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KieranTimberlake is Using Virtual Reality to Design a Home for Future Life on Mars

09:30 - 21 March, 2017
KieranTimberlake is Using Virtual Reality to Design a Home for Future Life on Mars, The virtual Mars City base. Image Courtesy of KieranTimberlake
The virtual Mars City base. Image Courtesy of KieranTimberlake

This article was originally published by Autodesk's Redshift publication as "Life on Mars? Architects Lead the Way to Designing for Mars With Virtual Reality."

Take a Virtual "Fly-Through" of the Star Wars Millennium Falcon With This 3D Model

09:30 - 12 March, 2017
Take a Virtual "Fly-Through" of the Star Wars Millennium Falcon With This 3D Model, Courtesy of Archilogic
Courtesy of Archilogic

The Star Wars universe contains some impressive buildings. However, in the original trilogy, it's actually the Millennium Falcon, Han Solo's non-descript yet highly tuned ship, that provides the most important architectural setting for the story's events, acting as the de facto base for our heroes' scheming. While it's certainly not the largest or most complex floor plan in the universe, the interior of the Millennium Falcon is intriguing for the way it resolves the ship's circular shape.

A Virtual Look Inside the Case study house #12 by Whitney R Smith

09:30 - 3 March, 2017
A Virtual Look Inside the Case study house #12 by Whitney R Smith, Courtesy of Archilogic
Courtesy of Archilogic

In designing his (unbuilt) house for the Arts & Architecture Case Study program, Whitney Smith, like Richard Neutra, prioritized the connection to outdoor space. His motivation, however, was more specific than a desire to extend the living area of a small house. Rather, he wanted to create a highly personal space, geared to the passion of his hypothetical client. Seeing conventional plans as a straitjacket for residents who craved appropriate working space within their home (be it a sewing studio or a photography darkroom), he aspired to fit this house to the needs of a keen horticulturist.

4 Virtual Spaces in "Second Life" that Explore Alternatives in Religious Architecture

11:00 - 29 January, 2017
4 Virtual Spaces in "Second Life" that Explore Alternatives in Religious Architecture, Screenshots via Second Life
Screenshots via Second Life

If you’ve heard of Second Life, the 2000s-era web-based online world with millions of loyal “residents” who populated it with personal avatars, you’re likely to think it has become irrelevant or obsolete. But at the peak of its popularity, the site received a lot of attention for providing users with a potentially dangerous escape from reality—one so powerful that it was not unheard of to leave real jobs, friends, and families for those found within the site.

4 Tips to Get Started With Virtual Reality in Architecture

09:30 - 22 December, 2016
4 Tips to Get Started With Virtual Reality in Architecture, Image from the <a href='http://www.archdaily.com/772156/exhibition-drawn-to-the-future'>"Drawn to the Future" exhibition</a> held at The Building Centre in London in 2015. Image © Agnese Sanvito
Image from the "Drawn to the Future" exhibition held at The Building Centre in London in 2015. Image © Agnese Sanvito

This article was originally published by Autodesk's Redshift publication.

A Virtual Look Into Richard Neutra's Unbuilt Case Study House #13, The Alpha House

09:30 - 30 November, 2016
A Virtual Look Into Richard Neutra's Unbuilt Case Study House #13, The Alpha House, Courtesy of Archilogic
Courtesy of Archilogic

Of the four homes designed by Richard Neutra for the Case Study Houses program, post-war thought experiments commissioned by Arts & Architecture, only one was ever realized. In the imaginary village of the program's many unbuilt homes, next to #6, the Omega house, stands #13, named Alpha. Archilogic’s 3D model gives us a unique chance to experience this innovative concept home.

A Virtual Look Into Mies van der Rohe's Core House

09:30 - 17 November, 2016
A Virtual Look Into Mies van der Rohe's Core House, Courtesy of Archilogic
Courtesy of Archilogic

Architecture depends on its time. It is the crystallization of its inner structure, the slow unfolding of its form. – Ludwig Mies van der Rohe

10 Models Which Show the Power of Point Cloud Scans, As Selected by Sketchfab

09:30 - 9 November, 2016
10 Models Which Show the Power of Point Cloud Scans, As Selected by Sketchfab, via Sketchfab
via Sketchfab

Traditional 3D models made up of surfaces have for a long time aided us in visualizing buildings and spaces, but they often come at a cost: large models require a lot of storage and processing power, and can become incredibly complex to the point where they are difficult to navigate. As a part of our Selected by Sketchfab series, Sketchfab has their eye on a more efficient, increasingly common method of capturing architectural spaces; namely, point clouds. Point clouds are made up of a set of points located in a three-dimensional coordinate system, that when put together merely give an impression of the surface of an object, or the façade of a building.

How Physico-Realistic Rendering Helps Architects Choose the Right Glass for Facades

10:30 - 21 October, 2016
How Physico-Realistic Rendering Helps Architects Choose the Right Glass for Facades, Courtesy of Saint Gobain
Courtesy of Saint Gobain

The physical properties of glass are invaluable and unequaled when it comes to the architect’s material palette. From the time of the cathedrals and the the brilliantly colored stained glass that served a functional and didactic purpose, to the modernist liberation of the floor plan and the exquisitely-framed horizontal views provided by ample windows, architects have turned to glass to achieve not only aesthetic but performative conditions in their projects.

A Virtual Look Into Patrick Bateman's "American Psycho" Apartment

09:50 - 20 September, 2016
A Virtual Look Into Patrick Bateman's "American Psycho" Apartment, Courtesy of Archilogic
Courtesy of Archilogic

Patrick Bateman’s apartment from American Psycho is one of the most iconic locations in recent film history – his bone-white business card writ large. The sterile set design, by Gideon Ponte, is as impersonally creepy as Christian Bale’s performance (sure, put a telescope by the window, why don’t you; a serial killer without voyeurism just isn’t scary enough.) Archilogic’s interactive 3D model invites you to experience the apartment from the inside – without fear of an axe to the head.

Korean Dandelion Farm / Archihood WXY

02:00 - 13 September, 2016
Korean Dandelion Farm / Archihood WXY, © Woohyun Kang
© Woohyun Kang

The building is hidden by the silver-grass forest. The whistle of the wind from the sliver-grass leads the way. At the end of a leafy and curved pathway, you can meet a heavy wooden door. The black bamboo welcomes you through the spaced wooden fence, and natural sunlight filtering through the louver, enveloping the dark entry space. Walking through this entry space, you can see the peaceful front courtyard, covered with Korean fine soil.  Experience of dark and light: this is what triggers your emotional experiences in this space. When you enter the front courtyard, you can see the forest valley through the wide open Farm café. The sense of nature from the valley stays in the farm a while, and passes through the wooden fence. 

11 Historical Examples of How to Design Doorways, as Selected by Sketchfab

10:00 - 31 August, 2016
11 Historical Examples of How to Design Doorways, as Selected by Sketchfab

Our friends at Sketchfab have noticed a recurring trend: among the many 3D scans shared on their platform, a significant number are of historical doorways. Often neglected in today’s designs, doors and doorways are essential physical and mental transition points between the interior and the exterior of a building. While Mies van der Rohe’s strive for visual continuity and the use of glass doors has some critical advantages, it is not applicable – or only poorly applicable – to every design case. Fortunately, history shows that visually and spatially differentiating doors and doorways from the rest of a facade can be a resourceful alternative.

Sketchfab Strengthens Commitment to Virtual Reality With New Features

17:02 - 4 August, 2016
Sketchfab Strengthens Commitment to Virtual Reality With New Features, Image adapted from screenshot of San Carlo alle Quattro Fontane model by Matthew Brennan
Image adapted from screenshot of San Carlo alle Quattro Fontane model by Matthew Brennan

Online model sharing site Sketchfab last week announced three new features intended to solidify its position as one of the web's foremost platforms for sharing VR-viewable 3D models online. Originally launched in January of this year, the virtual reality features of Sketchfab's platform have proven to be popular and has even led to Sketchfab being referred to as "the Youtube of VR."

A Virtual Look Into A. Quincy Jones and Frederick Emmons' Case Study House #24

10:45 - 2 August, 2016
A Virtual Look Into A. Quincy Jones and Frederick Emmons' Case Study House #24, Courtesy of Archilogic
Courtesy of Archilogic

As A Quincy Jones rightly said, “There’s no unimportant architecture”.[1] The late architect worked alongside his colleague, Frederick E. Emmons, putting their hearts and souls into the design of Case Study House #24, but sadly it was never built. The location in which Case Study House #24 was to be constructed was once a part of the Rolling Hills Ranch, the area which is now popularly known as San Fernando Valley.

A Virtual Look Into Beverley David Thorne's Case Study House #26

10:30 - 23 June, 2016
A Virtual Look Into Beverley David Thorne's Case Study House #26, © Kathi Elliott
© Kathi Elliott

The biggest surprise in this Archilogic model is the spectrum of color. Anyone who has visited the Case Study House 26 in San Rafael, California during the last 40 years would be familiar with the building’s classic all-white steel frame look, but the architect, Beverley David Thorne, had originally picked a very different color scheme: “Dull Gold”  for the steel, saffron and other more vivid colors for the interiors. “The choice of exterior colors,” wrote Thorne in Arts & Architecture magazine, “was dictated by the climate and the character of the surrounding landscape.” This Archilogic model recreates the original 1963 conditions, down to the bedroom wall and tile colors.

Play With a Parametric Version of BIG's Serpentine Pavilion in this Model

11:10 - 7 June, 2016
Play With a Parametric Version of BIG's Serpentine Pavilion in this Model, Courtesy of Archilogic
Courtesy of Archilogic

Every year the Serpentine Gallery commissions an Architect to design a pavilion which will sit on its lawn, greeting the hundreds of thousands of people who will visit over the summer months. Temporary pavilions like this are an important chance for architects to test new ideas, and to communicate to the public what architecture is and could be.

Immerse Yourself in This New 360º Video of The Met’s Great Hall

08:00 - 6 June, 2016
Immerse Yourself in This New 360º Video of The Met’s Great Hall, The Great Hall at the Metropolitan Museum in New York City. Image © "Creative Commons Great Hall" by Jasmin Ramig is licensed under CC BY 2.0
The Great Hall at the Metropolitan Museum in New York City. Image © "Creative Commons Great Hall" by Jasmin Ramig is licensed under CC BY 2.0

The Metropolitan Museum released a 360º video of their iconic Great Hall on their Facebook page, allowing user to immerse themselves in the building. Designed by Richard Morris Hunt in 1902, the Met’s Great Hall greets over 6 million visitors to the museum each year with its neo-classical design.

5 Reasons to Add Virtual Reality to Your Workflow

09:30 - 10 May, 2016
5 Reasons to Add Virtual Reality to Your Workflow, © Halfpoint via Shutterstock
© Halfpoint via Shutterstock

This article was originally published on ArchSmarter titled "5 Ways Virtual Reality Will Change Architecture."