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INTERIORS: Stranger Things

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Interiors is an Online Publication about the space between Architecture and Film, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space.

The first season of Stranger Things, which debuted on Netflix in July 2016, pulls its influences from the likes of Steven Spielberg, John Carpenter, and Stephen King, and stands on its own merits as a result of the inventiveness of its creators, filmmaking duo Matt and Ross Duffer.

Interiors spoke with Production Designer Chris Trujillo on the visuals of the series and several of the core spaces used throughout the first season, including Hawkins Laboratory, Will Byers’ house and, of course, the mysterious world of the Upside Down, which takes bits and pieces of the real world and twists them into a space entirely its own, one that exists both as part of, and outside of, the real world.

INTERIORS: La La Land

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Interiors is an Online Publication about the space between Architecture and Film, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space.

Damien Chazelle’s La La Land (2016) is an ode to the Technicolor musicals of Hollywood by way of Jacques Demy and Paul Thomas Anderson. The film is less of a musical and more of a love story with music, as its rich color palette and Cinemascope presentation create an idealized world that strips away its artificiality over the course of its runtime, ultimately becoming more and more realistic.

La La Land uses its filmmaking—particularly its long, unbroken takes—to bring its audience into its world and its spaces. The opening sequence, for instance, where helpless drivers stuck in a traffic jam hop out of their cars and break into a synchronized dance number, was filmed on the 105/110 freeway interchange and was edited to appear as one take, ultimately resulting in an immersive experience that highlights the architecture of the scene.

INTERIORS: Kanye West's Saint Pablo Tour

INTERIORS: Kanye West's Saint Pablo Tour - Image 4 of 4
Courtesy of INTERIORS Journal

Interiors is an Online Publication about the space between Architecture and Film, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space.

Kanye West followed up his demented masterpiece Yeezus with an art project—an album never officially released, never officially completed, and one that is continuously being revised and restructured. It’s a continuous work in progress, a painting that’s never finished, which has evolved before our eyes (known by many titles including So Help Me God, Swish, Waves, until finally settling on the anachronistic The Life of Pablo).

It’s no wonder then that The Saint Pablo Tour, which kicked off in Indianapolis on August 25th, 2016 and is tentatively scheduled to end in Brooklyn on December 31st, 2016, feels unlike anything Kanye West has done before, while staying true to his creative vision. If 2013’s Yeezus Tour was an operatic experience that was more about the performance aspect, 2016’s Saint Pablo Tour is an active experience that is more about creating a Disneyesque attraction.

INTERIORS: Mr. Robot

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Courtesy of INTERIORS Journal

Interiors is an online film and architecture publication, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

The visual medium of film has meant that style has always played a significant role in cinema. It’s one of the reasons why film and architecture have gone hand in hand for the past hundred years. In some sense, both mediums display complementary qualities; film as photography captures the structural aspects of architecture, while architectural design dictates cinematic space.

The same can’t be said for television – because even though television has undergone an aesthetic transformation in the past few years, with shows like The Sopranos, Mad Men, Breaking Bad, True Detective, and The Knick, it’s still very much a character-based medium. The format itself allows for the close examination of characters over the course of many hours.

INTERIORS: Star Wars

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Courtesy of INTERIORS Journal

Interiors is an online film and architecture publication, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

Star Wars (1977) is more than a film. It’s a worldwide phenomenon. The Star Wars saga is its own universe, and with such distinct characters and mythology, even talking about Star Wars: Episode IV - A New Hope as a standalone film (which is part of such a larger whole) is a fascinating exercise. It’s quite remarkable that for a film that takes place in space, in worlds outside of ours, it still holds up, architecturally.

INTERIORS: Birdman

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

There has been much said and written about the use of the long take in Alejandro González Iñárritu’s Birdman (2014), and how its filmmakers stitched together numerous long shots in an attempt to make the majority of the film feel like a continuous scene. The film follows (literally) its protagonist, Riggan Thomson (Michael Keaton), an actor past his prime, as he plans his career comeback with a stage production.

Emmanuel Lubezki seems the ideal collaborator for the director’s vision. The cinematographer, known for his extended takes in films such as Y Tu Mamá También (2001), Children of Men (2006) and Gravity (2013), has made use of the technique as a way of bringing audiences closer to the action. Birdman is the culmination of his experimentation with the form, bringing together these ideas and creating an immersive experience with a sense of urgency.

The film, of course, uses digital effects and editing as a way of creating its illusion. Birdman’s cuts are hidden between instances of darkness, made possible through the work of production designer Kevin Thompson, who started his work by mapping out the entire film on a floor plan of the sets.

INTERIORS: Home Alone

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

In their first collaboration together as writer and director, John Hughes and Christopher Columbus produced Home Alone (1990). This quintessential Christmas film is a prime example of a “movie home” -- a home that is made iconic and famous with its appearance in a popular film.

The film concerns itself with Kevin McCallister (Macaulay Culkin), a young boy whose family accidently leaves him home alone after leaving for a vacation. In this small suburban town, on Christmas, their home is targeted after a string of successful break-ins in the neighborhood. The McCallister Residence as a result becomes the central space where the majority of the action in the film occurs.

The production used an actual home for the setting of the film. The home’s location is 671 Lincoln Avenue in Winnetka, Illinois, north of Chicago. The majority of the interiors were filmed on location, including most of the first floor, while several rooms were recreated and filmed on a sound stage. Interiors visited the location in July 2014.

INTERIORS: Stanley Kubrick

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Courtesy of Mehruss Jon Ahi and Armen Karaoghlanian

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive ArchDaily column analyzing and diagraming films in terms of space.

Stanley Kubrick has been called many things: pretentious, unpretentious, alienated, ambiguous, audacious, empty, disturbing, outrageous, devilish, soulless, patient, unflinching, impersonal, arrogant, calculated, paranoid, aloof, visionary, genius, tyrant, misogynist, cineaste, original, and in the immortal words of Kirk Douglas, a “talented shit.”

It’s interesting to note then, when asked about his film, 2001: A Space Odyssey (1968), Stanley Kubrick himself said, “It's not a message that I ever intend to convey in words.” The film itself is a “nonverbal experience.” There are no words – or dialogue – for more than two-thirds of the film. Stanley Kubrick is a visual storyteller; in his films, words are secondary.

INTERIORS: True Detective

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

The first season of Nic Pizzolatto’s True Detective, the product of creator/writer Nic Pizzolatto and director Cary Fukunaga, focuses on Detective Rustin Cohle (Matthew McConaughey) and Detective Martin Hart (Woody Harrelson) as they search for clues on a grisly murder case. The series takes place in Louisiana in three distinct time periods; 1995, 2002 and 2012. Each time period has a distinct look, as characters and their surroundings change and evolve over time. 

Cary Fukunaga, who comes from feature films such as Sin Nombre (2009) and Jane Eyre (2011), has always employed a distinct visual style in his work. In The Guardian, he discussed his approach to the direction of the show, noting that “one of my priorities as director was to defend craft despite the constraints on my time and budget.” In addition, he notes that he looked for specific moments in which he would treat the visual side of the medium with the same importance as the dialogue.

In the fourth episode, “Who Goes There,” he does just that, as he employs a lengthy, complex shot that brings the audience closer to the characters’ experience. This edition of INTERIORS will spatially break down that shot, revealing just how complex it was. 

INTERIORS: Her

Interiors is an online film and architecture journal published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

Spike Jonze’s fourth feature film, and his fourth feature film collaboration with production designer K.K. Barrett, creates a future world that is both intimate and immersive.

Her (2013), which was filmed in Los Angeles and Shanghai, uses the architecture of both cities to construct a world of its own. Jonze and Barrett, however, chose not to approach the film from a design or architectural perspective; rather, they were interested in reflecting the emotional qualities of their protagonist Theodore Twombly (Joaquin Phoenix) through the production design. Barrett points out that although the future feels distant and foreign for us, “The future is also someone’s present, our character’s present.” Thus, science fiction elements are grounded in reality, and the future world of Her was designed with those ideas in mind.

In an exclusive interview with Interiors, K.K. Barrett discussed his approach as an artist to both the medium of cinema in general and Her in particular. Learn more after the break. 

INTERIORS: The Yeezus Tour

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.

The Yeezus Tour, Kanye West’s solo tour, which coincides with his sixth studio album, Yeezus, kicked off in Seattle, Washington on October 19, 2013 and ends in Toronto, Canada on December 23, 2013.

The show is theatrical, cinematic and operatic in its structure. It merges together all of Kanye West’s interests in the the visual and performance arts, creating a powerful experience that transcends the concert format.

INTERIORS: Breaking Bad

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space.

The Golden Age of Television has made way for shows that run counter to the traditional, expected narrative model. In the course of its five-year run, Breaking Bad has effectively transformed its protagonist into an antagonist, placing its hero/anti-hero in a distinctive landscape. In this sense, the use of space and location in Breaking Bad, filmed in Albuquerque, is noteworthy, from the use of actual locations that serve as the backdrop for businesses (car wash, Los Pollos Hermanos) to constructed sets that are used for characters’ homes (Walter White’s house, Jesse Pinkman’s house).

In our analysis, we focus on the three different spaces where Walter White (Bryan Cranston) and Jesse Pinkman (Aaron Paul) cook meth: the RV, Superlab and makeshift labs across Albuquerque. These spaces, much like the character of Walter White himself, a chemistry teacher who uses his teaching as a cover for his new life as a drug lord, disguise themselves with their exterior appearances, blending into their surroundings.  

INTERIORS: Justin Timberlake's "Mirrors"

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily, analyzing and diagramming films in terms of space.

The rise of the director in music videos came in the early 1990s, when MTV started crediting directors alongside artists and song titles. The influx of visionary directors such as Michel Gondry, Spike Jonze and David Fincher emphasized that music videos were becoming an auteur’s medium, much in the same way as film. The shift from stylized and performance-based music videos into narrative-based works, however, came much later, as the medium became more “cinematic” in its look and narrative structure.

INTERIORS: David Fincher

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors will run an exclusive column for ArchDaily, analyzing and diagramming films in terms of space.

If cinema is a matter of what’s in the frame, David Fincher is an artist who is very much concerned about all four corners of his canvas. In his career, visual effects have always been at the forefront of his films, but his later works have also showcased his level of maturity as a storyteller. In Zodiac (2007), The Social Network (2010) and The Girl with the Dragon Tattoo (2011), visual effects play an integral role in the advancement of the story, as Fincher explores the relationship between visual effects and space.

The spaces we analyzed decrease in size with each film – an entire block in Zodiac, a business establishment in The Social Network and a single room in an apartment in The Girl with the Dragon Tattoo. In each instance, we are dealing with spaces that depend on an effect of some sort.