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Animation: The Latest Architecture and News

Textures, Skyscrapers, and Urban Landscapes: When Anime Meets Architecture

World War II left a profound influence on the evolution of society, introducing significant changes in the fields of urban planning and architecture. During the 1930s, the Congrès Internationaux d'Architecture Moderne (CIAM) promoted modernism on an international scale. After the war, this architectural movement became firmly established as the dominant one, driven by the imperative of reconstruction and technological advancements. Influential figures like Le Corbusier and Alvar Aalto spearheaded this movement.

In 1959, the same year as the final CIAM meeting, Japanese architects like Kenzō Tange, Kishō Kurokawa —the designer of the Nakagin Capsule Tower—, and Kiyonori Kikutake began to explore new approaches to urban design and architecture, known as the Metabolist movement. This exploration was particularly significant in the context of Tokyo's rapid repopulation after the war and the scarcity of resources for reconstruction. Innovative concepts such as Marine City, The City in the Air, and the 1960 plan for Tokyo emerged, which proposed the city as a constantly evolving organism and emphasized the relationship between humans and their built environment. These ideas shaped the concept of "megacities" and reflected Japan's creative response to its challenging postwar situation.

How to Render an Architectural Animation in SketchUp and V-Ray

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If you're looking to take your SketchUp skills to the next level, learning how to render animations can be a great way to showcase your designs. In this tutorial, I’ll show you how to create a professional animation using SketchUp and the photorealistic rendering plugin V-Ray. Our first step will be to create a simple camera animation and then animate the sunlight changing throughout the day. After that, we'll animate the clouds to make a time-lapse sky and learn how to share our final rendered clips with others.

Architecture in Japanese Manga: Exploring the World of Jujutsu Kaisen

Manga is an umbrella term for a wide variety of comic books and graphic novels originally produced and published in Japan, and unlike western comic books that we may be more familiar with seeing printed in full color, are primarily published in black and white. Manga is the Japanese word for comics published in Japan, with the word itself comprising of two kanji characters: man (漫) meaning 'whimsical' and ga (画) meaning 'pictures'.

Not to be confused with the popular Japanese medium of anime, manga is print media whilst anime stands as visual media that is either hand-drawn or computer-produced, combining graphic art, characterization, cinematography, and other forms of creative and individualistic techniques. It is most notable that a lot of anime is developed as a result of a successful franchise that began as mere manga novels, but what continually unites the medium of manga and anime is the use of diverse art styles throughout various narratives that have been constructed for us consumers to follow.

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Architecture in Animation: Exploring Hayao Miyazaki’s Fictional Worlds

Writers in film and animation, specifically pertaining to the genre of anime, endeavor to incorporate varied architectural backdrops to assist them in telling their stories, with influences ranging from medieval villages to futuristic metropolises. Architecture as a subject includes a wide array of elements to study, with each architectural era further inferring its context and history through its design alone. However, in film and anime, all of the contexts behind a building’s design can be condensed into a single frame, powerful enough to tell a thousand stories.

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Call for Submissions: Get Published on Balmond Studio's Blog!

Ever wanted to get your work published alongside pioneers such as Cecil Balmond, Daniel Libeskind, Martin Kemp, and Alain de Botton?

Well, now you can! On Balmond Studio’s blog TiP.

No Architectural Media Communicates Atmosphere and Ambiance as Compellingly as Film

Today, the overlap of the tools and software products utilized by filmmakers and architects reinforces the historical bond between the two disciplines more than ever. In one of their design studios, Master of Architecture students at the Melbourne School of Design try to master the techniques and methods of filmmaking and employ them in their architectural films and animations.

Playful Animation Tells the Story of Humankind’s Quest for a Perfect City

Cities are universes in themselves; furiously spawning, spewing, hissing through time and space. They are cudgeled, raked, plastered, worshipped, fought over, set on fire; they are slippery wombs that cradle wars, victories, blood and brilliant storms. The built environment has always been indicative of its inhabitants’ fears, desires, and ideals. As such, it is one of the earliest, most powerful forms of human expression. For World Cities Day 2017, the new BBC Designed section of the BBC Culture website commissioned motion graphics designer Al Boardman to create The Perfect City, an animated video covering a brief history of humankind’s quest for the "ideal" and the "perfect" in urban design. With a voiceover and script by renowned architecture critic and writer Jonathan Glancey, the video is a remarkable 2-minute overview of some prominent examples in city planning, both old and new, successful and unsuccessful.

See Jože Plečnik's Unrealized "Cathedral of Freedom" Animated For The Very First Time

Jože Plečnik is often described as Slovenia's greatest architect despite his passing over seven decades ago. The trace of his hand, which was trained in Vienna under Otto Wagner, can be seen across the country – and especially so in Ljubljana. Although Plečnik is often most keenly remembered for his restorative work and renovation of Prague Castle in the 1920s, the impact he left on the Slovenian capital is unmistakable.

Today, the city is dominated by a medieval castle, sat definatly atop a hill. It was for here, on this particularly charged site, that Plečnik proposed a radical intervention in the mid-20th Century. He wanted to build a new Slovene Parliament – a structure of State to house the legislature of the People's Republic of Slovenia within the second Yugoslavia. With this plan rejected by the authorities, Plečnik proposed a second design—known colloquially as the "Cathedral of Freedom"—here rebuilt and animated for the first time by Kristijan Tavcar.

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Call for Submissions: Seoul Animation Center Design Competition

The Seoul Metropolitan Government announces a call for entry as below for the design competition aimed to construct a new Seoul Animation Center.

Visual Storytelling, Architecture & Animation

Increasingly, more architecture professionals are breaking into the world of film, learning digital animation and design skills to engage non-specialists, as well as their peers. Architect-trained Kibwe Tavares, co-founder of creative studio Factory Fifteen, will explore the ways architects and designers can use digital representation to encourage imaginative thinking through a combination of architecture and film.

The Future of Architecture Visualization: An Interview with Morean Digital Realities and Zaha Hadid Architects

Above: The final presentation video for Zaha Hadid Architects' Danjiang Bridge entry, with construction sequences provided by morean digital realities and atmospheric shots provided by Studio MIR

In this age of lightning fast response rate, it is more important than ever for architects to be able to provide clients with a clear idea of what is to be built. Luckily for us, there are firms out there that specialize in aiding that process. Take morean digital realities, for example, a visualization firm that works in conjunction with architects to create renderings and animations that help explain how a project will work. These visualizations can be geared toward clients, competitions or used as material for fundraising. Their recent work includes a video for the Danjiang Bridge Competition, in which morean provided a dramatic construction animation accompanied by atmospheric shots by another visualization company, Studio MIR. Together, these two visualization studios helped Zaha Hadid Architects come away with the project commission.

ArchDaily spoke to three members of the team on that project - Saman Saffarian, a Lead Designer at Zaha Hadid Architects; Karl Humpf, Director of International Bridges at Leonhardt, Andrä und Partner; and Gonzalo Portabella, Architect and Managing Director at morean digital realities - about the role of visualization within architecture and where the field may be headed.

Sketchfab Begins Beta Testing for 3D Animations

Sketchfab, an online database for 3D-models, has announced that they will soon begin implementing support allowing users to showcase not only their 3D models, but accompanying animations as well. The site, likened to a “Youtube for 3D models”, has grown tremendously in the short time it’s been active, and the new step adds many possibilities for both new users and veterans of the platform (read more about Sketchfab here).

Corporate Dystopia: Liam Young Imagines a World in which Tech Companies Own Our Cities

What if the manufacturers of the phones and social networks we cling to became the rulers of tomorrow’s cities? Imagine a world in which every building in your neighborhood is owned by Samsung, entire regions are occupied by the ghosts of our digital selves, and cities spring up in international waters to house outsourced laborers. These are the worlds imagined by self-described speculative architect, Liam Young in his latest series of animations entitled ”New City.” Read on after the break to see all three animations and learn more about what’s next in the series.

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Meet Archibald, a Cartoon Architect Who Never Gets His Way

"Hey dad, when can I become an architect?" says Archie, son of eternally-frustrated architect Archibald, an animated architect  who rarely wins an argument. "Architecture is not a final destination in time, it's a journey through life," Archibald says. His son's response: "Great! I love traveling! When can I buy the tickets?"

"arch." is a weekly online cartoon series by Mike Hermans, an Antwerp-based architect-cartoonist, that follows Archibald through the struggles architects know all-too-well: uncooperative models, angry clients, and periodic encounters with Tarzan, the jungle king. Archibald is a self-professed "visionary and romantic dreamer," while his business partner Gerald is the anti-creative in a constant struggle to ground Archibald's ideas in reality (hint: it doesn't go well). In "arch." study models have lives of their own, resisting modifications by the architect in favour of their own changes while meddlesome interns and junior architects attempt their own project modifications. Frank Gehry even makes a cameo appearance.

Watch the mini-series in full after the break

2,800 iPod Nano Screens Make Up Cornell's Discovery Wall

Consisting of over 2,800 iPod Nano screens, "The Discovery Wall" at Cornell's Medical College in Manhattan was a 2.5 year long process in digital art, conceived by Squint/Opera and accomplished in collaboration with Hirsch & Mann. From a distance, the animated screen appears as a single, unified image. But take a closer look and every single screen has its own unique text. As a permanent piece, it shows the plausibility of digital art to integrate with the existing building fabric. Watch the video above and make sure to learn more about the creative process here.