Projects for public buildings and infrastructure must always ensure the best possible forms of access and connection with the surrounding streets, particularly regarding access routes for pedestrians. However, some architects have managed to overcome the pragmatic aspect of this connection between architecture and the streets, when designing projects that have a strong duty to provide public space, by using this bond as the core of the design concept.
With most of the world living in cities and growing villages, people tend to spend the majority of their time indoors. When not at home, we are working, learning, or even engaging in fun activities in enclosed, built settings. All in all, 90% of our time is occupied inside. It is therefore essential to ensure a comfortable, productive, and healthy indoor environmental quality by following well-regulated parameters and design practices that consider temperature, lighting, noise pollution, proper ventilation, and the quality of the air we breathe. The latter is especially important, since contrary to what we might think, air pollution is much higher indoors than outdoor.
Architects don’t make buildings. Architects make drawings of buildings. But of course, someone has to make the building. The construction industry is one of the largest economic sectors and we all interact with the built environment on a daily basis, but the actual work of getting a building from drawing to structure has barely evolved over the decades. While the rest of the world has moved into Industry 4.0, the construction sector has not kept pace. Architecture has begun to embrace some digitalization. After all, not many of us work with mylar on drafting tables anymore. So with the architecture industry’s everlasting link to the construction industry, will the latter pick up some new technological tricks by association? And when it does, how will that change the role of the architect?
Feeling free and safe in the city. How many times have we felt fully free when walking through our neighbourhood, when returning home, when sitting in the park? Some urban spaces give us more autonomy than others. Some areas seem more comfortable and calm. But, to keep that calm, to what extent do we express ourselves and to what extent do we hold back? What safeguards do we take to feel as good as possible when inhabiting our environment?
https://www.archdaily.com/942508/cities-should-allow-people-to-shineMaría Gonzalez & José Tomás Franco
A now-scrapped redevelopment vision for the Toronto lakefront was heavy on timber construction and concern-prompting tech solutions. (Courtesy Sidewalk Labs)
In May, Alphabet’s Sidewalk Labs announced that it would cancel its high-profile Quayside project because of “unprecedented economic uncertainty.” The statement marked the end of a three-year initiative to create a living, urban “testbed for emerging technologies, materials, and processes.”
Reversing the traditional order of city planning, Sidewalk Labs imagined building a new urban district on Toronto’s waterfront from the internet up, with sensors and other data collection infrastructure embedded in the fabric of a large city block. The ambitious development—with an area of 2.65 million square feet, including 1.78 million square feet of residential space—was to be built entirely from mass timber; indeed, the extensive use of modular cross-laminated timber (CLT) and glue-laminated timber (glulam) was a chief selling point of the design (by Heatherwick Studio and Snøhetta, using a kit-of-parts developed by Michael Green Architecture).
In general, architects like to talk about how much their designs influence communities, and it makes perfect sense for them to do so. In the end, physical spaces and different social factors influence how each individual feels when they inhabit the city or occupy a building. But do all projects respond to all users the same way? We set out to question the way in which architecture approaches the LGBTQIA+ community, through an open call on our social networks, collecting the testimony of our readers on how they inhabit these spaces and how it would be possible to represent the community in the architectural field.
Architects in general are people who like to talk about how much they influence communities through their designs, and they are actually correct in saying that. After all, spaces together with various social factors influence how each individual feels when occupying the city or a building. But do these projects respond to all users in the same way? We propose to question the way architecture deals with the LGBTQIA+ community through an open call on our social media channels, bringing in our readers' testimonies on how they experience these spaces, and how is it possible to represent the LGBTQIA+ community in the architectural field.
Anthropometric Data - Crane Cabin Operator vs Remote Control Operator. Drawing by Het Nieuwe Instituut 2017. Image Courtesy of Het Nieuwe Instituut
In 2013, Michael Osborne and Carl Benedikt Frey ranked 702 occupations according to their probability of computerisation in the near future, from least probable (“recreational therapist”) to most probable (“telemarketers”). "Architectural and Engineering Managers” was ranked seventy-third, and “architects” eighty-second, while “architectural and civil drafters” ranked three-hundred and fifth. Clearly, technological advancements in fields such as machine learning and robotics are rapidly confronting us with issues of changing professional demand and qualifications. In this essay, Maurizio Ferraris turns the table on us: what if what we should be concerned with is not maintaining the human element in labor as production, but rather recognising human labor as consumption? Expanding on the arguments of his 2012 book, “Lasciar tracce: documentalità e architettura,” the author sees in automation an extraordinary opportunity in defining a renewed centrality of the human element, as the production of value associated with digital exchange is read through the three concepts of invention, mobilization and consumption.
Durham Cathedral. Image Courtesy of Pavilion Books
The most recent edition of The Cathedrals of England brings to a new generation the classic 1930s Batsford guide to England’s religious architecture. Concisely written and speaking to a broad readership, the book serves as a practical guide today as it did almost a century ago, acting as a reference catalogue for every Church of England cathedral in the country at the time.
Across the world, urban clusters have —to a greater or lesser extent— social and economic differences. Reflected in space, these imbalances of income and access to education, health, sanitation, and infrastructure generate ruptures more or less visible —although drastically felt.
Although a daily reality for some, socio-spatial inequalities can often go unnoticed. Photographer Johnny Miller states, "Discrepancies in how people live are sometimes hard to see from the ground... Oftentimes, communities of extreme wealth and privilege will exist just meters from squalid conditions and shack dwellings." Miller's photo series 'Unequal Scenes' seeks "to portray the most 'Unequal Scenes' in [the world] as objectively as possible."
The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Mabel O. Wilson, Bryan Lee, and Akira Drake Rodriguez to discuss racism and cities, how the built environment can be an instigator of racism, protests, the tearing down confederate monuments, housing, blackness and whiteness, the key changes needed for a more equitable society, and more. Enjoy!
https://www.archdaily.com/942251/racism-and-cities-with-mabel-o-wilson-akira-drake-rodriguez-and-bryan-leeThe Second Studio Podcast
When we hear the term visualization, it’s likely that we picture a flashy render full of lights, people, dazzling finishes, and a sense of energy about the place that we are viewing. Aside from rendering a three-dimensional space, architects also need to develop their skills in the representation of intangible ideas that help drive the narrative behind their arguments. Instead of creating one-off concepts that are presented in a traditionally linear sequence, designers need to craft a story, structure their designs like a thesis, and consider how our presentations have the power to reveal the priorities of a project.
Representation of the real world is, without any doubt, in the genesis of cinema, an art originated from photography, by creating a sequence to convey the impression of movement to the viewer. In fact, the earliest known film recording is from 1895, picturing the arrival of a train at Ciolat station in France, a trivial event in the daily life of 19th-century European cities.
However, even though tangible reality plays a big role in cinema, one cannot ignore that the fascination caused by this art comes, to a great extent, from its capacity to create imaginary worlds, to activate mental spaces, and to unleash emotions. In this sense, the real world may often provide insufficient fuel, inspiration, or background for the directors' and screenwriters' storytelling, so the art direction and scenic design teams are required to create other intangible realities that serve as a basis for the narrative.
When Rashed Singaby, Principal at HOK, was contacted by a former client about how an existing stadium could be retrofitted to host esports events, he immediately knew this was an opportunity to create a blueprint for a type of space that has never existed before. Singaby and his team formulated a small research group to test and understand both the standards for each type of esports game and classify them into operational substructures. Since each game requires its own type of setup, it was important to ultimately conceptualize the design ideas and make recommendations for how existing spaces could be modified in order to best consume and be involved in the experience of esports activities.
Cloud of Luster Wedding Chapel / Tetsuya Matsumoto. Image Courtesy of A' Design Awards
It's never too early to enter for a chance to showcase your work to a global audience; enter your design now for an A’ Design Award. The international competition was "born out of the desire to underline the best designs and well-designed products" of designers, architects, and innovators from all design fields. Among other design competitions and awards, the A' Design Award stands out for its exceptional scale with over 100 design categories.
Beijing Daxing International Airport / Zaha Hadid Architects. Image by @seven7panda
In architecture and urbanism, both proximity and distance from a certain object of study, whether on a building scale or urban scale, are frequent strategies that help us better visualize details and also have a broader overall perception, both essential for understanding the object in question. Changing the point of view allows different perceptions of the same place. By moving from the ground level, or from the eye-level, which we are accustomed to in everyday life, to the aerial point of view, we can establish connections similar to those achieved through site plans, location plans, and urban plans.
Photographer Kris Provoost has captured new images of Herzog & de Meuron's M+ Museum in Hong Kong. Focusing on 20th and 21st century art, design, architecture and moving image, M+ will be the centerpiece of the West Kowloon Cultural District, and a key venue in creating interdisciplinary exchange between the visual arts and the performing arts in Asia.
Smart homes, the Internet of Things, and contactless technology have become an indelible part of the architecture and interior design industries, with automated lighting, smart HVAC units, and speakers like Alexa or Google Home becoming a principal part of the modern upper middle class home. As new devices and competing systems are continually released, we list some of the most popular home technologies developed by Lutron, alongside tips for how to integrate and choose among them.
https://www.archdaily.com/941241/how-to-design-a-smart-and-contactless-homeLilly Cao