Today, worldbuilding is an important part of creative thinking in a wide array of activites. From successful film franchises, to video games, and to comics, worldbuilding is what draws in audiences and allows multi-part productions to cohere around a shared setting. Of course, architecture factors into this too, it is the creative and technical discipline concerned with building the world, after all. This video breaks down how worldbuilding applies to architecture and focuses on comics as a case study to explore the opportunities in its consideration. Lastly, the video includes an interview with the designer of the exhibition ‘Chicago Comics’ currently on display at the Museum of Contemporary Art. Thomas Kelley discusses how worldbuilding factored into the relationship between architecture and comics in the design of the show with regards to scale, entry sequences, and color.
Architecture with Stewart is a YouTube journey exploring architecture’s deep and enduring stories in all their bewildering glory. Weekly videos and occasional live events breakdown a wide range of topics related to the built environment in order to increase their general understanding and advocate their importance in shaping the world we inhabit.
Stewart Hicks is an architectural design educator that leads studios and lecture courses as an Associate Professor in the School of Architecture at the University of Illinois at Chicago. He also serves as an Associate Dean in the College of Architecture, Design, and the Arts and is the co-founder of the practice Design With Company. His work has earned awards such as the Architecture Record Design Vanguard Award or the Young Architect’s Forum Award and has been featured in exhibitions such as the Chicago Architecture Biennial and Design Miami, as well as at the V&A Museum and Tate Modern in London. His writings can be found in the co-authored book Misguided Tactics for Propriety Calibration, published with the Graham Foundation, as well as essays in MONU magazine, the AIA Journal Manifest, Log, bracket, and the guest-edited issue of MAS Context on the topic of character architecture.