
2018 should prove to be a pivotal moment in how the design community uses virtual reality to deliver work. With leading firms exploring the introduction of mult capabilities, the technology will experience a breakthrough shift from purely enabling new modes of consumption to one that empowers design.
Today, VR essentially allows designers, clients, and stakeholders to consume models in dynamic new virtual environments. One by one, individuals can put on VR goggles and experience spaces that only exist digitally as others watch, listen to their reactions, and wait their turn. This implementation of VR technology has already strengthened design outcomes by enhancing strong communication throughout the design process, translating to less risk and stronger confidence in the eventual built product for clients.
Soon, however, with multi-user VR being rapidly developed, VR will do more than just ensure dynamic consumption. If successfully leveraged, multi-user VR will allow multiple people from around the world to all enter the same virtual spaces together at the same time. In these multi-user environments, users will not be limited to just viewing models and asking questions. They won’t have to take off the goggles, remember their thoughts, and then go sketch new ideas elsewhere. Instead, multi-user VR environments enable true collaborative design; people can discuss, draw, scale, break sections apart and advance the design project in real time. This should allow enhanced communication and increased time for design exploration, ultimately leading to more successful built products.
