Farnsworth House, the temple of domestic modernism designed by Mies van der Rohe as a weekend retreat for a Chicago doctor, is one of the most paradoxical houses of the 20th century. A perfectionist mirage, it floats like a pavilion in a park, but its history has been beset by plagues, floods and feuds. As the second installment of a series of three modernist classics presented by Archilogic, we’ve modeled the Farnsworth house so that you can see if—in spite of its austere reputation—it can be lived in after all. In this model you can explore the spatial arrangement of the house, and refurnish it with Eames chairs, deck it out with your IKEA favorites, or booby-trap it with children’s toys.
The Technical Faculty is part of the University of Southern Denmark (SDU) in Odense, and constitutes a shared research and education environment for four different institutes. The building is designed as one big envelope consisting of 5 buildings connected by bridges at multiple levels crossing the heart of the complex, a "piece of furniture" containing common functions and meeting-rooms, and giving access to a roof garden/café/lounge area. The many connections allow for more fluid boundaries, and more community and knowledge sharing.
The Eames Case Study House #8, usually known simply as Eames’ House, is usually presented as a kind of kaleidoscope of details. It remains one of the most exuberantly performative homes in the history of architecture, with its resident designers, Charles and Ray Eames, as the chief actors. They enacted the day-to-day as an ongoing celebration, documenting the daily rituals of work, play, and hospitality with photography and film. What this theatre of life conceals is that the Eames’ house was itself, structurally, a kind of theatre. Examining the house as an interactive Archilogic 3D model holds, for this reason, some revelations even for those for whom the house looks as familiar as an old friend.
Virtual Reality. It’s an old term, even an old technology, but it carries new weight - and it’s coming to architecture, soon. Its prevalence will be a result of its near universal accessibility; the experience can now be powered by the modern cell phone. It’s probably on your desk, in your pocket - you may even be reading on a virtual reality engine right now. The price point to participate, thanks to Google Cardboard and a device you already own, is less than twenty dollars.
One of the most hyped stories in the world of technology is the development of powerful, affordable virtual reality headsets for the commercial market. For architects, the ability to immerse yourself in an imaginary world is an enticing prospect, for both professional and recreational uses - but at $200 and upwards for what is still a product under development, devices like Oculus Rift are not for the faint-hearted.