Tercio Winery / Sebastian Mariscal Studio

Architect: Sebastian Mariscal Studio
Location: Valle de Guadalupe, Baja California, Mexico
Designer & Builder:
Design Team: Dominique Houriet & Sebastian Mariscal
Structural Engineering: Omar Mobayed
Area: 278 sqm
Project year: 2007
Photographs: Hisao Suzuki

Amidst the olive trees and vineyards of Valle de Guadalupe, Mexico, Tercio Winery is located adjacent to the previously completed project: Casa en el Valle de Guadalupe. Perpendicular to each other, the buildings form a dialogue by opening to a common plaza. Acting as another layer of the landscape, the winery responds to the rising volumes of the surrounding mountains.

floor plan + section

Inspired by the owner’s wine recipe (1/3 Cabernet, 1/3 Barbera, 1/3 Petit Syrah), the linear design of this “wine lab” is comprised of three main spaces that open completely to the outside and bring natural ventilation into the building. The materiality of the structure ref lects the rough yet sophisticated process of wine production. The corten exterior and the white acrylic interior skin contrast the raw natural environment with the refined end product.

Cite: "Tercio Winery / Sebastian Mariscal Studio" 25 Jun 2009. ArchDaily. Accessed 20 Oct 2014. <http://www.archdaily.com/?p=26413>
  • INawe

    I personally love the work of Sebastian Mariscal and glad to see his work getting represented here on Archdaily. Always so elegant.

  • INawe

    I personally love the work of Sebastian Mariscal and I’m glad to see his work getting represented here on Archdaily. Always so elegant.

  • INawe

    lol sorry for the double post

  • viniruski

    This is definately no quaint Tuscan style villa that cheesy couples vaction to for their honeymoon.

    I like the clarity of the cant. overhang.

  • http://www.tallerveinticuatro.com Ulises

    Very elegant way of being in the middle of desert, some reminiscences from Rick joy houses…

  • http://www.ess.com The Ess

    Oh so cool. a winery FTW. there are a few here on AD. Like he use of split levels and the color scheme.