Jullia Joson

Intern at ArchDaily. Architectural Studies (BA) Undergraduate at the University of Nottingham.

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How Lehrer Architects Are Dealing with Homelessness in Los Angeles

The issue of homelessness is one that has continually been rampant, growing by nearly 17% countrywide year by year. With Los Angeles' latest homeless count reaching a total of more than 60,000 with nearly 14,000 of these individuals occupying the streets and living in Downton Los Angeles, a call for action was necessary. Lehrer Architects, together with the Bureau of Engineering for the City of Los Angeles, developed an innovative community project by transforming an infill lot into tiny homes for the unhoused Angelenos using prefabricated 'pallet shelters'.

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Map design and Built Environments in Video Games: Exploring The World of VALORANT

Map design and the significance of built environments continue to be inherently integral to gameplay within the realm of virtual worlds and video games, specifically in the genre of first-person shooters, and Riot Games’ VALORANT is no exception to this. Defying former expectations of its predecessors within the tactical shooter genre, Riot continually endeavors to make fundamental changes to decades of old formulas that have been implemented in practice all these years.

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Architecture in Animation: Exploring Hayao Miyazaki’s Fictional Worlds

Writers in film and animation, specifically pertaining to the genre of anime, endeavor to incorporate varied architectural backdrops to assist them in telling their stories, with influences ranging from medieval villages to futuristic metropolises. Architecture as a subject includes a wide array of elements to study, with each architectural era further inferring its context and history through its design alone. However, in film and anime, all of the contexts behind a building’s design can be condensed into a single frame, powerful enough to tell a thousand stories.

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