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CAD: The Latest Architecture and News

Is "Post-Digital Drawing" the Next Stage in the Hand vs Computer Debate?

Currently on display at the MoMA in New York is Zaha Hadid's concept painting for her seminal unbuilt project, The Peak in Hong Kong. The piece was made in 1991, on the edge of the digital revolution in architectural drawing fueled at its heart by the popularization of 3D CAD programs. The painting for The Peak arguably came at the end of the period of architectural drawing for its own sake, and the beginning of a period of scalable, scrollable renderings meant to show the real world. It only makes sense that this new software for image creation would usher in a new style of drawing with a function very different to the previous era: tool and process inherently constrain design by imposing a predetermined agenda for the user's interaction with them.

During this digital period, architects like Lebbeus Woods and Michael Graves, known for their mastery in the art of hand drawing, pushed back against the dominant narrative of hyperrealism in architectural drawing. However, according to Sam Jacob's latest article for Metropolis Magazine, we may be entering an age of "post-digital" representation. In the post-digital, architects return to the convention of drawing, but create new methodologies by reevaluating and appropriating the digital tools of the last few decades. Current techniques within this practice have leaned heavily towards the collage, but research into what post-digital drawing could mean continues in firms and universities.

Stoves, Sinks, and Refrigerators: Downloadable CAD Blocks for Kitchen Designs

In order to support the design work of our readers, the company Teka has shared with us a series of .DWG files of its various kitchen products. The files include both 2D and 3D drawings and can be downloaded directly from this article.

Download the objects below, which have been separated into the following categories: drop-in sinks, built-in sinks, undermount sinks, built-in ovens, faucets, stoves, extractor hoods, and refrigerators.

10 Essential Freehand Drawing Exercises for Architects

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Courtesy of DOM Publishers

The following excerpt was originally published in Natascha Meuser's Construction and Design Manual: Architecture Drawings (DOM Publishers). With our industry's technological advances, "the designing architect is not simultaneously the drawing architect." Meuser's manual aims to help architects develop and hone their technical drawing skills as the "practical basis and form of communication for architects, artists, and engineers." Read on for ten freehand drawing exercises that tackle issues ranging from proportion and order to perspective and space.

What is beauty? A few years ago, a group of international researchers sought to unravel the mysteries of human beauty. They used state-of-the-art, totally impartial computer technology and a huge dataset to establish once and for all why particular faces are perceived as beautiful, and whether beauty exists independently of ethnic, social and cultural background; in other words, whether it can be calculated mathematically. The scientists input countless photos of faces from all over the world, each described by survey respondents as particularly beautiful, into a powerful computer. The resulting information, they believed, could be used to generate a face that would be recognized by any human being as possessing absolute beauty. But what the computer eventually spat out was a picture of an ordinary face, neither beautiful nor ugly, devoid of both life and character. It left most viewers cold. The accumulated data had created not superhuman beauty, but a statistically correct average.

Save Time With This Efficient Method For Managing Revit Templates

This article was originally published by ArchSmarter as "The Best Strategy for a Super Effective Revit Template."

The best thing about Revit templates is how much time they can save you. The worst thing about Revit templates is how much time they take to create.

It’s a bit of a catch-22. In order to save time, you need to spend time. It’s not easy to find that time when you have billable projects to work on and deadlines to meet. Believe me, I know.

And once you do finish the template, how often do you review it and keep it updated? What if you have a project that’s a new building-type? Does your template still work for that kind of building? What if you need to follow an owner’s BIM standard? Can you modify your template to fit their requirements?

Sinks, Toilets, Shower Heads and Faucets: Downloadable Bathroom CAD Blocks

In order to support the design work of our readers, the company Porcelanosa Grupo has shared with us a series of .DWG files of its various bathroom products. The files include both 2D and 3D drawings and can be downloaded directly from this article.

Download the objects below, which have been separated into the following categories: Shower Heads, Toilets, Sinks, Faucets and Tubs.

MIT Develops Multi-Material Design System Slated to Become “Photoshop of 3D Printing”

Following last year’s introduction of MultiFab, a multi-material 3D printer, researchers at MIT’s Computer Science and Artificial Intelligence Laboratory has pioneered a system for designing multi-material objects. The new interface, Foundry, is meant to be accessible to non-programmers, whereas multi-material 3D printing technology has historically been prohibitive both with respect to cost and user-friendliness.

60 Free Cad Blocks and Drawings

The key to quick, efficient CAD modeling is to have a solid library of CAD blocks - pre-prepared sets of common objects and details that you can simply drop into your drawing as and when they are required. Fortunately, there are many ways you can build up your own CAD blocks library without having to create all of your own objects from scratch. One of them is to purchase sets of blocks from websites like boss888.net, which has a wide array of CAD objects available for download - and is even offering a selection of their catalog for free.

15 CAD Blocks and Files for Playground Equipment

With the aim of supporting the design work of our readers, the company UrbanPlay has shared with us a series of files in .DWG format for different models of children's games, playgrounds, and equipment for public space. Files can be downloaded directly in this article and include 2D and 3D files.

See all 15 below.

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Detailed, Colorful Elevation Drawings of Historic Brazillian Buildings Illustrated in CAD

While using technical drawings, Zema Vieira makes architectural illustrations by using only AutoCAD without any further techniques. Her body of work became a project called “Fachada Frontal” or "Front Facade." In it, the artist depicts buildings from cities around the world, with a particular focus on Belo Horizonte, Brazil.

Check out below the illustrations made by the artist.

New Autodesk System Streamlines 3D Printing of Large, Complex Objects

A team of engineers at Autodesk have been pushing the limitations of conventional 3D printing -- not by redesigning the machines themselves, but by creating a network to harness their collective power. Autodesk's "Project Escher" is a new printing system that utilizes the power of several 3D printers at once to fabricate complex parts in unison, reports FastCoDesign. The new system can increase production speed by up to 90%.

Architecture Software Tutorials: Which Are The Best Out There?

In contemporary architecture practice, proficiency in an ever-widening array of architecture software is becoming increasingly important. For almost every job in the field, it is no longer enough to bring a skilled mind and a pencil; different jobs may require different levels of expertise and different types of software, but one thing that seems universally accepted is that some level of involvement with software is now a requirement.

While software has opened a huge range of capabilities for architects, it also presents a challenge: universities have taken wildly different approaches to the teaching of software, with some offering classes and access to experts while others prefer to teach design theory and expect students to pick up software skills in their own time. New architecture graduates therefore already face a divide in skills - and that's not to mention the many, many architects who went to school before AutoCAD was even an industry standard, and have spent the past decades keeping up with new tools.

The internet has therefore been a huge democratizing effect in this regard, offering tutorials, often for free, to anyone with a connection - as long as you know where to look. That's why ArchDaily wants your help to create a directory of the internet's best architecture tutorial websites. Find out how to help (and see our own short list to get you started) after the break.

The Computer vs The Hand In Architectural Drawing: ArchDaily Readers Respond

In the architecture world, there are a handful of persistent debates that arise time and time again: the challenges of being a woman in the field of architecture is one of them, for example; the problems of a culture of long hours and hard work is another. But one of the most enduring arguments in architecture - especially in the academic sphere - is the battle between hand drawing and computer aided design. Both schools have their famous proponents: Michael Graves, for example, was known as a huge talent with a pencil and paper, and came to the defense of drawing in articles for the New York Times, among others. Patrik Schumacher, on the other hand, is famous for his commitment to the capabilities of the computer.

To advance this heated conversation, two weeks ago we reached out to our readers to provide their thoughts on this topic in an attempt to get a broad cross-section of opinions from architects from all walks of life. Read some of the best responses after the break.

Which Architectural Software Should You Be Using?

One of the biggest decisions to make when setting out alone - either as an independent architect or starting your own firm - is which software to use. It can be tempting to simply choose an industry leader, but you may end up paying over the odds for a product which doesn't suit your style. In this post, originally published on ArchSmarter as "Which architectural software is right for me?" Michael Kilkelly works through the factors that should influence your decision, whether you're making it for the first time or reviewing a choice you made long ago.

Which CAD or BIM software should you use? Well, that depends. What functionality to you need? What are your priorities with regard to cost, comparability, interoperability? Are you using a Mac or a PC?

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Architects And Coding: Why You Should Treat Your Software Like Your Smartphone

In 2014 renowned Dutch politician Neelie Kroes, then a commissioner for the European Union, stated that coding should be taught in elementary school in the Netherlands, arguing that “Coding is the reading and writing of the future” and that if the Dutch didn’t incorporate it into their education system it would fall behind school systems in other countries. The reactions to both Kroes’ statement and Michael Kilkelly's article "5 Reasons Architects Should Learn To Code" were quite similar. Those already capable of writing code agreed; many who have never even seen, let alone written any script responded negatively. Many reactions to Micheal Kilkelly's article covered the same ideas: “There's no time!” “Coding is not designing!” Or just plain, “No!”

What Is The Role Of Hand Drawing In Today's Architecture?

Update: We have now published our follow-up article of readers' responses - see it here.

Are Computers Bad for Architecture?

In his articles for ArchSmarter, Michael Kilkelly often praises the value of computers and automation, a sometimes controversial viewpoint with plenty of supporters on either side. In particular, his previous post on ArchDaily, "5 Reasons Architects Should Learn to Code" provoked a significant discussion. But what is the value of this automation? In this post originally published on ArchSmarter, he expands on his view of what computers can be useful for - and more importantly, what they can't.

I write a lot about digital technology and automation here on ArchSmarter, but deep down inside, I have a soft spot for all things analog. I still build physical models. I carry a Moleskine notebook with me everywhere. I also recently bought a Crosley record player.

I can listen to any kind of music I want through Spotify. The music world is literally at my finger tips. Playing records hasn’t changed what I listen to but it has changed how I listen to music. There’s more friction involved with records. I have to physically own the record and I have to manually put it on the turntable. It’s a deliberate act that requires a lot more effort than just selecting a playlist on Spotify. And it’s a lot more fun.

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Hand vs. Computer Drawing: A Student's Opinion

In the debate about how architects - both present and future - represent our ideas, it is easy to find a lot of articles supporting both sides. One can read as many arguments as they want and find valid points supporting both hand-drawing and computer production. One could argue that there is nothing prettier than a well done hand-rendering of a project. Another could say that, although hand-drawing is something that catches the eye, it is not practical at all, takes longer than doing it on the computer and does not allow architects to easily modify it.

There is however another facet that does not come up as frequently as it maybe should: how does this discussion affect students? I believe we lie in a cross-fire, between the idea of what architects do and what they actually do.

5 Reasons Architects Should Learn to Code

In his popular post on how architects can "work smarter, not harder," Michael Kilkelly suggests that you should "customize your tools to work the way you work" and "use macros to automate repetitive tasks." Both sound very helpful of course, but wouldn't those require you to to write some code? Yes - but according to Kilkelly this should be a tool available in every architect's toolkit. Originally published on ArchSmarter, here he offers 5 reasons that architects should learn to code.

As architects, we need to know a lot of stuff. We need to know building codes, structures, mechanical systems, materials. We need to know how to read zoning codes, how to calculate building area, how to layout office floor. The list goes on and on. Do we really need to know how to write computer programs as well?

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