How New Video-Game-Inspired Tools Are Redefining Post Occupancy Evaluation

Subscriber Access

This article was originally published on Autodesk's Redshift publication as "A Video Game Is Overtaking Post-Occupancy Evaluation in Architecture."

Evaluating the user performance of a particular building design is obviously a good way for clients and architects to gauge whether their design was successful—or could have been better.

There’s even an entire academic discipline called post-occupancy evaluation (POE) devoted to this concept, and Arup is tapping into it with a network of 22 industry partners using the Building Use Studies (BUS) methodology. Too few designers tap into POE, but with gamified simulations done before projects are built, that could change.

Content Loader
About this author
Cite: Angus W. Stocking, L.S.. "How New Video-Game-Inspired Tools Are Redefining Post Occupancy Evaluation" 01 Nov 2016. ArchDaily. Accessed . <https://www.archdaily.com/798512/how-new-video-game-inspired-tools-are-redefining-post-occupancy-evaluation> ISSN 0719-8884

You've started following your first account!

Did you know?

You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.