The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Architectural Renderer & Partner of Luxigon's Los Angeles office, Juanito Olivarria to discuss his process of creating renderings, collaborating with architects, beauty, video gaming, taking risks, ugly trees, rendering styles, and much more!
https://www.archdaily.com/949714/have-you-ever-seen-a-render-with-a-dent-in-a-car-juanito-olivarria-on-his-process-creating-renderingsThe Second Studio Podcast
All too often, architects and designers spend hours searching for textures and materials to represent their visions. This struggle takes many forms: from scrolling through Google, Pinterest, and databases in search of the perfect texture, to manually creating one over the course of several hours, or even days. In either case, the result is frequently painful, and rarely perfect. A database organized, reliable, free and easy to use is not always a simple thing to find.
Architextures began in 2014 as a library of high-quality image files, with textures submitted by users or created by the platform itself. Over time, the platform’s creator Ryan Canning noticed that, in his professional work as an architect, the array of static image files available online did not meet the specific textures he was looking for in his design projects. Frustrated with the endless process of searching, editing and overlaying textures in Photoshop, Ryan reinvented Architextures in 2019 as an interactive tool where designers like himself could create specified, high-quality textures in seconds. And importantly, being free to use for personal and educational use, with professional accounts available for a small fee to support the tool’s development.
International architectural practice Kohn Pedersen Fox (KPF) is constantly striving to improve efficiencies and enable greater creative exploration through the application of the latest technologies. With nine offices worldwide and projects based anywhere from Europe to the US and China, the company takes a global approach to its design process by fostering collaboration; it’s not uncommon for a single project to involve team members based in London, New York, and Singapore, for example, who come together virtually in what Cobus Bothma, Director of Applied Research, calls their “tenth office”.
Architectural visualization company Brick Visual has been loading its most complex scenes into Chaos Group’s real-time 3D ray-traced engine, Project Lavina, since the private beta first launched. With the first public beta now available, Attila Cselovszki, CDO at Brick Visual, shares how adding Project Lavina to the architectural visualization (arch-viz) pipeline has revolutionized the way they work.
The images that some visualizers have been presenting have allowed people to be fully immersed in virtually-built environments; exploring the space, observing how the sun rays create a dialogue between light and shadow, experiencing what they might hear or feel as they walk by one room to another, all before excavation work begins and the first block is laid.
In an exclusive interview with ArchDaily, Luxigon's Eric de Broche des Combes talks about his career, creating amplified visualizations and how they influence a project, and what the future holds for the industry.
Architecture is defined by stories. Told through diverse mediums, these narratives shape how we understand our built environment. At the same time, drawings and visualizations can be architecture in their own right, a way of discovering what we see or what could be. For Vienna-based urbanist, architect and illustrator Alexander Daxböck, drawings are a way to imagine new futures together.
When we hear the term visualization, it’s likely that we picture a flashy render full of lights, people, dazzling finishes, and a sense of energy about the place that we are viewing. Aside from rendering a three-dimensional space, architects also need to develop their skills in the representation of intangible ideas that help drive the narrative behind their arguments. Instead of creating one-off concepts that are presented in a traditionally linear sequence, designers need to craft a story, structure their designs like a thesis, and consider how our presentations have the power to reveal the priorities of a project.
As architects rely heavily on imagery to convey abstract information to a broad audience, there is a recurrent conversation on the role of visualizations in architecture and how they impact the general perception of the built environment.
Many times I have not been able to decipher whether the video or the image I was looking at was real. In the same way, I had to convince friends or relatives —namely, people unfamiliar to the idea of the architectural render— several times that a building featured in a storefront advertisement or in a printed magazine was not real. There is no longer a gap —or limits— between hyper-realistic, computer generated visualization and reality itself. Are we reaching the limits of visualization of our spaces? Do our architectural visualizations meet our architectural expectations?
As architecture is increasingly reliant on renderings to convey its message and depict the unbuilt, many practices turn to seasoned 3D artists to help them portray their designs in the most favourable light; thus they externalize visualizations to a handful of firms.
In a visually over-stimulating environment, architecture projects compete for attention through eye-catching visuals and intriguing graphical representations of their concepts. Visualization skills rank high in the architectural profession, but they also demand significant time and effort to develop. Arch-Vizz is a website dedicated to both students and professionals who aim to improve their visualization skills and broaden their perspective on architectural representation.
With the recent release of Twinmotion 2020, you can now create even more convincing visualizations and immersive experiences from your CAD and BIM models. In addition to a huge boost in realism, one of the most significant areas of improvement in the new release is project review, with a range of features for fast BIM design review and presentation.
With Twinmotion 2020.1 now available, the software is fast becoming the go-to visualization tool for professionals working in architecture, interior design, urban planning, and landscaping, for everything from designing residential properties to providing VR walkthroughs of large-scale infrastructure projects. The latest release raises the bar for realism and includes new features for project presentation and review.
Real-time architectural visualization provides a compelling immediacy that helps stakeholders in architectural projects better understand unbuilt buildings. With the interactive architectural visualization tool Twinmotion, it’s now possible to transform BIM and CAD models into these convincing real-time experiences quickly and easily. Architectural designers benefit enormously from tools that are easy to learn and use, but they also want to create visualizations that provide a genuine sense of presence. Realism is the key to achieving this, a focus of the upcoming release of Twinmotion 2020.
In this article, we’ll provide a sneak peek at some of the new Twinmotion features.
Forward-thinking architectural firms, infrastructure consultancies, and interior design businesses are increasingly leaning on real-time architectural visualization to explore, evaluate, and present designs. By affording clients and project stakeholders the opportunity to experience future spaces in interactive and immersive environments, real-time technology provides a compelling immediacy that 2D drawings cannot.
Etienne-Louis Boullée, though regarded as one of the most visionary and influential architects in French neoclassicism, saw none of his most extraordinary designs come to life. Throughout the late 1700s Boullée taught, theorized, and practiced architecture in a characteristic style consisting of geometric forms on an enormous scale, an excision of unnecessary ornamentation, and repetition of columns and other similar elements.
American video game and software development company Epic Games today welcomes Twinmotion as the latest offering to help visualization professionals in the architecture, construction, urban planning, and landscaping industries better communicate their designs. Powered by Unreal Engine 4, Twinmotion delivers real-time, final-quality rendering through a simple and intuitive interface, with the ability to quickly produce a variety of presentation options including images, panoramas, videos, and virtual reality content.
Contemporary visualization tools have rendered exceptional illustrations, proving to be crucial in architectural representations today. However, some choose to explore objects in unprecedented manners instead of diving into "digital post-collage", unleashing different realms of design.
Created as an experimentation of visual narratives, (ab)Normal is a graphic patchwork that expresses design, scenography, illustration, architectures, and social utopias of a culture that revolves heavily around Internet, gaming, and religion. The iconographic images, which particularly focus on architectural representation, explore all the potentials of rendering, deconstructing, and reassembling photo-realism with a different hierarchies.