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Russian Contribution to the Venice Biennale Explores Digital Environments and the Future of Cultural Institutions

Russian Contribution to the Venice Biennale Explores Digital Environments and the Future of Cultural Institutions

The Russian Federation Pavilion for the 2021 Venice Biennale explores the role of cultural institutions across physical and digital spaces. Titled Open, the program investigates the subject on multiple fronts, from the renovation of its physical architecture to the research into the social role of virtual environments and a collection of perspectives on the new ways of thinking in the institutional realm. The contribution builds on the Open? project, which debuted in May 2020 and continued throughout the year as a virtual platform for creatives and thinkers.

Pavilion Renovation. Image © Marco CappellettiA glimpse into the gamer installation. Image © 2050.plusGamer station videogame - Sanatorium «Anthropocene Retreat» . Image © Mikhail MaximovMovie program - AIDOL . Image © Lawrence Lek+ 16

Pavilion Renovation Facade. Image © KASA
Pavilion Renovation Facade. Image © KASA

The architectural intervention component involved the renovation of the Russian Federation Pavilion, initially designed by Alexey Shchusev and dating from 1914. The renovation project, entrusted to Russian/Japanese architecture studio KASA (founded by Alexandra Kovaleva and Kei Sato) and realized under the supervision of 2050.plus aims to re-establish the building's relationship with its surrounding and update the venue to contemporary standards. A series of drawings by KASA will illustrate the renovation's intentions during the Biennale. An interactive flag designed by Electric Red and shaped by visitors will be installed in the renovated space.

A glimpse into the gamer installation. Image © 2050.plus
A glimpse into the gamer installation. Image © 2050.plus

With Russia as one of the world's largest market for videogames, the exhibition reflects on the social meaning of digital environments by featuring a gamer station. The pavilion illustrates the potential of games as testing ground for institution making since they offer the possibility to create worlds and imagining alternative futures. Visitors will be able to play three Russian video games: Sanatorium Anthropocene Retreat, chapter II by Mikhail Maximov, It's Winter by Ilia Mazo and Yua's Nightmares by Yulia Kozhemyako. Additionally, the film program Into the Sandbox, curated by Vladimir Nadein, examines the intersection of cinematography, game engines, digital environments, and gamification processes.


Related Article

Contributors Announced for Open! the Russian Pavilion at the Venice Biennale 2020

As the Biennale was postponed, the Russian exhibition turned into an online editorial project, releasing an array of commissioned projects over the past year and gathering a collection of perspectives on the future of cultural institutions. The latter have been compiled into the essay series Voices (Towards Other Institutions). Open? provided the opportunity to extend the pavilion's program beyond the timeframe of the Biennale. The online project started in 2020 will continue throughout the subsequent editions of the biennial as a digital pavilion.

Gamer station videogame - Sanatorium «Anthropocene Retreat» . Image © Mikhail Maximov
Gamer station videogame - Sanatorium «Anthropocene Retreat» . Image © Mikhail Maximov

  • Commissioner: Teresa Iarocci Mavica, director of the V-A-C Foundation
  • Curators: Ippolito Pestellini Laparelli in collaboration with curator's team (Erica Petrillo, Giacomo Ardesio, Vladimir Nadein, Liza Dorrer, and Dasha Nasonova)
  • Operator: Anastasia Karneeva of Smart Art
  • With projects by: KASA / Kovaleva and Sato Architects, Mikhail Maximov with music by Vladimir Rannev, Lion &Unicorn, Yuliya Kozhemyako, Ilia Mazo, Electric Red, Volchok, Pavel Milyukov aka Buttechno
  • With contributions by: Alice Bucknell, Federico Campagna, Emanuele Coccia, Cat Goodfellow, Daria Kalugina, Alina Nazmeeva, Alexander Vetushinsky
  • With movies by: Alice Bucknell, Ismaël Joffroy Chandoutis, Antoine Chapon, Dina Karaman, Lawrence Lek, Benjamin Nuel, Total Refusal, Keiken & George Jasper Stone
  • Exhibition Design: 2050.plus / Kamil Hilmi Dalkir, Camilla Morandi, Guglielmo Campeggi, Mattia Inselvini with KASA - Kovaleva and Sato Architects: Aleksandra Kovaleva, Kei Sato
  • Visual Identity: Lorenzo Mason Studio / Lorenzo Mason, Dafne Pagura, Simone Spinazzè
  • Publication Voices: Voices (Towards Other Institutions) is published by Lenz Press and designed by Lorenzo Mason Studio
  • Texts by: Ramon Amaro, Sepake Angiama, Paola Antonelli, Alessandro Bava, Daniel Blanga-Gubbay, Giovanna Borasi, Francesca Bria, Alice Bucknell, Konstantin Budarin, Ilya Budraitskis, Anna Kashan, Adrian Lahoud, Beatrice Leanza, Chus Martínes & Markus Reymann, Timothy Morton, Gabriella Gómez-Mont, Ivan L. Munuera, Alina Nazmeeva, Elise By Olsen, Marina Otero Verzier, Kiril Serebrennikov, Sergei Sitar, Jonas Staal, Léa-Catherine Szacka, Jenna Sutela, Pelin Tan, James Taylor-Foster, Oxana Timofeeva

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Cite: Andreea Cutieru. "Russian Contribution to the Venice Biennale Explores Digital Environments and the Future of Cultural Institutions" 06 May 2021. ArchDaily. Accessed . <https://www.archdaily.com/960996/russian-contribution-to-the-venice-biennale-explores-digital-environments-and-the-future-of-cultural-institutions> ISSN 0719-8884

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