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Architecture and Neurodivergence: Designing for Different Ways of Perceiving Space

Wide doorways, properly designed ramps, and elevators are essential to a building's accessibility. But whether people can actually use its spaces also depends on the sensory conditions they offer. For some neurodivergent people, this is critical, as bright lights, overlapping sounds, or confusing circulation routes can prevent them from staying in a space and participating in activities.

Jack Chaffin, a partner at Johnston Architects, draws attention to these barriers in an interview with ArchDaily: "A building may therefore comply with accessibility codes and still be functionally inaccessible to someone who becomes overwhelmed, disoriented, or exhausted by it."

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How New Video-Game-Inspired Tools Are Redefining Post Occupancy Evaluation

This article was originally published on Autodesk's Redshift publication as "A Video Game Is Overtaking Post-Occupancy Evaluation in Architecture."

Evaluating the user performance of a particular building design is obviously a good way for clients and architects to gauge whether their design was successful—or could have been better.

There’s even an entire academic discipline called post-occupancy evaluation (POE) devoted to this concept, and Arup is tapping into it with a network of 22 industry partners using the Building Use Studies (BUS) methodology. Too few designers tap into POE, but with gamified simulations done before projects are built, that could change.