Each sculptural heel was 3D printed using SelectiveLaser Sintering in a hard Nylon and all-new soft Rubber material, making a "fully functioning" shoe. Only up to 50 pairs of each will be sold. See them all, after the break.
For more than 150 years, the Golden Ratio has been one of the main tenets of design, informing generations of architects, designers, and artists. From Le Corbusier to Apple, Vitruvius to Da Vinci, the ratio purportedly dictates which forms will be found aesthetically pleasing. Yet mathematicians and designers have grown skeptical of the practical applications of the Golden Ratio, with Edmund Harriss of the University of Arkansas' mathematics department putting it at its most simple: "It is certainly not the universal formula behind aesthetic beauty." Writing for Fast Co. Design, John Brownlee collates sources as diverse as the mathematics department at Stanford University to Richard Meier, laying out the case against what may just be design's greatest hoax. Read the full article here.
Ask a random person in the street about their favorite hobbies, and it’s unlikely that they’ll say “urban planning and traffic management” - yet when video games began to take off in the late 1980s city-building was one of the first breakout hits, in the form of Maxis’ SimCity series. The huge success of the “Sim” series in general drove conversations about the value of simulation, as part of the general 1990s optimism about virtual worlds being the future. Sim games became the subject of academic critiques of their philosophy of the world, while city builders became a lot more than a game: in 2002, SimCity 3000 was used as a semi-serious test for mayoral candidates in Warsaw.
After a slump caused by a difficult transition to 3D graphics, city builders are back in vogue. Following what is widely considered as a disappointing SimCity reboot in 2013, Finland’s Colossal Order recently released Cities: Skylines to critical and financial success. But simulations require assumptions; they are, after all, written by people who have their own conscious and unconscious views on how and why cities work. The limitations around designing a video game - the fact that each asset must be modeled and textured, and that each transport option requires a huge amount of work to simulate - mean that Cities: Skylines is as stripped down and streamlined an articulation of urban philosophy as Le Corbusier’sVille Radieuse or the New Urbanists' models, and just as interesting. We investigate 10 things this game tells us about 21st century urbanism, after the break.
Nearly 100 architects, designers, and consultants have been developing designs for a competition for the new government quarter in Oslo. Drawing an initial 24 entries, the intent of the competition was to generate viable solutions for the future relocation of all government ministries (excluding the defense ministry), emphasizing an urban atmosphere and public elements. In the six shortlisted proposals from both local and international firms, including BIG, Snøhetta, and MVRDV, the themes of building tall and introducing green space emerged.
Now a ten-member committee of industry professionals will assist Statsbygg, the public construction advisers collaborating on the government's behalf, with the evaluation of each design. Take a look at the six proposals after the break.
SANAA and Snøhetta have been jointly awarded first prize in a restricted competition to build a "New National Gallery - Ludwig Museum" in Budapest's 200-year-old Városliget (City Park). Lauded for their "equally outstanding" proposals, the winning teams will now meet with the jury to be judged "on professional and financial considerations."
Nieto Sobejano Arquitectos and the joint proposal of Balázs Mihály's Architect Studio and the Faculty of Architecture of Budapest University of Technology and Economics were awarded second prize.
The competition is part of a larger cultural project that aims to renew the city's Városliget by 2018 with five new museum buildings built inside the expanded park area.
A closer look at the winning schemes, after the break.
Construction is underway on a striking new tower by Morphosis Architects in Shenzhen. "A departure from conventional towers," as the practice describes, the "Hanking Center Tower" merges commercial retail with private office space through the folding of its steel structure. Beyond that, tenants are connected via a series communal sky gardens and a massive sun-lit atrium that occupies the building's core.
Next on the agenda, the Pier Selection Committee will conduct an initial public meeting on April 23 in which finalists will present clarifications on their designs, followed later that day with a second meeting to announce the teams' rankings. Based on these proceedings, one design will be chosen for further development, in collaboration with the city. Check out the three finalists, after the break.