
Virtual Reality. It’s an old term, even an old technology, but it carries new weight - and it’s coming to architecture, soon. Its prevalence will be a result of its near universal accessibility; the experience can now be powered by the modern cell phone. It’s probably on your desk, in your pocket - you may even be reading on a virtual reality engine right now. The price point to participate, thanks to Google Cardboard and a device you already own, is less than twenty dollars.
Google Cardboard might be considered a wearable, but don’t think Google Glass and shiver. As it stands, the technology is more inline with a smart-tv or peripheral, not something to be worn in public. Before we get into what it is, let’s talk about what it can do. We as designers have gotten very good at showing what a space might look like, but in many ways we have come no further in demonstrating what a space feels like.
