The concept for the ToyBox, a portable installation by Studio Gil , focuses on being a giant toy box for children. A 1500mmX750mm box frame supports three “landscapes” at different heights. These “landscapes” act as a surface and support frame for a series of interactions and games accessed through a screen running along the perimeter of the box. More images and architects’ description after the break.
The design and execution of ToyBox came about using hand sketching, computer modelling / rendering, physical models, 2D CAD drawings and prototype models in a non-linear process. The final development phase resulted in a live working 3D model that was both design development tool and manufacturing / construction information.
Interactions and games were carefully chosen and strategically placed in response to ergonomics and the level of inquisitiveness of children at various ages. For instance, babies may use the frame to pull themselves up, toddlers respond to color, sound and touch, older children respond to games, and so forth.
The portable installation consists of 6mm MDF laser cut pieces which can be assembled and demounted following a sequenced tag system. The entire construction system relies on pressure joints for structural integrity, thus eliminating the use of adhesives, dowels, screws or nails.
Notions of scale and social interaction were also introduced with periscopes (projecting images of the surroundings from an adult’s eye level) and Polaroid cameras (both as a means of documenting moments but also to celebrate the novelty of an instant photograph). Other interactions included were games of Noughts and Crosses, xylophones, noise makers and a bubble gun.
ToyBox was featured in the Ten Plus One exhibition at the Gopher Hole (London, UK) 26-28th April 2012 : a unique look at 10 projects from both influential and emerging Architects and their approach to architectural design.