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  3. These Sketches Show Calatrava's Oculus Interpreted as Animals and Inanimate Objects

These Sketches Show Calatrava's Oculus Interpreted as Animals and Inanimate Objects

These Sketches Show Calatrava's Oculus Interpreted as Animals and Inanimate Objects
These Sketches Show Calatrava's Oculus Interpreted as Animals and Inanimate Objects, © Chanel Dehond
© Chanel Dehond

This article was originally published by Metropolis Magazine as "Seeing the Animal Kingdom in Calatrava's Oculus."

Since its opening in March, Santiago Calatrava's "Oculus" transport hub at the World Trade Center has garnered a lot of criticism for its exorbitant price tag. (The building cost nearly $4 billion to realize.) But look beyond the numbers, and there is something compelling about the physical form of the thing. Like all of Calatrava's work, the structure invites visual interpretations—spiky fish or a bird, a dinosaur or a hedgehog. Architectural designer and illustrator Chanel Dehond riffs on these and more in the following sketches.

© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
© Chanel Dehond
Cite: Chanel Dehond. "These Sketches Show Calatrava's Oculus Interpreted as Animals and Inanimate Objects" 03 Dec 2016. ArchDaily. Accessed . <http://www.archdaily.com/800723/these-sketches-show-calatravas-oculus-interpreted-as-animals-and-inanimate-objects/>
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© Chanel Dehond

把卡拉特拉瓦的Oculus画成动物和物品漫画