- Associates : Greg Bousquet, Carolina Bueno, Guillaume Sibaud, Olivier Raffaelli
- General Coordinator : Luiz Trindade
- Project Manager : Aline D´Avola
- Support And Foundation Project : MG&A, Mauri Gotlieb
- Concrete Structure Project : Eduardo Penteado
- Electric, Hydraulic And Firefighting Project : VWS, Vagner Costa
- Frames Projects : André Mehes Filho, DINAFLEX
- City : Sao Paulo
- Country : Brazil
Text description provided by the architects. The architecture agency Triptyque was commissioned to design a complex in São Paulo with three shops, a restaurant, a bar and an art gallery. The shops should have access to the city while the restaurant had to be housed in the upper floors.
The complex was designed as a binary metal structure: a "ground" level that receives the shops, and a "space" level called "the Observatory" which houses the restaurant where the group of Franco- Brazilian restaurateurs Chez Group has created its new meeting place : Chez Oscar.
Located on a street where the buildings are next to each other, the observatory is not a stage in addition, it is a building on a building, the city on the city. It opens a new dimension of growth spanning the shopping complex and overlooking the Oscar Freire neighborhood of São Paulo.
Massive and cubic volume, the observatory is balanced on an asymmetric structure which imparts kinetic and operates a disruption between the street level and spatial scale effect. Completely covered with stainless steel, reflections are distorted and blurred over time and tropical storms.
In this design, the architects of the agency Triptych were strongly inspired by the concept of the space city of Yona Friedman created in 1959. It is an artificial topography composed of megacities aboveground responding to the problem of rapid population growth in large urban areas in the world. It draws a three-dimensional city that multiplies the original surface of the city with elevated planes, and thus created a new map of the territory.
The building The Observatory Oscar Freire grasps architecture as a dynamic form, between materiality and potentiality, open to users interaction as well as environmental conditions.