
The concept for the ToyBox, a portable installation by Studio Gil , focuses on being a giant toy box for children. A 1500mmX750mm box frame supports three “landscapes” at different heights. These “landscapes” act as a surface and support frame for a series of interactions and games accessed through a screen running along the perimeter of the box. More images and architects’ description after the break.
The design and execution of ToyBox came about using hand sketching, computer modelling / rendering, physical models, 2D CAD drawings and prototype models in a non-linear process. The final development phase resulted in a live working 3D model that was both design development tool and manufacturing / construction information.










