Videos
Lazy Sunday morning, rendered in Lumion by Gui Felix (project by Marcio Kogan of MK27)
There is life within every design. In the way that the leaves of a tree move with the wind, the energy of a busy public building with its never-ending flow of interesting and unique people, or the feeling of a cozy evening indoors while heavy rain batters the windows.
During this month we will discuss from a critical perspective the meaning of rendering for architecture. What are the models and what are the limits of rendering in the design process of a building?. And from this perspective ask ourselves what is a rendering? It is just an image to win competitions and prospects clients. Or is it an effective tool for the construction process?
Now recall the last time you meet a client. Preparing a whole bunch of presentation materials including renderings, diagrams, floor plans, elevation plans and section plans is simply not enough. The hard part starts when the client got stuck with one or two renderings and simply wouldn’t let go.
The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.
A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Alessio Grancini, Prototype Engineer at Magic Leap and former Head of XR at Morphosis to discuss how VR can be used in architecture offices. The three cover basic terminology, software, workflows, costs, learning curves, using VR in the design process and for client presentations, the pros and cons of different headsets, controls, different types of rendering, the social implications of VR, and how he transitioned from architecture to the technology space. Enjoy!
https://www.archdaily.com/957761/alessio-grancini-on-how-vr-can-be-used-in-architecture-officesThe Second Studio Podcast
Videos
Neoscape NYC / Chaos Vantage. Image Courtesy of Chaos Group
This year, real-time became really important. For architects and arch-viz artists, the ability to explore and design interactively is nothing short of game-changing, drastically shortening project life cycles and making it easier to present and discuss ideas with co-workers and clients. With remote collaboration becoming a normal part of day-to-day life, real-time views of projects have become invaluable.
Architectural visualizations are only as good as the scene they’re placed into. No matter how fantastic your building model, if it's placed in an environment constructed of low-quality, low-poly assets, it’s not going to shine. That’s one of the reasons architects and designers have long turned to Quixel Megascans to give context to their archviz scenes.
Juanito Olavarria. Image Courtesy of The Midnight Charette
The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Architectural Renderer & Partner of Luxigon's Los Angeles office, Juanito Olivarria to discuss his process of creating renderings, collaborating with architects, beauty, video gaming, taking risks, ugly trees, rendering styles, and much more!
https://www.archdaily.com/949714/have-you-ever-seen-a-render-with-a-dent-in-a-car-juanito-olivarria-on-his-process-creating-renderingsThe Second Studio Podcast
Photorealistic renderings today are the standard. They can be done quickly, cheaply, and clients expect them. But are these renderings truly accomplishing what they set out to do? Those on the forefront of new 3D design techniques argue that, as an industry, we’ve gotten stuck on conveying information, when what we should really bring to the table is emotion. Now that the playing field has evened in terms of technological capability and hyper-realism, what’s the next step? By introducing an emotional layer and creating a sense of place, renderings can provide even more value to a project, firm, client, and community.
Architecture is defined by stories. Told through diverse mediums, these narratives shape how we understand our built environment. At the same time, drawings and visualizations can be architecture in their own right, a way of discovering what we see or what could be. For Vienna-based urbanist, architect and illustrator Alexander Daxböck, drawings are a way to imagine new futures together.
As architects rely heavily on imagery to convey abstract information to a broad audience, there is a recurrent conversation on the role of visualizations in architecture and how they impact the general perception of the built environment.
In architecture, professionals must constantly deal with the challenge of representing a project clearly and understandably before it is built, making the space somehow more perceptible to people who are often not specialized in the field. Rendering is one of the most popular methods of three-dimensional representation among architects because it portrays the project more realistically. Reality, however, implies the presence of people and their ways of inhabiting spaces, which can be depicted through human figures, that must be coherent with the intended picture and interpretation of the architecture, the place it is located in, and the way it is inhabited.
In an era of great marketing efforts, in which architectural ideas increasingly seem to focus on hyper-realistic representation in an attempt to convince clients (or the jury in the case of architectural competitions) that the upcoming construction will achieve just as much quality as the visual fantasy, renderings become highly important in a project's presentation.
Because of this, every year there are new updates, as well as the launching of new software specialized in renderings, tools capable of achieving such impressive results that may lead to images being mistaken for photographs, thus blending the unreal with the notion of ultra-reality.
What size is this room? What is the view from the meeting room like? What would you see if you looked from the outside in? These are all recognizable examples of questions designers are asked. Is there any better answer than immediately showing the view in question? XUVER provides a user-friendly way to share an online-rendered visualization of your design within a minute. No additional software is required; all you need is a link and a web browser. A voice module also enables you to discuss your design simultaneously.
Everybody’s talking about Grasshopper. It’s an exciting way to explore parametric and generative designs in architecture — and the ability to create and render those concepts and animations to present to clients is considerably even more impressive.
V-Ray is a trusted 3D renderer that gives Rhino users the power to render everything, from quick concepts to finished designs. It also allows designers to deliver professional-quality renders every step of the way. V-Ray for Grasshopper comes with V-Ray for Rhino, which makes it quick and easy to animate and render your parametric designs.
Real-time architectural visualization provides a compelling immediacy that helps stakeholders in architectural projects better understand unbuilt buildings. With the interactive architectural visualization tool Twinmotion, it’s now possible to transform BIM and CAD models into these convincing real-time experiences quickly and easily. Architectural designers benefit enormously from tools that are easy to learn and use, but they also want to create visualizations that provide a genuine sense of presence. Realism is the key to achieving this, a focus of the upcoming release of Twinmotion 2020.
In this article, we’ll provide a sneak peek at some of the new Twinmotion features.
Forward-thinking architectural firms, infrastructure consultancies, and interior design businesses are increasingly leaning on real-time architectural visualization to explore, evaluate, and present designs. By affording clients and project stakeholders the opportunity to experience future spaces in interactive and immersive environments, real-time technology provides a compelling immediacy that 2D drawings cannot.
V-Ray is an incredibly powerful renderer — but it’s also remarkably easy to use. The number-one* 3D renderer used in architectural visualization is battle-tested and industry-proven, used daily to realize world-class products, buildings and much more. And if you like to spend the majority of your time being creative but still crave the highest quality images possible, V-Ray can help you easily and speedily render everything from your quickest concepts to your largest and most detailed 3D models.
What’s more, it works seamlessly with SketchUp’s versatile 3D modeling tools while also being built with a full set of creative tools for lights and materials. The best part, perhaps, is that you don’t need to be a rendering expert to get great results with V-Ray. This collection of six, simple, quick-start tutorials will help you learn how to use V-Ray Next for SketchUp — and give your renders a boost in no time at all.
To celebrate in its own way the 100 years of the Bauhaus, the team of illustrators in architecture “sauvarjon” has produced 100 illustrations for which an exhibition is still in preparation.
To celebrate in its own way the 10th anniversary of the opening of the Nantes School of Architecture on the banks of the “Ile de Nantes”, the collective offers a great illustration contest, free, open to all around the main theme of "Replica!" and hopes to collect 100 illustrations from different authors, which will also be the subject of an exhibition and auction during the National Days of Architecture in October 2019.