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A Virtual Tour of Mies van der Rohe’s Unbuilt Resor House

The Resor House was a hugely pivotal project for Mies van der Rohe, in both his life, and his career. It was his first commission in the United States and prior to landing in Chicago, he lived for two months on the site of the house near Jackson Hole, Wyoming. Its design was unique for Mies in its rural landscape setting and material choices, mainly its wood-clad exterior and interior. While it was never constructed due to cost overruns, the design documents and working models were collected by MoMA in NY, where the client, Helen Resor was on the Board of Directors. This video traces a digital reconstruction of the house — using those archival documents — to serve as the subject of an in-depth tour and analysis. What sorts of discoveries are to be found inside this unbuilt masterpiece? 

Worldbuilding: Architecture from Comics

Today, worldbuilding is an important part of creative thinking in a wide array of activites. From successful film franchises, to video games, and to comics, worldbuilding is what draws in audiences and allows multi-part productions to cohere around a shared setting. Of course, architecture factors into this too, it is the creative and technical discipline concerned with building the world, after all. This video breaks down how worldbuilding applies to architecture and focuses on comics as a case study to explore the opportunities in its consideration. Lastly, the video includes an interview with the designer of the exhibition ‘Chicago Comics’ currently on display at the Museum of Contemporary Art. Thomas Kelley discusses how worldbuilding factored into the relationship between architecture and comics in the design of the show with regards to scale, entry sequences, and color.

When Architects Copy

Copying happens all the time in architecture. From students copying the lessons of established examples, repeating model houses, overtly referencing elements from the past, to literally making blueprints, the act of copying is an important tool for architects. Rarely is copying seen as a truly negative or forbidden activity like it might be in other creative disciplines. This video breaks down the how and why architects copy. It covers some postmodern precedents like the Sainsbury Wing, Vanna Venturi House, Villa Dall'Ava by Rem Koolhaas, as well as the more recent examples like the Eyebeam competition and the David Childs lawsuit. All of these examples serve to highlight the wide range of copies in architecture, from the creative and clever to the lazy and malicious.

Architectural Vocabulary Defined A to Z

This video introduces and defines common architecture terms from A to Z. It is no secret that architecture is full of jargon. This can be the subject of jokes and memes but it can also lead to confusion and frustration. The reliance on jargon is somewhat forgivable — the task of translating complex spatial, geometric, and compositional principles into verbal language is difficult. However, it means that one must invest in learning the language to fully grasp written and verbal communication about buildings. This video helps by providing definitions for 26 common architectural terms in alphabetical order. Terms include aesthetic, buttress, circulation, diagrammatic, enfilade, fenestration, geodesic, hierarchy, iconic, jamb, kitsch, legibility, morphology, node, ornament, program, quoin, rustication, stereotomy, tectonics, urbanism, yurt, and zeitgeist. Armed with this fundamental vocabulary, you’ll be able to keep up with any architectural conversation.  

Inside a Demolished Brutalist House: the Lincoln House

The first house ever built in the United States made entirely out of only concrete and glass is no longer standing. It was demolished in 1999, but that doesn’t mean we can’t visit it virtually to witness what it would have been like to be inside. This video and link below focuses on a single house — the Lincoln House — designed by Mary Otis Stevens to resurrect and explore. It uses the program Enscape to walk through the building and resurrect the experience of what it would have been like to be inside. The video offers a timeline to contextualize the role of the house in the career of the architect and the evolution of Brutalism in Architecture, an analysis of the building, and initial reactions to walking through the building for the first time. What magic and other lessons are lurking in the design, hidden until we could experience it?

Fire and Architecture: How Fire Shapes the Design of Buildings

Fire is an important consideration in the design of buildings. From material assemblies, to room layouts, to egress, and fire suppression systems, fire is a powerful force shaping the spaces we inhabit. This video talks about some of those factors while the host, Stewart Hicks, builds a campfire at a cabin in Northern Michigan. Over the course of choosing logs, building, lighting, and enjoying the fire, he breaks down how the construction of buildings relates to principles of constructing a good campfire. He covers theories by Gottfried Sempter, the evolution of fire in the home, considerations in wood frame construction, Bernoulli’s Principle, fire suppression systems, and much more. Grab a seat, bring ingredients for making s’mores, and enjoy some fun fire facts.

Lost Architecture: Exploring Unbuilt Masterpieces, One Half House by John Hejduk

What if we could visit any building, regardless of whether it was ever built? Or, even after it has been demolished? This video and link below focus on a single house — the One Half House — designed by John Hejduk, to resurrect and explore. It uses the program Enscape to walk through the building in order to preserve and distribute the experience of architecture that does not exist in built form. The video offers a timeline to contextualize the role of the house in John Hejduk’s career and work, an analysis of the building, and initial reactions to walking through the building for the first time. In particular, the One Half House was pivotal for thinking about how architectural volumes might relate in space without the ordering device of a grid or a wall. What magic and other lessons are lurking in the design, hidden until we could experience it?

Indecent Proposal: Architectural Tips for Making Proposals Decent

This video uses the architect character from the movie Indecent Proposal — named David Murphy and played by Woody Harrelson — to offer professional practice tips. David Murphy engages in a series of risky business practices and repeatedly makes decisions that lead to glaring firm mismanagement. However, his most egregious oversight, and the real ‘indecent proposal’ is meeting a billionaire without cultivating him as a client. This error in judgement leads the wealthy businessman, played by Robert Redford, to purchase Murphy’s design right out from under him. In addition to the practical lessons for avoiding these pitfalls, the video also offers a character analysis that breaks down fundamental principles of Deconstructivist Architecture and other architectural references from the movie.

Lost Architecture: Exploring Unbuilt Masterpieces, Goldenberg House by Louis Kahn

The Goldenberg House was designed in 1959 by the architect Louis Kahn for Morgan and Mitzi Goldenberg. While the house was never constructed, it was cited by Kahn as holding important lessons for his design process that would be deployed in a number of later structures. These lessons are specifically related to how the outside of the house is irregular while the heart of it, the atrium is a perfect square. While we can see this discovery in the plan drawing for the house, there are likely nuances to its design that are more difficult to understand without being able to visit it in person. But, what if we can visit the Goldenberg House as if it had been built? This video explores the Goldenberg House, its history and design intentions, and uses the findings to construct a digital model of the house to explore in real-time.

Lost Architecture: Resurrecting the U House by Toyo Ito

The U House is widely regarded as one of the masterpieces of Pritzker Prize winning architect Toyo Ito. It was designed specifically to nurture his sister and two daughters after they lost their father to cancer. Decades later, the house sat empty once the family had eventually moved on from the grips of their grief. In 1997, the house was demolished to clear the site for sale and today the building only lives on in memory, drawing, and images. In this episode of Architecture with Stewart, he reconstructs the U House to simulate what it would have been like to visit in real-life. After a forensic investigation and a close analysis of its program and geometry, he builds a 3D model and navigates it in the real-time render engine Enscape and offers a link for you to explore as well. What hidden treasures are lurking inside this important building lost to the wrecking ball?

Reappraising Chicago’s Most Endangered Building: The James R. Thompson Center

Perhaps no building is closer to a date with the wrecking ball in Chicago than the James R. Thompson Center. While those responsible for initiating this threat cite years worth of deferred maintenance and high costs of operation as the primary reasons for their decision, these are not the real reasons for the building’s demise. It suffers from a much more lethal ailment — treating it like a normal building. In this video, Stewart explains why the Thompson Center is definitely not a normal building and offers alternative ways to evaluate it. What if we considered it to be a piece of urban infrastructure or public plaza instead? Relating the building to Rem Koolhaas’ theory of ‘Bigness’, this video builds the case that the Thompson Center should be valued for how it brings people together in space rather than its colors, or material palette, or any other normal ways of appraising mere buildings.

All Good Architecture Leaks: A Five Point Guide

There is a saying that ‘all good architecture leaks’. While likely not intended as an endorsement for water damage, this video takes the phrase seriously by playfully sorting through some of architecture’s greatest leaks. Frank Lloyd Wright was famously dismissive of the many unintentional leaks in his buildings, once telling Mr. Johnson to move his table if he didn’t like it getting rained on. However, there are a number of great intentional leaks throughout architecture as well, such as the entry hall of Peter Zumthor’s Therme Baths in Vals. The walls allow groundwater to seep in from the surrounding mountain while forming beautiful murals out of mineral deposits the water picked up while on its journey through the earth. Whether leaks are intentional or unintentional, they are an inevitable and important reality for architects. There should always be plans for the water that will get into our buildings and this video offers five humorous strategies for making those plans.

5 Ways to Organize a Building

This episode of Architecture w/ Stewart explores the only five ways of organizing the plan of a building, at least they are the only ones according to Francis Ching as listed in the canonical text Form, Space, and Order. Each of the five: central, linear, radial, clustered, and grid, offer unique benefits and opportunities to architects, clients, or visitors. Some of the strategies are reserved for formal ceremonial buildings, while others are better for providing less rigid and more organic exploration by occupants. Some yield complete and autonomous forms while others can shrink or grow at ease. However, every single building is, in some way, a combination of these five basic strategies. Using paper cutout shapes, plastic human figures, and representative examples from history and recent constructions, Stewart demonstrates the value and possibilities of each organizational strategy.

Architecture in Graphic Novels

Graphic novels fold drawings of people, space, and time into their narrative structure to produce powerful visual stories. Graphic novels and architecture also share a set of common tools that are central to their depiction — drawing, sequencing, text, action, character, etc. This makes for a natural allegiance between graphic novels, architecture, and the city. In this episode, Stewart pulls the graphic novels off his bookshelf to show how and why they influenced his approach to architectural design and led to the creation of award-winning competition entries. In particular, David Mazzuchelli’s City of Glass and Asterios Polyp, and Chris Ware’s Building Stories offer lessons for developing a holistic approach to architecture that involves multiple points of view, politics, fiction, and visionary design.

What Kind of Architect Would George Costanza Be?

Perhaps no modern character from TV or film is more enthralled with architects than George Costanza from Seinfeld. And, let’s be honest here, how many architects chose the profession in order to say those words, “I am an Architect?” Well, what if George was an architect? What kind of architect would he be? In this episode, Stewart breaks down scenes from Seinfeld in order to piece together the kind of architect he really wants to be. Using seven exhibits and a lawyerly argument, he builds his case around this most pressing 'what if' scenario. Exhibits range from George’s overt references, like his claim to have designed the addition to the Guggenheim, to a more psychological assessment of his proclivities for cozy, velvet-lined spaces and concluding with his fascination for pretending in the first place.  

Architectural Lessons of LEGO

LEGOs are universal world-building units and a popular gateway into architecture. Of course, you can build almost anything with them, cars, spaceships, you name it, but buildings of all kinds — from police-stations to castles — are some of the most popular subjects. What makes LEGOs so appealing to young, and not-so-young architects? What, specifically, makes them a good analogy for the design of buildings? In this episode, Stewart purchases a box of LEGOs and uses it as a springboard to talk about what he’s learned from the toy block system. From lessons on modularity and proportion, to grammar and resolution, to compositional categories of additive and subtractive, the video breaks down how these fundamental concepts apply to both LEGOs and to the history and design of architecture.  

Analyzing the Architecture of Westworld – Season 1

Analyzing the Architecture of Westworld – Season 1 - Image 1 of 4

This video explores how the settings and spaces in the first season of HBO’s Westworld contribute to the overall interpretation of the show. From the lawless town of Sweetwater, to the tightly controlled offices of Delos, Westworld uses architecture precisely to establish its intricate worlds. While the show is set within a theme park of the near future, books like Michael Sorkin’s Variation on a Theme Park argue that we are already treating the cities we live in — in real life — as theme parks. So, while Westworld shares a number of architectural strategies with places like Disneyland, it is also not too far away from places like Chicago, New York, or London. After all, it was the architect Charles Moore that declared Disneyland the most influential urban environment built after World War 2. Getting to the bottom of this rabbit hole includes lots of train rides and an introduction to Michel Foucault’s concept of heterotopia, which helps explain what happens when worlds collide.

Louis Kahn’s Society of Rooms

In this video, Architecture with Stewart breaks down the floor plan strategies of Louis Kahn (1901-1974) for how they treat and arrange rooms in servant/served configurations. After World War II showed us the dark underbelly of technology, the architecture that gave us “machines for living in'' seemed misguided and dehumanizing. In contrast to pre-war open and free plans, Louis Kahn considered new possibilities for rooms; believing their privacy and enclosures could work together in a ‘society of rooms.’ Beginning with a close look at the Trenton Bath House, the video includes computer animations, sketches, photographs, and historical narratives to trace the evolution of the room through buildings like the Adler House, Esherick House, and the Exeter library ⁠— a monumental room of cultural memory.