Missouri State University – Level 1 Game Center / Dake | Wells Architecture

Missouri State University – Level 1 Game Center / Dake | Wells Architecture - Beam, ColumnMissouri State University – Level 1 Game Center / Dake | Wells Architecture - Image 3 of 8Missouri State University – Level 1 Game Center / Dake | Wells Architecture - Table, ChairMissouri State University – Level 1 Game Center / Dake | Wells Architecture - SteelMissouri State University – Level 1 Game Center / Dake | Wells Architecture - More Images+ 3

Springfield, United States

Text description provided by the architects. This project divides a once stale space into a youthful lounge atmosphere. The design approach focused on dramatic lighting and creating small gathering spaces partitioned by light. Instead of overused school colors or the typical BEARS mascot, Dake | Wells Architecture's approach used the light partition as a metaphor for the gooey, amber, transparent bear treat, "HONEY". The qualities of honey create an undeniable, yet subtle relationship to the University while making the space special and memorable. Simply reorganizing light created variations in mood to define different areas of the program.

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Cite: "Missouri State University – Level 1 Game Center / Dake | Wells Architecture" 30 Apr 2011. ArchDaily. Accessed . <https://www.archdaily.com/124583/missouri-state-university-%25e2%2580%2593-level-1-game-center-dake-wells-architecture> ISSN 0719-8884

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密苏里大学游艺中心 / Dake | Wells Architecture

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