[TRANS-] media is looking to the architecture and related fields for research and creative work that addresses the concept of media. Print media, radio, film, television, and the internet have conditioned our perception of physical and social space. Media specific to architecture has also influenced the convergence of material, space, and content, charting new directions in culture, society, and architectural discourse. In the fourth issue of [TRANS-] journal, we seek to understand the effects of media on the creation and interpretation of design and creative work by asking how media produces knowledge and theoretical discourse about architecture design and the
Internet: The Latest Architecture and News
This article was originally published on the blog of the Chicago Architecture Biennial, the largest platform for contemporary architecture in North America. The 2017 Biennial, entitled Make New History, will be free and open to the public between September 16, 2017 and January 6, 2018.
In the era of the Internet every image is an advertisement. Almost every architect contributes to the limitless overabundance offered by social media by sharing instantaneous personal archives, student projects, and their own work. Each image is a miniature manifesto shared with the broader public, circulating freely and endlessly – they shape and identify the work of architects, they track and create lineages and alliances, and they also begin to form and transmit sensibilities, ideologies, and aesthetic preferences, both individually and collectively.
From the first moment you enter architectural education, tutors tell you repeatedly and often passionately that the learning never stops; this is how it is going to be from now on. Student platforms are an example of our efforts to share our discoveries, many emerging out of the tension between academia and independent learning. From the post-digital advocate KoozA/rch to university publications like The Bartlett's Lobby, AA files, or Yale School of Architecture’s Perspecta, research and media platforms represent the creative consciousness of our generation today. Volume64 is a recent newcomer born out of this tension, and behind it is a team myself and my colleagues have founded and run. Through ArchDaily, we’re sharing a little bit of our story so far.
If you ever have those moments where you take a step back from your life and feel like you’ve suddenly fallen into a scene from a movie, you may appreciate the subreddit /r/AccidentalWesAnderson. Director, producer, screenwriter, and actor Wes Anderson is well known for creating scenes in his films that blur the lines between the real and the unreal. His extreme symmetry and restricted color palettes can often give the impression of a surreal, self-contained world. The purpose of the Accidental Wes Anderson subreddit is for users to post photos of real-world architecture and scenes they’ve stumbled upon that look like they could be stills from one of Anderson’s movies, with Redditors finding Anderson-esque scenes around the globe in everything from bathrooms to staircases to city streets. Even a viewer unfamiliar with Anderson’s films can browse the collection of photos and easily understand his aesthetic. Below is just a small selection of some of the most evocative photos to be found on the subreddit.
In his seminal work, Four Books on Architecture (1570), Andrea Palladio outlined the architectural elements that would make up his signature style, borrowing from the architecture of the ancient Romans and the principles directed by Vitruvius and Leon Battista Alberti. In designing his buildings, Palladio employed a full palette of motifs, from pediments to loggias to porticos, resulting in structures that followed a certain formula, while remaining individually distinct.
Recognizing the architectural patterns in his work, programmer “23” (Paul O’Leary McCann) set out to create a code project that could randomly generate Palladian-inspired facades. Adjusting the to size of your screen, the program can create facades ranging in scale from one-story temples to elaborate mega-structures that bear similarity to the magnificent toy block towers created by future-architect children.
Outside of our familiar feeds, social or otherwise, the Internet can be a daunting place. While information and interaction have never been easier, developing ways to get a handle on the quantity and pace of this crowded, if not valuable, world can often be difficult – it’s all too easy to find your digital life unintentionally isolated. In the architectural sphere, shared knowledge and a broad understanding of history and contemporary practice are all-important; discourse and conversation even more so. Are.na, a platform for collaborative and independent research, provides a new lens when surfing, capturing and contextualizing the content of the Internet.
When it comes to viral architecture, readers love a sense of the theatrical. This trend has led to a new internet obsession: ‘evil’ buildings that look like they could be the home of a supervillain or nefarious corporation.
Compiled on sites such as Reddit and BoredPanda, lists of ‘Evil Buildings’ tend to feature structures that feel sterile to non-architects, photographed in dramatic lighting or surrounded in fog. Projects by Zaha Hadid Architects, Frank Gehry and Ole Scheeren are among those represented. But what exactly makes these buildings feel evil?
The Museum of Modern Art in New York (MoMA) has released an online archive of over 3,500 of the museum’s past exhibitions from its founding in 1929 to today. Free and available to the public, the database contains photographs, press releases, checklists, catalogues and lists of featured artists.
The archive contains 660 entries tagged under “architecture” and includes some of architectural history’s greatest exhibitions: the Modern Architecture International Exhibition by Philip Johnson and Henry-Russell Hitchcock in 1932; Herbert Bayer’s exhibition Bauhaus 1919-1928 in 1938; Thresholds/O.M.A. at MoMA: Rem Koolhaas and the Place of Public Architecture in 1994; and, most recently, A Japanese Constellation: Toyo Ito, SANAA, and Beyond, which wrapped up its run this past July.
The jury may be out on the usefulness and ease-of-use of BIG’s website, but you could never accuse the Danish firm of not having fun.
In line with their playful spirit, BIG has teamed up with programmers Ruby Studio to release an alternate version of their icon-filled homepage that allows visitors to play a version of the classic arcade game Arkanoid.
On this day twenty-five years ago Tim Berners-Lee launched the “World Wide Web” protocol at CERN in Switzerland, ushering in the age of the Internet. Over the last two decades this global information network has rapidly evolved, increasingly influencing how architecture is conceived, produced, discussed and ultimately implemented in real space.
Architecture competition organizers Bee Breeders have announced the winners of the London Internet Museum competition. This speculative project challenged architects to design a museum for “something historically profound and typologically unprecedented — the internet.” Given a site at the former Great Eastern Railway terminal station building, designers were tasked with creating a location that would “connect visitors to both the history of the internet and open them to the possibilities of the future.” Submissions took a wide variety of approaches, and prizes were awarded to projects that rejected the typical associations and precedents that the internet calls to mind.
Continue reading to see the winning entries with brief descriptions.
When ArchDaily published “Live on the Edge with OPA’s Casa Brutale” in July of last year, we expected it to be popular on our site, but few anticipated exactly how much attention the project would receive—enough to secure a position in the top 10 most read articles on the site in 2015. But what happened next was perhaps more astounding. By the end of the week, the project had been picked up by the gamut of non-architecture news outlets ranging from Slate to Yahoo to CNET to CNBC. For a few short days, it became difficult to traverse the wild expanses of the internet without a sighting of the project’s lead image, typically accompanied by a hyperbolic headline along the lines of “This Beautiful, Terrifying House is Literally Inside a Cliff.”
But despite the enormous traction, with seemingly impossible features like a clifftop, glass-bottomed swimming pool, the project still seemed to be destined for "paper architecture" status. Yet fast forward to today and the house has (incredibly) found a willing client, and is about to break ground on construction. How did this happen, and what takes architecture from viral sensation to real-life construction project?
How will our buildings change when your mobile device can receive huge amounts of data flowing from the luminaires above you? Not only has LED brought us a highly efficient light source, but a promising instrument for visible light communication (VLC) as well. Therefore light will not only be a medium to support vision, but it will also be an essential means of data communication. With the low energy consumption of LED one can even set up luminaires without mains cables for the power and just install Ethernet cables. Welcome to the world of digital lighting.
Have you ever wondered where your information goes when you save it to "The Cloud"? The answer is within giant data centers. According to reports, Facebook and Google's data centers resemble something from Science Fiction, while some could come straight from a Bond flick. In a new short film named Internet Machine, Filmmaker and Visual artist Timo Arnall takes us where few have been granted access, showing the world what "The Cloud" really is - a massive architectural space with extreme energy demands. To experience the power surging and hear the deafening hum of a data center, check out the trailer above.
This article, which originally appeared as "Clients for Life: 6 Tips to Generate Leads and Build New Business" on Autodesk’s Line//Shape//Space publication, is by Ken Micallef; it features the advise of John Beveridge, a 30-year veteran in the management-consulting industry.
“Like most small businessmen,” Beveridge says, “I too am a small-business guy trying to compete with bigger companies, trying to generate leads.”
See Beveridge's 6 tips to building business, after the break...