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computer aided design: The Latest Architecture and News

Things You Should Know About Artificial Intelligence and Design

Should designers care about artificial intelligence (AI) or machine learning (ML)? There is no question that technology is adding texture to the current zeitgeist. Never could I have imagined seeing a blockbuster hit where Ryan Reynolds emerges as a conscious non-player character in a video game and a flop where Melissa McCarthy negotiates humanity’s future with a James Corden-powered superintelligence within a year of each other. But does learning AI and ML’s ins and outs really matter for the creative professions and our nebulous, invaluable way of operating?

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The Sims Lend Aspiring Architects a Hand at World-Building

Avid gamers and casual observers alike have probably heard of The Sims, a life simulation video game and one of Electronic Arts' (EA) most popular franchises. The Sims, which has undergone multiple iterations and expanded its virtual universe many times over the past decade, allows players to dream and control elaborate stories for their Sims. This "virtual dollhouse," as The Sims creator Will Wright describes, also lends players the ability to endlessly customize and construct their own houses and cities for their Sims–a feature that has allowed many gamers to interact more closely with the real world of architecture.

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Mind the Gap: Minimizing Data Loss Between GIS and BIM

An unfortunate fact of the AEC (architecture, engineering, and construction) industry is that, between every stage of the process—from planning and design to construction and operations—critical data is lost.

The reality is, when you move data between phases of, say, the usable lifecycle of a bridge, you end up shuttling that data back and forth between software systems that recognize only their own data sets. The minute you translate that data, you reduce its richness and value. When a project stakeholder needs data from an earlier phase of the process, planners, designers, and engineers often have to manually re-create that information, resulting in unnecessary rework.