Using the new Light Mix in V-Ray 5, artists and designers can visualize ideas even faster and more effectively. Now, from just one single render, you have the power to create as many images as you can imagine, at a speed that simply wasn’t possible with earlier versions.
3 D Visualization: The Latest Architecture and News
The architect Rafał Barnaś, the owner of Unique Vision Studio, a company that specializes in audiovisual arts, architectural visualization, animation, and film, would like to present a trailer of his original project. ArchiPaper is a non-commercial, experimental, short animated film that tells a story about architecture in an unconventional way. The basis and starting point for this work was a physical model of a house designed by BXB Studio. The model was photographed and transformed into an image that teems with life, creating a leisurely-paced, surrealist story immersed in an abstract world, built solely out of paper elements.
Etienne-Louis Boullée, though regarded as one of the most visionary and influential architects in French neoclassicism, saw none of his most extraordinary designs come to life. Throughout the late 1700s Boullée taught, theorized, and practiced architecture in a characteristic style consisting of geometric forms on an enormous scale, an excision of unnecessary ornamentation, and repetition of columns and other similar elements.
Last week, Chaos Group returned to Bulgaria presenting the latest and most innovative within the world of technology and visualization through the Total Chaos 2019 conference. With more than 50 specialists in the field, the event was divided into a series of talks and masterclasses where ArchDaily had the opportunity to participate to cover what was a remarkably enriching instance for all those involved in the world of architecture and the creative industry.
In this second version, Total Chaos provided a shared space for 3D artists and developers to connect and grow, as they explore how topics like AI, real-time ray tracing, light fields and collaborative VR will continue to change professional workflows.
Twinmotion Joins Unreal Engine Suite to Help Visualization Professionals Better Communicate Their Designs
American video game and software development company Epic Games today welcomes Twinmotion as the latest offering to help visualization professionals in the architecture, construction, urban planning, and landscaping industries better communicate their designs. Powered by Unreal Engine 4, Twinmotion delivers real-time, final-quality rendering through a simple and intuitive interface, with the ability to quickly produce a variety of presentation options including images, panoramas, videos, and virtual reality content.
In a profession as complex as architecture, resistance to change is common. Adopting new technology brings new challenges. Nevertheless, as technology moves forward, architecture practices keep pace with it to stay relevant.
Swedish creative firm Studio Esinam has launched a new cutout shop, offering an aid to architects and designers seeking to enliven renders and visualizations. The studio’s products, including these print elevations of iconic landmarks, are made in Sweden with an emphasis on eco-friendly materials.
In celebration of the launch, the studio is offering a mixed pack of 50 diverse, high resolution cuts outs for free, normally priced at £100. Users can gain access to the offer using the discount code “archdaily” on the cutout shop here during the purchasing process.
One of only two projects completed by Le Corbusier in the Americas—the other being the Carpenter Center for the Visual Arts in Cambridge, Massachusetts—Casa Curutchet is located in La Plata, Argentina. Commissioned by the surgeon Dr. Pedro Domingo Curutchet in 1948, the four-story residence includes a small medical office on the ground floor. The form of the building echoes traditional Latin American courtyard houses while also exemplifying Le Corbusier's five points of architecture.
With the help of a vast array of software, Spanish architect David Romero has digitally recreated a series of iconic works by Frank Lloyd Wright, two of which have been demolished and a third that was never built. The three projects were based in the United States: the Larkin Administration Building (1903-1950), the Rose Pauson House (1939-1943) and the Trinity Chapel (1958).
"The 3D visualization tools that we have are rarely used to investigate the past architecture and the truth is that there is a huge field to explore,” said Romero in an interview with ArchDaily about his project Hooked on the Past. Romero worked with AutoCAD, 3ds Max, Vray, and Photoshop while restoring black and white photographs, sketches and drawings of these works.
Rendering has become the ultimate tool in the architect’s arsenal for communicating designs directly to clients. But with the seemingly infinite number of real-life material options that exist today, the textures built into rendering programs often fall short. In some cases, one may be able to find appropriate texture maps for their desired materials online, but when experimenting with new materials or unique colors the need for greater customization arises. In the past, perhaps you could attempt to manually create and edit your own texture maps, but this can be a long and arduous process.