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Architects: C.F. Møller
- Area: 36500 m²
- Year: 2025


The Danish Landscape Award 2023 has been awarded to the H.C. Andersen Garden, designed by MASU Planning. The award focuses on honoring landscape architectural works with character, serving as “inspiration” for the industry. Situated in Odense in Denmark, this year’s winner was praised for reviving urban renewal in the city center by creating an escape that blends with the existing context.



Scheduled to open in the summer of 2021, the H.C. Andersen’s House is a new museum, designed by Kengo Kuma & Associates in Odense, Denmark. Reinterpreting the story of the Danish author’s life and work, the project “will provide a unique artistic experience, which combines landscape, architecture and modern exhibition design”.

Denmark-based 3XN Architects has unveiled their design for a new Robot Developers Hub in Odense, Denmark. Designed as the new home of Universal Robots (UR) and Mobile Industrial Robots (MiR), the 20,000 square-meter hub will offer specialised environments for robot research and development.



Kengo Kuma & Associates, in a team with Cornelius+Vöge and landscape architects MASU planning, have revealed plans for the Hans Christian Andersen Museum in Odense, Denmark. Channeling the otherworldliness of Andersen’s fairy tales, the 5,600 square meter building is two-thirds below grade, leaving ground level space for “enchanted” gardens of large trees, lawns, box hedges, and tall shrubs. The museum building is an ambling collection of cylindrical volumes, with glass and lattice timber facades beneath scooped green roofs, all surrounding a sunken courtyard space. The project will replace an existing museum that is largely focused on the author’s personal life with one that is more centered on his stories.




Danish firm, CEBRA, was recently awarded first prize for their new education center in Odense. The building explores how curved forms can penetrate and define the rectilinear confines of the 134,550 sqf school building. Soft curving levels open to floors below and provide a mixing of visual and auditory experiences in a dynamically changing environment. Moreover, such levels provide a flexible learning environment, with “the human-being placed at the center.”
More about the project after the break, including CEBRA’s awesome hand renderings.