housing as the primary objective of the individual.
Photographer Kris Provoost has captured new images of Herzog & de Meuron's M+ Museum in Hong Kong. Focusing on 20th and 21st century art, design, architecture and moving image, M+ will be the centerpiece of the West Kowloon Cultural District, and a key venue in creating interdisciplinary exchange between the visual arts and the performing arts in Asia.
Smart homes, the Internet of Things, and contactless technology have become an indelible part of the architecture and interior design industries, with automated lighting, smart HVAC units, and speakers like Alexa or Google Home becoming a principal part of the modern upper middle class home. As new devices and competing systems are continually released, we list some of the most popular home technologies developed by Lutron, alongside tips for how to integrate and choose among them.
https://www.archdaily.com/941241/how-to-design-a-smart-and-contactless-homeLilly Cao
Humans have used mirrors since as early as 600 BCE, employing highly polished obsidian as a basic reflective surface. Over time, people began to use small pieces of gold, silver, and aluminum in a similar manner, both for their reflective properties and for decoration. By the 1st century CE, people had started using glass to make mirrors, but it was only during the European Renaissance that Venetian manufacturers began making mirrors by applying metallic backings to glass sheets, remaining the most common general method of mirror manufacturing today. Since then, mirrors have continued to play both a decorative and functional role in architecture, serving a clean, modern aesthetic despite its ancient origins. Below, we investigate how mirrors are made, provide a brief history of mirrors in architecture, and offer several tips for architects looking to use mirrors in their designs.
https://www.archdaily.com/942109/mirrors-in-architecture-possibilities-of-reflected-spaceLilly Cao
Techniques in visualization have evolved significantly over the years, providing increasingly accurate depictions that give architects a realistic view of their work before the foundation is even laid. For architects and the people they work with, the goal of a visualization is to illustrate the qualities and characteristics of a three-dimensional space that has yet to be built or is in the process of being constructed, by using hand or computer drawn images, videos, and even virtual reality platforms. All of these tools serve as a way of bringing an idea to life, whether for clients or judges in an architectural competition.
During the peak of Postmodernism, and the uprising of notions such as urban renewal and public participation, Aedes Architecture Forum, the first private architecture gallery in the world, opened in 1980 in Berlin. Founded by Journalist Kristin Feireiss and Helga Retzer, both neither architects nor regularly engaged with architecture at that time, Aedes aspired to encourage an international dialogue around the subjects of urban environment, space, and society.
Shortly after its inception, the center became an integral part of the contemporary international architectural scene, carrying out debates, seeking fresh ideas, showcasing the avant-garde, and highlighting young talents. Providing architects with a compelling space to present their architectural and urban ideas, Aedes hosted exhibitions for Zaha Hadid, Venturi Scott Brown, Cedric Price, John Hejduk, OMA (Office for Metropolitan Architecture), Peter and Alison Smithson, and Bernard Tschumi to name a few.
Videos
Project: Quatuor, Brussels, Belgium designed by Jaspers-Eyers Architects and developed by Befimmo. Image Courtesy of DeMicoli & Associates
The exchange of ideas and concepts is a major part of any large modern building project. Architects, investors, general contractors and sub-contractors all use different tools to form both mental and modeled images of what the end result will look like. When some parties rely on renders or fly-throughs and others use 2D drawings, it can lead to communication difficulties. Reynaers discovered that by bringing together collaborators from different disciplines in its Avalon, the fog of misunderstandings evaporates and difficult decisions can be made on the spot.
This article is part of "Eastern Bloc Architecture: 50 Buildings that Defined an Era", a collaborative series by The Calvert Journal and ArchDaily highlighting iconic architecture that had shaped the Eastern world. Every week both publications will be releasing a listing rounding up five Eastern Bloc projects of certain typology. Read on for your weekly dose: Futuristic Hotels and Avant-Garde Resorts.
https://www.archdaily.com/942248/eastern-bloc-architecture-futuristic-hotels-and-avant-garde-resortsLucía de la Torre
A monochrome environment is a space in which most architectural elements are of a single color. Although it is common for architects to design black or white monochromatic spaces due to its neutrality, it is possible to use almost any color to design a space, taking advantage of their infinite tones, undertones, and shades.
"Volumen virtual suspendido" de Jesús Rafael Soto, Centro Benaven, Chuao, Caracas, 1984. Image Cortesía de ArchivoFotografíaUrbana | Fotografía de Ramón Paolini del fotolibro "Caracas. A doble página"
Through a visual survey, architect and photographer Ramón Paolini explores the evolution of Caracas (Venezuela). The photographs capture the capital's transformation throughout the past forty years, giving viewers an in depth look at one of Latin America's most tumultuous regions, its urban development, and the socio-political aspects behind it. Most importantly, Paolini illustrates his personal vision for this urban space that builds, destroys, and rebuilds with an astounding tenacity.